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path: root/game/src/OptionMenu/ScreenModeSelector.gd
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extends SettingOptionButton

enum ScreenMode { Unknown = -1, Fullscreen, Borderless, Windowed }

func get_screen_mode_from_window_mode(window_mode : int) -> ScreenMode:
   match window_mode:
      Window.MODE_EXCLUSIVE_FULLSCREEN:
         return ScreenMode.Fullscreen
      Window.MODE_FULLSCREEN:
         return ScreenMode.Borderless
      Window.MODE_WINDOWED:
         return ScreenMode.Windowed
      _:
         return ScreenMode.Unknown

func get_window_mode_from_screen_mode(screen_mode : int) -> Window.Mode:
   match screen_mode:
      ScreenMode.Fullscreen:
         return Window.MODE_EXCLUSIVE_FULLSCREEN
      ScreenMode.Borderless:
         return Window.MODE_FULLSCREEN
      ScreenMode.Windowed:
         return Window.MODE_WINDOWED
      _:
         return Window.MODE_EXCLUSIVE_FULLSCREEN

func _setup_button():
   default_selected = get_screen_mode_from_window_mode(get_viewport().get_window().mode)
   selected = default_selected

func _on_item_selected(index : int):
   var window := get_viewport().get_window()
   var current_resolution := Resolution.get_current_resolution()
   window.mode = get_window_mode_from_screen_mode(index)
   Resolution.set_resolution(current_resolution)