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extends SettingRevertButton
# REQUIREMENTS
# * UIFUN-42
enum ScreenMode { Unknown = -1, Fullscreen, Borderless, Windowed }
func get_screen_mode_from_window_mode(window_mode : int) -> ScreenMode:
match window_mode:
Window.MODE_EXCLUSIVE_FULLSCREEN:
return ScreenMode.Fullscreen
Window.MODE_FULLSCREEN:
return ScreenMode.Borderless
Window.MODE_WINDOWED:
return ScreenMode.Windowed
_:
return ScreenMode.Unknown
func get_window_mode_from_screen_mode(screen_mode : int) -> Window.Mode:
match screen_mode:
ScreenMode.Fullscreen:
return Window.MODE_EXCLUSIVE_FULLSCREEN
ScreenMode.Borderless:
return Window.MODE_FULLSCREEN
ScreenMode.Windowed:
return Window.MODE_WINDOWED
_:
return Window.MODE_EXCLUSIVE_FULLSCREEN
func _setup_button():
default_selected = get_screen_mode_from_window_mode(get_viewport().get_window().mode)
selected = default_selected
func _on_option_selected(index : int, by_user : bool) -> void:
if _valid_index(index):
if by_user:
print("Start Revert Countdown!")
revert_dialog.show_dialog.call_deferred(self)
previous_index = get_screen_mode_from_window_mode(get_viewport().get_window().mode)
var current_resolution := Resolution.get_current_resolution()
var window_mode := get_window_mode_from_screen_mode(index)
Resolution.window_mode_changed.emit(window_mode)
get_viewport().get_window().mode = window_mode
Resolution.set_resolution(current_resolution)
else:
push_error("Invalid ScreenModeSelector index: %d" % index)
reset_setting(not by_user)
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