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extends Control
# Called when the node enters the scene tree for the first time.
func _ready():
print("TODO: Load user settings!")
pass # Replace with function body.
## Called every frame. 'delta' is the elapsed time since the previous frame.
#func _process(delta):
# pass
func _on_resolution_selector_item_selected(index):
print("Selected index: %d" % index)
func _on_screen_mode_selector_item_selected(index):
print("Selected index: %d" % index)
func _on_monitor_display_selector_item_selected(index):
print("Selected index: %d" % index)
func _on_music_volume_value_changed(value):
print("Music: %f" % value)
func _on_sfx_volume_value_changed(value):
print("SFX: %f" % value)
func _on_ear_exploder_toggled(button_pressed):
print("KABOOM!!!" if button_pressed else "DEFUSED!!!")
func _on_save_settings_button_pressed():
print("TODO: save current settings!")
func _on_back_button_pressed():
get_tree().change_scene_to_file("res://src/MainMenu.tscn")
func _on_spin_box_value_changed(value):
print("Spinbox: %d" % value)
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