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package ftbsc.bscv.modules;
import ftbsc.bscv.Boscovicino;
import ftbsc.bscv.tools.Keybind;
import net.minecraft.client.settings.KeyBinding;
import net.minecraft.client.util.InputMappings;
import net.minecraftforge.client.event.InputEvent;
import net.minecraftforge.common.MinecraftForge;
import net.minecraftforge.eventbus.api.SubscribeEvent;
import net.minecraftforge.fml.client.registry.ClientRegistry;
// TODO rename
public abstract class QuickModule extends AbstractModule {
public static final int UNBOUND = InputMappings.UNKNOWN.getValue();
private class ToggleHook {
private final KeyBinding key;
private final QuickModule mod;
private boolean debounce;
// TODO all examples show isPressed() to get a debounced value
// but it seems to be missing? making my own debounce for now
protected ToggleHook(KeyBinding key, QuickModule mod) {
this.key = key;
this.mod = mod;
this.debounce = false;
}
private void onInput() {
if (this.debounce) {
if (!this.key.isDown()) {
this.debounce = false;
}
} else {
if (this.key.isDown()) {
this.mod.toggle();
this.debounce = true;
}
}
}
@SubscribeEvent
public void onKeyPress(InputEvent.KeyInputEvent event) { this.onInput(); }
@SubscribeEvent
public void onKeyPress(InputEvent.MouseInputEvent event) { this.onInput(); }
}
public final KeyBinding keybind;
protected int getDefaultKey() { return UNBOUND; }
public QuickModule() {
super();
this.keybind = new KeyBinding(Keybind.name(this.getName()), this.getDefaultKey(), Keybind.category());
ClientRegistry.registerKeyBinding(this.keybind);
// register a separate subclass on the hook, so that it's always listening
MinecraftForge.EVENT_BUS.register(new ToggleHook(this.keybind, this));
// dispatcher.register(
// Commands.literal(this.name.toLowerCase())
// .then(
// Commands.literal("bind")
// .then(
// Commands.argument("key", StringArgumentType.word())
// .executes( ctx -> {
// this.keybind.setKey(
// InputMappings.getKey( // TODO it's not this easy!
// StringArgumentType.getString(ctx, "key")
// )
// );
// return 1;
// })
// )
// )
// );
}
}
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