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package ftbsc.bscv.modules.self;

import com.mojang.brigadier.CommandDispatcher;

import ftbsc.bscv.ICommons;
import ftbsc.bscv.events.PacketEvent;
import ftbsc.bscv.modules.AbstractModule;
import ftbsc.bscv.tools.Setting;
import net.minecraft.client.Minecraft;
import net.minecraft.command.CommandSource;
import net.minecraft.network.play.server.SPlaySoundEffectPacket;
import net.minecraft.util.Hand;
import net.minecraft.util.SoundEvents;
import net.minecraftforge.common.ForgeConfigSpec;
import net.minecraftforge.eventbus.api.SubscribeEvent;

public class AutoFish extends AbstractModule implements ICommons {

   @Override
   public String getName() {
      return "AutoFish";
   }

   @Override
   public Group getGroup() {
      return Group.SELF;
   }

   public final ForgeConfigSpec.ConfigValue<Boolean> recast;
   public final ForgeConfigSpec.ConfigValue<Integer> delay;
   // public final ForgeConfigSpec.ConfigValue<Long> reaction;

   public AutoFish() {
      super();

      this.recast = Setting.Bool.builder()
         .name("recast")
         .comment("automatically recast hook after fishing")
         .fallback(false)
         .build(this);

      this.delay = Setting.Number.builder()
         .fallback(2500)
         .name("delay")
         .comment("how long in ms to wait before recasting hook")
         .build(this);
   }

   @SubscribeEvent
   public void onPacket(PacketEvent event) {
      if (event.outgoing) return;

      if (event.packet instanceof SPlaySoundEffectPacket) {
         SPlaySoundEffectPacket packet = (SPlaySoundEffectPacket) event.packet;
         if (packet.getSound().equals(SoundEvents.FISHING_BOBBER_SPLASH)) {
            MC.gameMode.useItem(MC.player, MC.level, Hand.MAIN_HAND);
            if (this.recast.get()) {
               new RecastThread(MC, this.delay.get()).start();
            }
         }
      }
   }

   private class RecastThread extends Thread {
      private long delay;
      private Minecraft mc;
      public RecastThread(Minecraft mc, long delay) {
         this.mc = mc;
         this.delay = delay;
         this.setDaemon(true);
      }

      public void run() {
         try {
            Thread.sleep(this.delay);
         } catch (InterruptedException e) {} // ignore
         this.mc.gameMode.useItem(this.mc.player, this.mc.level, Hand.MAIN_HAND);
      }
   }
}