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path: root/game/testing/testing.tscn
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[gd_scene load_steps=18 format=3 uid="uid://bh6us7qfprpc6"]

[ext_resource type="Script" path="res://addons/zylann.hterrain/hterrain.gd" id="1_vnlln"]
[ext_resource type="Resource" path="res://testing/dataft/data.hterrain" id="2_7sfpq"]
[ext_resource type="Script" path="res://addons/zylann.hterrain/hterrain_texture_set.gd" id="3_l4lvw"]
[ext_resource type="Shader" path="res://testing/testing.gdshader" id="4_d4jdj"]
[ext_resource type="Texture2D" uid="uid://dl45nhftyvbof" path="res://testing/mountains1.png" id="5_u3vhh"]
[ext_resource type="Shader" path="res://testing/water.gdshader" id="6_y3s8d"]

[sub_resource type="Resource" id="Resource_hwcui"]
script = ExtResource("3_l4lvw")
mode = 0
textures = [[], []]

[sub_resource type="ShaderMaterial" id="ShaderMaterial_u8as5"]
render_priority = 0
shader = ExtResource("4_d4jdj")
shader_parameter/height_ration = 5.0
shader_parameter/heightmap = ExtResource("5_u3vhh")

[sub_resource type="PlaneMesh" id="PlaneMesh_cr2e3"]
size = Vector2(200, 200)
subdivide_width = 100
subdivide_depth = 100

[sub_resource type="FastNoiseLite" id="FastNoiseLite_i35q3"]

[sub_resource type="NoiseTexture2D" id="NoiseTexture2D_2oefh"]
seamless = true
as_normal_map = true
noise = SubResource("FastNoiseLite_i35q3")

[sub_resource type="FastNoiseLite" id="FastNoiseLite_7emex"]

[sub_resource type="NoiseTexture2D" id="NoiseTexture2D_cga1x"]
seamless = true
as_normal_map = true
noise = SubResource("FastNoiseLite_7emex")

[sub_resource type="FastNoiseLite" id="FastNoiseLite_oe6vd"]

[sub_resource type="NoiseTexture2D" id="NoiseTexture2D_esb1b"]
seamless = true
noise = SubResource("FastNoiseLite_oe6vd")

[sub_resource type="ShaderMaterial" id="ShaderMaterial_k47d8"]
render_priority = 0
shader = ExtResource("6_y3s8d")
shader_parameter/albedo = Color(0, 0, 0.0823529, 1)
shader_parameter/albedo2 = Color(0, 0, 0.301961, 1)
shader_parameter/color_shallow = Color(0, 0, 0, 1)
shader_parameter/metallic = 0.483
shader_parameter/roughness = 0.02
shader_parameter/wave_time = 0.0
shader_parameter/wave_direction = Vector2(2, 0)
shader_parameter/wave_2_direction = Vector2(0, 1)
shader_parameter/time_scale = 0.025
shader_parameter/wave_speed = 2.0
shader_parameter/noise_scale = 10.0
shader_parameter/height_scale = 0.15
shader_parameter/beers_law = 0.0
shader_parameter/depth_offset = 0.0
shader_parameter/edge_scale = 0.1
shader_parameter/near = 0.1
shader_parameter/far = 10000.0
shader_parameter/edge_color = Color(0.415686, 0.490196, 0.8, 1)
shader_parameter/texture_normal = SubResource("NoiseTexture2D_2oefh")
shader_parameter/texture_normal2 = SubResource("NoiseTexture2D_cga1x")
shader_parameter/wave = SubResource("NoiseTexture2D_esb1b")

[sub_resource type="QuadMesh" id="QuadMesh_8bjqq"]
size = Vector2(5000, 5000)
subdivide_width = 100
subdivide_depth = 100
orientation = 1

[node name="testing" type="Node"]

[node name="HTerrain" type="Node3D" parent="."]
script = ExtResource("1_vnlln")
_terrain_data = ExtResource("2_7sfpq")
chunk_size = 32
collision_enabled = true
collision_layer = 1
collision_mask = 1
shader_type = "Classic4"
custom_shader = null
custom_globalmap_shader = null
texture_set = SubResource("Resource_hwcui")
render_layers = 1
cast_shadow = 0
shader_params/u_ground_uv_scale_per_texture = null
shader_params/u_depth_blending = true
shader_params/u_triplanar = null
shader_params/u_tile_reduction = null
shader_params/u_globalmap_blend_start = null
shader_params/u_globalmap_blend_distance = null
shader_params/u_colormap_opacity_per_texture = null

[node name="MeshInstance3D" type="MeshInstance3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 346.259, 0, 97.7753)
visible = false
material_override = SubResource("ShaderMaterial_u8as5")
mesh = SubResource("PlaneMesh_cr2e3")

[node name="StaticBody3D" type="StaticBody3D" parent="MeshInstance3D"]

[node name="CollisionShape3D" type="CollisionShape3D" parent="MeshInstance3D/StaticBody3D"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.555969, -7.62939e-06, -0.0280457)

[node name="MeshInstance3D2" type="MeshInstance3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 2, 0)
material_override = SubResource("ShaderMaterial_k47d8")
cast_shadow = 0
mesh = SubResource("QuadMesh_8bjqq")