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path: root/game/src/OptionMenu/ScreenModeSelector.gd
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extends SettingRevertButton

# REQUIREMENTS
# * UIFUN-42

enum ScreenMode { Unknown = -1, Fullscreen, Borderless, Windowed }

func get_screen_mode_from_window_mode(window_mode : int) -> ScreenMode:
   match window_mode:
      Window.MODE_EXCLUSIVE_FULLSCREEN:
         return ScreenMode.Fullscreen
      Window.MODE_FULLSCREEN:
         return ScreenMode.Borderless
      Window.MODE_WINDOWED:
         return ScreenMode.Windowed
      _:
         return ScreenMode.Unknown

func get_window_mode_from_screen_mode(screen_mode : int) -> Window.Mode:
   match screen_mode:
      ScreenMode.Fullscreen:
         return Window.MODE_EXCLUSIVE_FULLSCREEN
      ScreenMode.Borderless:
         return Window.MODE_FULLSCREEN
      ScreenMode.Windowed:
         return Window.MODE_WINDOWED
      _:
         return Window.MODE_EXCLUSIVE_FULLSCREEN

func _setup_button():
   default_selected = get_screen_mode_from_window_mode(get_viewport().get_window().mode)
   selected = default_selected

func _on_option_selected(index : int, by_user : bool) -> void:
   if _valid_index(index):
      if by_user:
         print("Start Revert Countdown!")
         revert_dialog.show_dialog.call_deferred(self)
         previous_index = get_screen_mode_from_window_mode(get_viewport().get_window().mode)

      var current_resolution := Resolution.get_current_resolution()
      var window_mode := get_window_mode_from_screen_mode(index)
      Resolution.window_mode_changed.emit(window_mode)
      get_viewport().get_window().mode = window_mode
      Resolution.set_resolution(current_resolution)
   else:
      push_error("Invalid ScreenModeSelector index: %d" % index)
      reset_setting(not by_user)