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author | alemidev <me@alemi.dev> | 2023-01-24 01:07:30 +0100 |
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committer | alemidev <me@alemi.dev> | 2023-01-24 01:07:30 +0100 |
commit | 2e00a3ee4bd5740e47fe4ca5fd6d3bd9bc8af070 (patch) | |
tree | 01100cc86bc67a375475e1016dfeba3426deac95 /README.txt |
chore: boilerplate
Diffstat (limited to 'README.txt')
-rw-r--r-- | README.txt | 46 |
1 files changed, 46 insertions, 0 deletions
diff --git a/README.txt b/README.txt new file mode 100644 index 0000000..344bca7 --- /dev/null +++ b/README.txt @@ -0,0 +1,46 @@ + +Source installation information for modders +------------------------------------------- +This code follows the Minecraft Forge installation methodology. It will apply +some small patches to the vanilla MCP source code, giving you and it access +to some of the data and functions you need to build a successful mod. + +Note also that the patches are built against "un-renamed" MCP source code (aka +SRG Names) - this means that you will not be able to read them directly against +normal code. + +Setup Process: +============================== + +Step 1: Open your command-line and browse to the folder where you extracted the zip file. + +Step 2: You're left with a choice. +If you prefer to use Eclipse: +1. Run the following command: `gradlew genEclipseRuns` (`./gradlew genEclipseRuns` if you are on Mac/Linux) +2. Open Eclipse, Import > Existing Gradle Project > Select Folder + or run `gradlew eclipse` to generate the project. + +If you prefer to use IntelliJ: +1. Open IDEA, and import project. +2. Select your build.gradle file and have it import. +3. Run the following command: `gradlew genIntellijRuns` (`./gradlew genIntellijRuns` if you are on Mac/Linux) +4. Refresh the Gradle Project in IDEA if required. + +If at any point you are missing libraries in your IDE, or you've run into problems you can +run `gradlew --refresh-dependencies` to refresh the local cache. `gradlew clean` to reset everything +{this does not affect your code} and then start the process again. + +Mapping Names: +============================= +By default, the MDK is configured to use the official mapping names from Mojang for methods and fields +in the Minecraft codebase. These names are covered by a specific license. All modders should be aware of this +license, if you do not agree with it you can change your mapping names to other crowdsourced names in your +build.gradle. For the latest license text, refer to the mapping file itself, or the reference copy here: +https://github.com/MinecraftForge/MCPConfig/blob/master/Mojang.md + +Additional Resources: +========================= +Community Documentation: http://mcforge.readthedocs.io/en/latest/gettingstarted/ +LexManos' Install Video: https://www.youtube.com/watch?v=8VEdtQLuLO0 +Forge Forum: https://forums.minecraftforge.net/ +Forge Discord: https://discord.gg/UvedJ9m
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