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extends Control
@export
var user_settings_file_path : String = "settings.cfg"
signal back_button_pressed
signal save_settings(save_file: ConfigFile)
signal load_settings(load_file: ConfigFile)
signal reset_settings()
@onready
var _settings_file_path := "user://" + user_settings_file_path
var _settings_file := ConfigFile.new()
func _ready():
# Prepare options menu before loading user settings
print("TODO: Load user settings!")
if FileAccess.file_exists(_settings_file_path):
_settings_file.load(_settings_file_path)
load_settings.emit(_settings_file)
var tab_bar : TabBar = $Margin/Tab.get_child(0, true)
# This ends up easier to manage then trying to manually recreate the TabContainer's behavior
# These buttons can be accessed regardless of the tab
var button_list := HBoxContainer.new()
button_list.set_anchors_and_offsets_preset(Control.PRESET_FULL_RECT)
button_list.alignment = BoxContainer.ALIGNMENT_END
tab_bar.add_child(button_list)
var reset_button := Button.new()
reset_button.text = "R"
reset_button.pressed.connect(func(): reset_settings.emit())
button_list.add_child(reset_button)
var back_button := Button.new()
back_button.text = "X"
back_button.pressed.connect(_on_back_button_pressed)
button_list.add_child(back_button)
get_viewport().get_window().close_requested.connect(_on_window_close_requested)
func _notification(what):
match what:
NOTIFICATION_CRASH:
_on_window_close_requested()
# Could pass the LocaleButton between the MainMenu and OptionsMenu
# but that seems a bit excessive
func toggle_locale_button_visibility(locale_visible : bool):
print("Toggling locale button: %s" % locale_visible)
$LocaleVBox/LocaleHBox/LocaleButton.visible = locale_visible
func _on_ear_exploder_toggled(button_pressed):
print("KABOOM!!!" if button_pressed else "DEFUSED!!!")
func _on_back_button_pressed():
save_settings.emit(_settings_file)
_settings_file.save(_settings_file_path)
back_button_pressed.emit()
func _on_spin_box_value_changed(value):
print("Spinbox: %d" % value)
func _on_window_close_requested() -> void:
if visible:
_on_back_button_pressed()
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