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author frelodev <frelodev@gmail.com>2024-01-11 00:17:42 +0100
committer frelodev <frelodev@gmail.com>2024-01-11 00:17:42 +0100
commit797dc2706d08d0df8f212c3989cee511668462aa (patch)
tree5a8147a94cd9b683a4144898c2c6c7f39c59aa53 /src/main/java/ftbsc
parent85f8adb57772cf7d8d05c4b7f92ac15a80cbe5a1 (diff)
first scaffold commitfeat/scaffold
Diffstat (limited to 'src/main/java/ftbsc')
-rw-r--r--src/main/java/ftbsc/bscv/modules/self/Scaffold.java46
1 files changed, 46 insertions, 0 deletions
diff --git a/src/main/java/ftbsc/bscv/modules/self/Scaffold.java b/src/main/java/ftbsc/bscv/modules/self/Scaffold.java
new file mode 100644
index 0000000..655e933
--- /dev/null
+++ b/src/main/java/ftbsc/bscv/modules/self/Scaffold.java
@@ -0,0 +1,46 @@
+package ftbsc.bscv.modules.self;
+
+import java.util.ArrayList;
+import java.util.List;
+
+import com.google.auto.service.AutoService;
+
+import ftbsc.bscv.api.ILoadable;
+import ftbsc.bscv.modules.AbstractModule;
+import ftbsc.bscv.tools.Inventory;
+import net.minecraft.block.BlockState;
+import net.minecraft.block.Blocks;
+import net.minecraft.inventory.container.Slot;
+import net.minecraft.util.Hand;
+import net.minecraft.util.math.BlockPos;
+import net.minecraft.util.math.vector.Vector3d;
+import net.minecraftforge.event.TickEvent;
+import net.minecraftforge.eventbus.api.SubscribeEvent;
+
+@AutoService(ILoadable.class)
+public class Scaffold extends AbstractModule {
+
+
+
+
+
+ @SubscribeEvent
+ public void onTick(TickEvent.ClientTickEvent event) {
+ if (MC.level == null || MC.player == null) return;
+ BlockPos block_pos_below = MC.player.blockPosition().below();
+ BlockState block_below = MC.level.getBlockState(block_pos_below);
+ if (block_below.getBlock() == Blocks.AIR) {
+ List<Slot> hotbar = Inventory.hotbar(MC.player);
+ for(Slot slot : hotbar) {
+ boolean canPlace = slot.getItem().getItem().canAttackBlock(block_below, MC.level,block_pos_below,MC.player); // this doesn't work for sure
+ if(canPlace) {
+ Vector3d vector = new Vector3d(block_pos_below.getX(), block_pos_below.getY(),block_pos_below.getZ()); //we need utilsssss :(
+ MC.player.interactAt(MC.player, vector, Hand.MAIN_HAND);
+
+ }
+ }
+
+ }
+ }
+
+}