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package ftbsc.bscv.tools;
import ftbsc.bscv.ICommons;
import net.minecraft.client.entity.player.ClientPlayerEntity;
import net.minecraft.entity.ai.attributes.AttributeModifier;
import net.minecraft.entity.ai.attributes.Attributes;
import net.minecraft.inventory.EquipmentSlotType;
import net.minecraft.inventory.container.Slot;
import net.minecraft.item.ItemStack;
import java.util.Collection;
import java.util.List;
public class Inventory implements ICommons {
public static final int HOTBAR_SIZE = 9;
public static List<Slot> hotbar(ClientPlayerEntity player) {
return player.inventoryMenu.slots.subList(36, 45);
}
// TODO ????????????? wtf is this is there an easier way?
public static double itemDamage(ItemStack item) {
Collection<AttributeModifier> damage_attrs =
item.getAttributeModifiers(EquipmentSlotType.MAINHAND)
.get(Attributes.ATTACK_DAMAGE);
if (damage_attrs.isEmpty()) return 0.;
double damage = Math.abs(damage_attrs.iterator().next().getAmount());
Collection<AttributeModifier> speed_attrs =
item.getAttributeModifiers(EquipmentSlotType.MAINHAND)
.get(Attributes.ATTACK_SPEED);
if (speed_attrs.isEmpty()) return damage;
double speed = Math.abs(speed_attrs.iterator().next().getAmount());
return damage / (1. + speed);
}
}
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