diff options
Diffstat (limited to 'src/main/java')
-rw-r--r-- | src/main/java/ftbsc/bscv/modules/hud/Coordinates.java | 56 |
1 files changed, 51 insertions, 5 deletions
diff --git a/src/main/java/ftbsc/bscv/modules/hud/Coordinates.java b/src/main/java/ftbsc/bscv/modules/hud/Coordinates.java index 258983c..1cd37db 100644 --- a/src/main/java/ftbsc/bscv/modules/hud/Coordinates.java +++ b/src/main/java/ftbsc/bscv/modules/hud/Coordinates.java @@ -1,31 +1,77 @@ package ftbsc.bscv.modules.hud; import com.google.auto.service.AutoService; -import ftbsc.bscv.ICommons; import ftbsc.bscv.api.ILoadable; import ftbsc.bscv.modules.HudModule; -import net.minecraft.util.math.vector.Vector3d; import net.minecraftforge.client.event.RenderGameOverlayEvent; import net.minecraftforge.client.event.RenderGameOverlayEvent.ElementType; +import net.minecraftforge.event.TickEvent; +import net.minecraftforge.event.TickEvent.Phase; import net.minecraftforge.eventbus.api.SubscribeEvent; import static ftbsc.bscv.tools.Text.TextBuilder; @AutoService(ILoadable.class) -public class Coordinates extends HudModule implements ICommons { +public class Coordinates extends HudModule { + + private double posX = 0.; + private double posY = 0.; + private double posZ = 0.; + + private double otherX = 0.; + private double otherZ = 0.; + + private String facing = ""; + + @SubscribeEvent + public void onTick(TickEvent.ClientTickEvent event) { + if (event.phase == Phase.START) return; + if (MC.player == null) return; + + this.posX = MC.player.getX(); + this.posY = MC.player.getY(); + this.posZ = MC.player.getZ(); + + double factor = MC.level.dimensionType().coordinateScale(); + double otherFactor = factor == 1. ? 8. : 1.; + this.otherX = this.posX * (factor / otherFactor); + this.otherZ = this.posZ * (factor / otherFactor); + + switch (MC.player.getDirection()) { + case DOWN: + this.facing = "Down [-Y]"; break; + case EAST: + this.facing = "East [+X]"; break; + case NORTH: + this.facing = "North [-Z]"; break; + case SOUTH: + this.facing = "South [+Z]"; break; + case UP: + this.facing = "Up [+Y]"; break; + case WEST: + this.facing = "West [-X]"; break; + } + } + @SubscribeEvent public void onRenderOverlay(RenderGameOverlayEvent event) { if (event.getType() != ElementType.TEXT) return; if (MC.player == null) return; if (this.shouldHide()) return; - Vector3d position = MC.player.position(); TextBuilder() - .txt(String.format("[ X %.1f | %.1f Z ] %.1f Y", position.x(), position.z(), position.y())) + .txt("[ X %.1f | %.1f Z ] (%.1f) Y", this.posX, this.posZ, this.posY) .anchor(this.anchor.get()) .x(this.x.get()) .y(this.y.get()) .scale(this.scale.get()) .render(event.getMatrixStack(), event.getWindow()); + TextBuilder() + .txt("[ %.1f | %.1f ] - %s", this.otherX, this.otherZ, this.facing) + .anchor(this.anchor.get()) + .x(this.x.get()) + .y(this.y.get() + MC.font.lineHeight + 1) + .scale(this.scale.get()) + .render(event.getMatrixStack(), event.getWindow()); } } |