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extends SettingOptionButton
@export
var default_value : Vector2i = Vector2i(-1, -1)
func add_resolution(value : Vector2i, selection_name : String = "") -> void:
if selection_name.is_empty():
selection_name = "%sx%s" % [value.x, value.y]
add_item(selection_name)
set_item_metadata(item_count - 1, value)
func find_resolution_value(value : Vector2i) -> int:
for item_index in range(item_count):
if get_item_metadata(item_index) == value:
return item_index
return -1
func _setup_button():
if default_value.x < 0:
default_value.x = ProjectSettings.get_setting("display/window/size/viewport_width")
if default_value.y < 0:
default_value.y = ProjectSettings.get_setting("display/window/size/viewport_height")
clear()
default_selected = -1
selected = -1
for resolution in Resolution.get_resolution_name_list():
var resolution_value := Resolution.get_resolution(resolution)
add_resolution(resolution_value, resolution)
if resolution_value == default_value:
default_selected = item_count - 1
if resolution_value == Resolution.get_current_resolution():
selected = item_count - 1
if default_selected == -1:
add_resolution(default_value)
default_selected = item_count - 1
if selected == -1:
selected = default_selected
func _get_value_for_file(select_value : int):
return get_item_metadata(select_value)
func _set_value_from_file(load_value):
var resolution_value := load_value as Vector2i
selected = find_resolution_value(resolution_value)
if selected == -1:
if add_nonstandard_value:
add_resolution(resolution_value)
selected = item_count - 1
else: push_error("Setting value '%s' invalid for setting [%s] %s" % [load_value, section_name, setting_name])
func _on_item_selected(index):
Resolution.set_resolution(get_item_metadata(index))
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