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extends Node
# SS-67
@export_dir var musicDir : String
@export_file var firstSongName : String
var selectedTrack = 0
var availableSongs : Array[SongInfo] = []
var autoPlayNextSong : bool = true
func getAllSongNames() -> Array[String]:
var songNames : Array[String] = []
for si in availableSongs:
songNames.append(si.readableName)
return songNames
func getCurrentSongIndex() -> int:
return selectedTrack
func getCurrentSongName() -> String:
return availableSongs[selectedTrack].readableName
func scrubSongByPercentage(percentage: float) -> void:
var percentInSeconds : float = (percentage / 100.0) * $AudioStreamPlayer.stream.get_length()
$AudioStreamPlayer.play(percentInSeconds)
func getCurrentSongProgressPercentage() -> float:
return 100 * ($AudioStreamPlayer.get_playback_position() / $AudioStreamPlayer.stream.get_length())
func isPaused() -> bool:
return $AudioStreamPlayer.stream_paused
func togglePlayPause() -> void:
$AudioStreamPlayer.stream_paused = !$AudioStreamPlayer.stream_paused
func startCurrentSong() -> void:
$AudioStreamPlayer.stream = availableSongs[selectedTrack].loadedStream
$AudioStreamPlayer.play()
# SS-70
func startSongByIndex(id: int) -> void:
selectedTrack = id
startCurrentSong()
# SS-69
func nextSong() -> void:
selectedTrack = (selectedTrack + 1) % len(availableSongs)
startCurrentSong()
func prevSong() -> void:
selectedTrack = (len(availableSongs) - 1) if (selectedTrack == 0) else (selectedTrack - 1)
startCurrentSong()
# Called when the node enters the scene tree for the first time.
func _ready():
var dir = DirAccess.open(musicDir)
for fname in dir.get_files():
if !fname.ends_with(".import"):
if fname.get_basename() == firstSongName:
selectedTrack = availableSongs.size()
availableSongs.append(SongInfo.new(musicDir, fname))
startCurrentSong()
func _on_audio_stream_player_finished():
if autoPlayNextSong:
nextSong()
startCurrentSong()
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