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package ftbsc.bscv.modules;
import com.mojang.brigadier.CommandDispatcher;
import com.mojang.brigadier.arguments.BoolArgumentType;
import net.minecraft.command.CommandSource;
import net.minecraft.command.Commands;
import net.minecraftforge.common.ForgeConfigSpec;
import net.minecraftforge.common.MinecraftForge;
import static ftbsc.bscv.BoSCoVicino.log;
public abstract class Module {
public enum Group {
SELF,
HUD,
BUILD,
DEFENSE,
VISION,
MOTION,
}
public final String name;
public final Group group;
public final ForgeConfigSpec.ConfigValue<Boolean> enabled;
protected Module(String name, Group group, ForgeConfigSpec.Builder builder, CommandDispatcher<CommandSource> dispatcher) {
this.name = name;
this.group = group;
builder.push(this.name.toLowerCase());
this.enabled = builder
.comment(String.format("Enables %s", this.name))
.define("enabled", false);
// TODO: can this be made an util or moved somewhere else?
dispatcher.register(
Commands.literal(this.name.toLowerCase())
.then(
Commands.literal("toggle")
.then(
Commands.argument("state", BoolArgumentType.bool())
.executes( ctx -> {
boolean value = ctx.getArgument("state", Boolean.class);
if (this.enabled.get() ^ value) { // must change
if (value) { this.enable(); }
else { this.disable(); }
}
return 1;
})
)
.executes(ctx -> {
this.toggle();
return 1;
})
)
.executes(ctx -> {
log(String.format("%s [%s]", this.name, this.enabled.get() ? "ON" : "OFF"));
// TODO: print all mod options!
return 1;
})
);
}
public Module done(ForgeConfigSpec.Builder builder) {
builder.pop();
return this;
}
protected void onEnabled() {}
protected void onDisabled() {}
public final void toggle() {
if (this.enabled.get()) this.disable();
else this.enable();
}
public final void enable() {
MinecraftForge.EVENT_BUS.register(this);
this.enabled.set(true);
// this.enabled.save();
this.onEnabled();
log(String.format("%s ON", this.name));
}
public final void disable() {
MinecraftForge.EVENT_BUS.unregister(this);
this.enabled.set(false);
// this.enabled.save();
this.onDisabled();
log(String.format("%s OFF", this.name));
}
}
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