| Commit message (Collapse) | Author | Age | Lines |
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when building right on a tag but with a dirty project, the version would
result something like "X.X.X.dirty", without any dash because there are
no extra commits
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finally /hints is no longer necessary since we fire an event every time
the server makes us rebuild command hints. Still need to figure out how
to namespace stuff
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mostly for debugging autotool...
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as of now it's just permanently on but some switch will come
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option to check for visibility, option to change player rotation before
attacking, option to switch to best tool
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modManager must be set during ModManager initialization. moved that part
into a separate method. Activemodules had the check inverted. Abstract
classes cannot be loaded (and thus should not be annotated)
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with no params
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ugly botch because I forgot about this, TODO!
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