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-rw-r--r--src/main/java/ftbsc/bscv/modules/self/NoSlow.java16
-rw-r--r--src/main/java/ftbsc/bscv/patches/NoSlowPatch.java64
2 files changed, 80 insertions, 0 deletions
diff --git a/src/main/java/ftbsc/bscv/modules/self/NoSlow.java b/src/main/java/ftbsc/bscv/modules/self/NoSlow.java
new file mode 100644
index 0000000..a704ee2
--- /dev/null
+++ b/src/main/java/ftbsc/bscv/modules/self/NoSlow.java
@@ -0,0 +1,16 @@
+package ftbsc.bscv.modules.self;
+
+import com.google.auto.service.AutoService;
+
+import ftbsc.bscv.api.ILoadable;
+import ftbsc.bscv.modules.AbstractModule;
+import ftbsc.bscv.patches.NoSlowPatch.PlayerSlowDownEvent;
+import net.minecraftforge.eventbus.api.SubscribeEvent;
+
+@AutoService(ILoadable.class)
+public class NoSlow extends AbstractModule {
+ @SubscribeEvent
+ public void onPlayerSlowDown(PlayerSlowDownEvent event) {
+ event.setCanceled(true);
+ }
+}
diff --git a/src/main/java/ftbsc/bscv/patches/NoSlowPatch.java b/src/main/java/ftbsc/bscv/patches/NoSlowPatch.java
new file mode 100644
index 0000000..98400ef
--- /dev/null
+++ b/src/main/java/ftbsc/bscv/patches/NoSlowPatch.java
@@ -0,0 +1,64 @@
+package ftbsc.bscv.patches;
+
+import ftbsc.lll.processor.annotations.Injector;
+import ftbsc.lll.processor.annotations.Patch;
+import ftbsc.lll.processor.annotations.Target;
+import ftbsc.lll.tools.InsnSequence;
+import ftbsc.lll.tools.PatternMatcher;
+import net.minecraft.client.entity.player.ClientPlayerEntity;
+import net.minecraftforge.common.MinecraftForge;
+import net.minecraftforge.eventbus.api.Cancelable;
+import net.minecraftforge.eventbus.api.Event;
+
+import org.objectweb.asm.Opcodes;
+import org.objectweb.asm.tree.*;
+
+public class NoSlowPatch {
+
+ @Cancelable
+ public static class PlayerSlowDownEvent extends Event { }
+
+ public static boolean shouldSlowPlayer() {
+ return MinecraftForge.EVENT_BUS.post(new PlayerSlowDownEvent());
+ }
+
+ @Patch(value = ClientPlayerEntity.class, reason = "add hook to cancel slowing down effect of using items")
+ public abstract static class SlowDownOverride implements Opcodes {
+ @Target
+ abstract void aiStep();
+
+ @Injector
+ public void inject(ClassNode clazz, MethodNode main) {
+ AbstractInsnNode found = PatternMatcher.builder()
+ .opcodes(ALOAD, INVOKEVIRTUAL, IFEQ, ALOAD, INVOKEVIRTUAL, IFNE)
+ .ignoreFrames()
+ .ignoreLabels()
+ .ignoreLineNumbers()
+ .build()
+ .find(main)
+ .getLast();
+
+ AbstractInsnNode after = PatternMatcher.builder()
+ .opcodes(ALOAD, ICONST_0, PUTFIELD)
+ .ignoreFrames()
+ .ignoreLabels()
+ .ignoreLineNumbers()
+ .build()
+ .find(main)
+ .getLast();
+
+ LabelNode skip = new LabelNode(); // TODO can we get the label that the original IF is jumping to without adding one ourselves?
+ InsnSequence is = new InsnSequence();
+ is.add(new MethodInsnNode(
+ INVOKESTATIC,
+ "ftbsc/bscv/patches/NoSlowPatch",
+ "shouldSlowPlayer",
+ "()Z"
+ ));
+ is.add(new JumpInsnNode(IFNE, skip));
+
+ main.instructions.insert(found, is);
+ main.instructions.insert(after, skip);
+ }
+ }
+}