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author alemi <me@alemi.dev>2023-03-04 01:25:04 +0100
committer alemi <me@alemi.dev>2023-03-04 01:25:04 +0100
commit5ac2a187bac8ff46174a55c53983ac6b851b6252 (patch)
tree1a9af81e7f660ed52b26ab2081b117b310f385d8 /src
parentc13aa88bbdb2a395b80a8f00c69b5f4904de5d9a (diff)
feat: added trace, look, tool options to aura
option to check for visibility, option to change player rotation before attacking, option to switch to best tool
Diffstat (limited to 'src')
-rw-r--r--src/main/java/ftbsc/bscv/modules/defense/Aura.java84
1 files changed, 82 insertions, 2 deletions
diff --git a/src/main/java/ftbsc/bscv/modules/defense/Aura.java b/src/main/java/ftbsc/bscv/modules/defense/Aura.java
index 0ffe45c..8c02656 100644
--- a/src/main/java/ftbsc/bscv/modules/defense/Aura.java
+++ b/src/main/java/ftbsc/bscv/modules/defense/Aura.java
@@ -6,10 +6,17 @@ import ftbsc.bscv.Boscovicino;
import ftbsc.bscv.ICommons;
import ftbsc.bscv.api.ILoadable;
import ftbsc.bscv.modules.QuickModule;
+import ftbsc.bscv.modules.self.AutoTool;
import ftbsc.bscv.tools.Setting;
+import net.minecraft.command.arguments.EntityAnchorArgument;
+import net.minecraft.command.arguments.EntityAnchorArgument.Type;
import net.minecraft.entity.Entity;
import net.minecraft.entity.LivingEntity;
import net.minecraft.entity.player.PlayerEntity;
+import net.minecraft.network.play.client.CPlayerPacket;
+import net.minecraft.util.Hand;
+import net.minecraft.util.math.MathHelper;
+import net.minecraft.util.math.vector.Vector3d;
import net.minecraftforge.common.ForgeConfigSpec;
import net.minecraftforge.event.TickEvent;
import net.minecraftforge.event.TickEvent.Phase;
@@ -18,6 +25,13 @@ import net.minecraftforge.eventbus.api.SubscribeEvent;
@AutoService(ILoadable.class)
public class Aura extends QuickModule implements ICommons {
+ private enum LookType {
+ NONE,
+ PACKET,
+ ONCE,
+ // RESET
+ }
+
@Override
protected int getDefaultKey() {
return UNBOUND;
@@ -25,9 +39,15 @@ public class Aura extends QuickModule implements ICommons {
public final ForgeConfigSpec.ConfigValue<Double> reach;
public final ForgeConfigSpec.ConfigValue<Double> strenght;
+ public final ForgeConfigSpec.ConfigValue<Boolean> tool;
+ public final ForgeConfigSpec.ConfigValue<Boolean> trace;
+ public final ForgeConfigSpec.ConfigValue<LookType> look;
+ public final ForgeConfigSpec.ConfigValue<Boolean> swing;
public final ForgeConfigSpec.ConfigValue<Boolean> neutral;
public final ForgeConfigSpec.ConfigValue<Boolean> friends;
+ private AutoTool autotool;
+
public Aura() {
super();
@@ -46,6 +66,30 @@ public class Aura extends QuickModule implements ICommons {
.fallback(1.)
.build(this);
+ this.tool = Setting.Bool.builder()
+ .fallback(true)
+ .name("tool")
+ .comment("trigger AutoTool when attacking")
+ .build(this);
+
+ this.trace = Setting.Bool.builder()
+ .fallback(true)
+ .name("trace")
+ .comment("make sure mobs are visible before hitting")
+ .build(this);
+
+ this.look = Setting.Switch.builder(LookType.class)
+ .fallback(LookType.PACKET)
+ .name("look")
+ .comment("look at mobs before attacking them")
+ .build(this);
+
+ this.swing = Setting.Bool.builder()
+ .fallback(true)
+ .name("swing")
+ .comment("swing arm when attacking")
+ .build(this);
+
this.neutral = Setting.Bool.builder()
.fallback(false)
.name("neutral")
@@ -59,6 +103,23 @@ public class Aura extends QuickModule implements ICommons {
.build(this);
}
+ @Override
+ protected void onEnabled() {
+ this.autotool = (AutoTool) Boscovicino.modManager.get(AutoTool.class);
+ }
+
+ private void lookAtHidden(EntityAnchorArgument.Type anchor, Vector3d target) {
+ // This code comes from vanilla Minecraft, but we send a packet rather than turning player
+ Vector3d translated = anchor.apply(MC.player);
+ double d0 = target.x - translated.x;
+ double d1 = target.y - translated.y;
+ double d2 = target.z - translated.z;
+ double d3 = (double)MathHelper.sqrt(d0 * d0 + d2 * d2);
+ float xRot = MathHelper.wrapDegrees((float)(-(MathHelper.atan2(d1, d3) * (double)(180F / (float)Math.PI))));
+ float yRot = MathHelper.wrapDegrees((float)(MathHelper.atan2(d2, d0) * (double)(180F / (float)Math.PI)) - 90.0F);
+ MC.player.connection.send(new CPlayerPacket.RotationPacket(yRot, xRot, MC.player.isOnGround()));
+ }
+
@SubscribeEvent
public void onTick(TickEvent.ClientTickEvent event) {
if (event.phase == Phase.END) return;
@@ -79,9 +140,28 @@ public class Aura extends QuickModule implements ICommons {
continue;
}
}
- if (!this.friends.get() && Boscovicino.friends().isFriend(e.getDisplayName().getString())) continue;
+ if (this.trace.get() && !MC.player.canSee(e)) continue;
+
+ switch (this.look.get()) {
+ case ONCE:
+ MC.player.lookAt(Type.EYES, e.getEyePosition(1.0F));
+ MC.player.connection.send(new CPlayerPacket.RotationPacket(MC.player.yRot, MC.player.xRot, MC.player.isOnGround()));
+ break;
+ case PACKET:
+ this.lookAtHidden(Type.EYES, e.getEyePosition(1.0F));
+ break;
+ case NONE: break;
+ }
+
+ if (this.tool.get()) {
+ this.autotool.selectBestWeapon();
+ }
MC.gameMode.attack(MC.player, e);
- break;
+ if (this.swing.get()) {
+ MC.player.swing(Hand.MAIN_HAND);
+ }
+
+ break; // TODO should find all valid targets and choose one rather than stopping here
}
}
}