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package ftbsc.bscv.tools;
import com.mojang.blaze3d.matrix.MatrixStack;
import com.mojang.blaze3d.systems.RenderSystem;
import ftbsc.bscv.BoSCoVicino;
import net.minecraft.client.MainWindow;
import net.minecraft.client.gui.FontRenderer;
import net.minecraft.util.math.vector.Vector2f;
import net.minecraft.util.text.Color;
import net.minecraft.util.text.ITextComponent;
import net.minecraft.util.text.StringTextComponent;
import net.minecraft.util.text.Style;
public final class Text {
String text;
Anchor anchor;
Style style;
int x;
int y;
double scale;
private Text() {
this.text = "";
this.anchor = Anchor.TOPLEFT;
this.style = Style.EMPTY.withColor(Color.fromRgb(16777215));
this.x = 0;
this.y = 0;
this.scale = 1.0;
}
public static Text TextBuilder() {
return new Text();
}
public Text txt(String txt) {
this.text = txt;
return this;
}
public Text anchor(Anchor a) {
this.anchor = a;
return this;
}
public Text style(Style in) {
this.style = in;
return this;
}
public Text x(int x) {
this.x = x;
return this;
}
public Text y(int y) {
this.y = y;
return this;
}
public Text scale(double scale) {
this.scale = scale;
return this;
}
public void render(MatrixStack stack, MainWindow window) {
FontRenderer font = BoSCoVicino.minecraft.font;
ITextComponent text = new StringTextComponent(this.text).setStyle(this.style);
Vector2f abs_coords = this.anchor.translate(
new Vector2f(this.x, this.y),
font.width(text),
font.lineHeight,
(float) this.scale,
window
);
// TODO is there any non-deprecated way?
RenderSystem.pushMatrix();
RenderSystem.scaled(this.scale, this.scale, this.scale);
font.drawShadow(
stack,
text,
abs_coords.x,
abs_coords.y,
10 // ???? TODO!
);
RenderSystem.popMatrix();
}
}
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