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extends SettingOptionButton
# REQUIREMENTS
# * UIFUN-21
# * UIFUN-28
# * UIFUN-301
# * UIFUN-302
@export
var default_value : Vector2i = Resolution.error_resolution
var previous_resolution : Vector2i = Resolution.error_resolution
@export var revert_dialog : ConfirmationDialog
@export var timer : Timer
func _find_resolution_index_by_value(value : Vector2i) -> int:
for item_index in item_count:
if get_item_metadata(item_index) == value:
return item_index
return -1
func _sync_resolutions(to_select : Vector2i = Resolution.get_current_resolution()) -> void:
clear()
default_selected = -1
selected = -1
for resolution_value in Resolution.get_resolution_value_list():
add_item(Resolution.get_resolution_display_name(resolution_value))
set_item_metadata(item_count - 1, resolution_value)
if resolution_value == default_value:
default_selected = item_count - 1
if resolution_value == to_select:
selected = item_count - 1
if default_selected == -1:
default_selected = item_count - 1
if selected == -1:
selected = default_selected
func _setup_button():
if default_value.x <= 0:
default_value.x = ProjectSettings.get_setting("display/window/size/viewport_width")
if default_value.y <= 0:
default_value.y = ProjectSettings.get_setting("display/window/size/viewport_height")
Resolution.add_resolution(default_value, &"default")
_sync_resolutions()
func _get_value_for_file(select_value : int):
if _valid_index(select_value):
return get_item_metadata(select_value)
else:
return null
func _set_value_from_file(load_value):
var target_resolution := Resolution.error_resolution
match typeof(load_value):
TYPE_VECTOR2I: target_resolution = load_value
TYPE_STRING, TYPE_STRING_NAME: target_resolution = Resolution.get_resolution_value_from_string(load_value)
if target_resolution != Resolution.error_resolution:
selected = _find_resolution_index_by_value(target_resolution)
if selected != -1: return
if Resolution.add_resolution(target_resolution):
_sync_resolutions(target_resolution)
return
push_error("Setting value '%s' invalid for setting [%s] %s" % [load_value, section_name, setting_name])
selected = default_selected
func _on_item_selected(index : int):
if _valid_index(index):
previous_resolution = Resolution.get_current_resolution()
Resolution.set_resolution(get_item_metadata(index))
var new_resolution = get_item_metadata(index)
#has_focus() indicates the user is calling _on_item_selected, not some other function
if has_focus() and previous_resolution != new_resolution:
print("Start Revert Countdown!")
start_revert_countdown()
else:
push_error("Invalid ResolutionSelector index: %d" % index)
reset_setting()
func _process(_delta):
revert_dialog.dialog_text = tr("OPTIONS_VIDEO_RESOLUTION_DIALOG_TEXT").format({"time":round(timer.time_left)})
func start_revert_countdown() -> void:
timer.start()
revert_dialog.popup_centered(Vector2(1,1))
func _on_confirmed() -> void:
timer.stop()
func _cancel_changes() -> void:
Resolution.set_resolution(previous_resolution)
_sync_resolutions()
print("Resolution reset to (%dx%d)" % [previous_resolution.x,previous_resolution.y])
timer.stop()
revert_dialog.hide()
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