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package ftbsc.bscv.modules;
import com.mojang.brigadier.CommandDispatcher;
import com.mojang.brigadier.arguments.BoolArgumentType;
import ftbsc.bscv.BoSCoVicino;
import ftbsc.bscv.api.IModule;
import ftbsc.bscv.system.ModManager;
import net.minecraft.command.CommandSource;
import net.minecraft.command.Commands;
import net.minecraftforge.common.ForgeConfigSpec;
import net.minecraftforge.common.MinecraftForge;
import static ftbsc.bscv.BoSCoVicino.log;
public abstract class AbstractModule implements IModule<AbstractModule.Group> {
public enum Group {
SELF,
HUD,
BUILD,
DEFENSE,
VISION,
MOTION,
}
protected ForgeConfigSpec.ConfigValue<Boolean> enabled;
@Override
public ForgeConfigSpec.Builder getConfigBuilder() {
return BoSCoVicino.modManager.getCfgBuilder();
}
@Override
public CommandDispatcher<CommandSource> getDispatcher() {
return BoSCoVicino.modManager.getDispatcher();
}
public AbstractModule() {
this.getConfigBuilder().push(this.getName().toLowerCase());
this.enabled = this.getConfigBuilder()
.comment(String.format("Enables %s", this.getName()))
.define("enabled", false);
// TODO: can this be made an util or moved somewhere else?
this.getDispatcher().register(
Commands.literal(this.getName().toLowerCase())
.then(
Commands.literal("toggle")
.then(
Commands.argument("state", BoolArgumentType.bool())
.executes( ctx -> {
boolean value = ctx.getArgument("state", Boolean.class);
if (this.enabled.get() ^ value) { // must change
if (value) { this.enable(); }
else { this.disable(); }
}
return 1;
})
)
.executes(ctx -> {
this.toggle();
return 1;
})
)
.executes(ctx -> {
log(String.format("%s [%s]", this.getName(), this.enabled.get() ? "ON" : "OFF"));
// TODO: print all mod options!
return 1;
})
);
this.getConfigBuilder().pop();
}
protected void onEnabled() {}
protected void onDisabled() {}
public final void toggle() {
if (this.enabled.get()) this.disable();
else this.enable();
}
public final void enable() {
MinecraftForge.EVENT_BUS.register(this);
this.enabled.set(true);
// this.enabled.save();
this.onEnabled();
log(String.format("%s ON", this.getName()));
}
public final void disable() {
MinecraftForge.EVENT_BUS.unregister(this);
this.enabled.set(false);
// this.enabled.save();
this.onDisabled();
log(String.format("%s OFF", this.getName()));
}
@Override
public boolean isEnabled() {
return enabled.get();
}
}
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