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path: root/game/src/OptionMenu/SettingNodes/SettingHSlider.gd
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extends HSlider
class_name SettingHSlider

@export
var section_name : String = "setting"

@export
var setting_name : String = "setting_hslider"

@export
var default_value : float = 0

func _ready():
   Events.Options.load_settings.connect(load_setting)
   Events.Options.save_settings.connect(save_setting)
   Events.Options.reset_settings.connect(reset_setting)

func load_setting(file : ConfigFile):
   if file == null: return
   var load_value = file.get_value(section_name, setting_name, default_value)
   match typeof(load_value):
      TYPE_FLOAT, TYPE_INT:
         value = load_value
         return
      TYPE_STRING, TYPE_STRING_NAME:
         var load_string := load_value as String
         if load_string.is_valid_float():
            value = load_string.to_float()
            return
   push_error("Setting value '%s' invalid for setting [%s] \"%s\"" % [load_value, section_name, setting_name])
   value = default_value

func save_setting(file : ConfigFile):
   if file == null: return
   file.set_value(section_name, setting_name, value)

func reset_setting():
   value = default_value