| Commit message (Collapse) | Author | Age | Lines |
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bear with me: issue likely was that all mods were enabled and saved
concurrently while being loaded, messing up with config. Ok, must run
callbacks and register mod but not touch config file. Solved by removing
onEnabled/onDisabled callbacks, making mods directly override
enable/disable. Made the implementations in AbstractModule check
this.enabled before acting on config.
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when building right on a tag but with a dirty project, the version would
result something like "X.X.X.dirty", without any dash because there are
no extra commits
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finally /hints is no longer necessary since we fire an event every time
the server makes us rebuild command hints. Still need to figure out how
to namespace stuff
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mostly for debugging autotool...
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as of now it's just permanently on but some switch will come
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option to check for visibility, option to change player rotation before
attacking, option to switch to best tool
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