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extends SettingRevertButton
# REQUIREMENTS
# * UIFUN-21
# * UIFUN-28
# * UIFUN-301
# * UIFUN-302
@export var default_value : Vector2i = Resolution.error_resolution
func _find_resolution_index_by_value(value : Vector2i) -> int:
for item_index in item_count:
if get_item_metadata(item_index) == value:
return item_index
return -1
func _sync_resolutions(
value : Vector2i = Resolution.error_resolution,
_resolution_name = null,
_resolution_display_name = null
) -> void:
clear()
default_selected = -1
selected = -1
var resolution_list := Resolution.get_resolution_value_list()
if value != Resolution.error_resolution:
resolution_list.append(value)
for resolution_value in resolution_list:
var display_name := "%sx%s" % [resolution_value.x, resolution_value.y]
var resolution_name := Resolution.get_resolution_name(resolution_value)
if resolution_name == &"Default":
display_name = "Default (%s)" % resolution_name
if not resolution_name.is_empty():
display_name = "%s (%s)" % [display_name, resolution_name + (", Default" if resolution_value == default_value else "")]
add_item(display_name)
set_item_metadata(item_count - 1, resolution_value)
if resolution_value == default_value:
default_selected = item_count - 1
if resolution_value == Resolution.get_current_resolution():
selected = item_count - 1
if default_selected == -1:
default_selected = item_count - 1
if selected == -1:
selected = default_selected
func _setup_button() -> void:
Resolution.resolution_added.connect(_sync_resolutions)
if default_value.x <= 0:
default_value.x = ProjectSettings.get_setting("display/window/size/viewport_width")
if default_value.y <= 0:
default_value.y = ProjectSettings.get_setting("display/window/size/viewport_height")
if not Resolution.has_resolution(default_value):
Resolution.add_resolution(default_value, &"Default")
else:
_sync_resolutions()
func _get_value_for_file(select_value : int) -> Variant:
if _valid_index(select_value):
return get_item_metadata(select_value)
else:
return null
func _set_value_from_file(load_value) -> void:
var target_resolution := Resolution.error_resolution
match typeof(load_value):
TYPE_VECTOR2I: target_resolution = load_value
TYPE_STRING, TYPE_STRING_NAME: target_resolution = Resolution.get_resolution_value_from_string(load_value)
if target_resolution != Resolution.error_resolution:
selected = _find_resolution_index_by_value(target_resolution)
if selected != -1: return
if Resolution.add_resolution(target_resolution):
Resolution.set_resolution(target_resolution)
return
push_error("Setting value '%s' invalid for setting [%s] %s" % [load_value, section_name, setting_name])
selected = default_selected
func _on_option_selected(index : int, by_user : bool) -> void:
if _valid_index(index):
if by_user:
print("Start Revert Countdown!")
revert_dialog.show_dialog.call_deferred(self)
previous_index = _find_resolution_index_by_value(Resolution.get_current_resolution())
Resolution.set_resolution(get_item_metadata(index))
else:
push_error("Invalid ResolutionSelector index: %d" % index)
reset_setting(not by_user)
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