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* feat: added initial bad impl of HandChanger alemi2023-11-02-0/+4
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* feat: better packet antikick for vanillaflight0.3.7 alemi2023-03-18-0/+1
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* chore: remade FastInteract with Accesstransformers alemi2023-03-08-0/+1
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* chore: cleaned up accesstransformer file0.3.4 alemi2023-03-04-2/+1
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* fix: AutoTool ghost blocks alemi2023-03-04-0/+1
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* chore: converted patches to new system zaaarf2023-02-27-5/+0
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* feat: added PortalGui alemi2023-02-19-0/+1
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* feat: working basic boatfly alemi2023-02-19-0/+3
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* feat: bring back mods button! alemi2023-02-16-2/+4
| | | | kinda broken and jank but hey it works for now;
* fix!: access transformer for anti hunger alemi2023-02-15-0/+1
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* chore!: added Access Transformers (rebuild env!) alemi2023-02-13-0/+1
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* feat: both directions on packet patch plus event alemidev2023-02-08-0/+1
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* feat: initial work on packet patch ftbsc2023-02-08-2/+1
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* chore: i did it again alemidev2023-02-07-2/+2
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* build: removed asm patching and moved asm patches alemidev2023-02-07-1/+0
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* feat: simplified impl with interface + fix loading alemidev2023-02-06-0/+2
| | | | | | | | | | | only load patches rather than looking into all mods manually. patch loading is implemented using ServiceLoader, thus removing most unchecked casts and reflection accesses to methods, and directly invoking inject(). This is much more efficient and allows to store only loader in the Launch Plugin and only patches in mods themselves. The modder patch interface is still super ripe, requiring each method to be implemented returning a raw string with the unmapped name, but helpers and utils and build plugins can be developed later on to make this API more friendly.
* build 'successfully' loaded LaunchPlugin via ModLauncher dev@ftbsc2023-02-03-0/+1
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* chore: boilerplate alemidev2023-01-24-0/+59