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extends Control
var selectedId = 0
@export
var _province_num_display : Label
@export
var _province_size_display : Label
@export
var _main_menu_scene : PackedScene
# Called when the node enters the scene tree for the first time.
func _ready():
updateVisibleInfo()
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
#func _process(delta):
# pass
func updateVisibleInfo():
_province_num_display.text = str(selectedId)
_province_size_display.text = str(Simulation.queryProvinceSize(selectedId))
func _on_pass_time_button_pressed():
Simulation.conductSimulationStep()
updateVisibleInfo()
func _on_next_prov_button_pressed():
selectedId = (selectedId + 1) % 10
updateVisibleInfo()
func _on_prev_prov_button_pressed():
if selectedId == 0:
selectedId = 9
else:
selectedId -= 1
updateVisibleInfo()
func _on_to_main_menu_pressed():
get_tree().change_scene_to_packed(_main_menu_scene)
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