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path: root/game/src/OptionMenu/VolumeGrid.gd
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extends GridContainer

const RATIO_FOR_LINEAR : float = 100

var _slider_dictionary : Dictionary

func get_db_as_volume_value(db : float) -> float:
   # db_to_linear produces a float between 0 and 1 from a db value
   return db_to_linear(db) * RATIO_FOR_LINEAR

func get_volume_value_as_db(value : float) -> float:
   # linear_to_db consumes a float between 0 and 1 to produce the db value
   return linear_to_db(value / RATIO_FOR_LINEAR)

func add_volume_row(bus_name : StringName, bus_index : int) -> HSlider:
   var volume_label := Label.new()
   volume_label.text = bus_name + " Volume"
   add_child(volume_label)

   var volume_slider := SettingHSlider.new()
   volume_slider.section_name = "Audio"
   volume_slider.setting_name = volume_label.text
   volume_slider.custom_minimum_size = Vector2(290, 0)
   volume_slider.size_flags_vertical = Control.SIZE_FILL
   volume_slider.min_value = 0
   volume_slider.default_value = 100
   volume_slider.max_value = 120 # 120 so volume can be boosted somewhat
   volume_slider.value_changed.connect(_on_slider_value_changed.bind(bus_index))
   add_child(volume_slider)

   _slider_dictionary[volume_label.text] = volume_slider
   return volume_slider

func _ready():
   for bus_index in AudioServer.bus_count:
      add_volume_row(AudioServer.get_bus_name(bus_index), bus_index)

func _on_slider_value_changed(value : float, bus_index : int) -> void:
   AudioServer.set_bus_volume_db(bus_index, get_volume_value_as_db(value))


func _on_options_menu_load_settings(load_file : ConfigFile):
   for volume_slider in _slider_dictionary.values():
      volume_slider.load_setting(load_file)


func _on_options_menu_save_settings(save_file : ConfigFile):
   for volume_slider in _slider_dictionary.values():
      volume_slider.save_setting(save_file)


func _on_options_menu_reset_settings():
   for volume_slider in _slider_dictionary.values():
      volume_slider.reset_setting()