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author alemidev <me@alemi.dev>2023-02-07 13:19:33 +0100
committer alemidev <me@alemi.dev>2023-02-07 13:19:56 +0100
commit18bcd053482f4b52286ddd8b2bcccaa09578e57b (patch)
tree0c845293060847267bbb498469dfe85ea7185f85
parent8a6c46f03e85840c58b8af5d2075247b8832fe88 (diff)
docs: added installation to README
-rw-r--r--README.md31
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diff --git a/README.md b/README.md
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--- a/README.md
+++ b/README.md
@@ -20,3 +20,34 @@ Basically, our `ILaunchPluginService` implements 3 methods which are called in 3
* `processClassWithFlags()` : will be called for each game class which was signaled before, allowing to apply modifications to it.
*Technically, `handlesClass()` and `processClassWithFlags()` are called concurrently, but assuming they don't make the explanation easier.*
+
+# Installation
+Right now the only way to include this loader in your Minecraft instance is to modify the launch profile adding it to the loaded classes.
+
+### MultiMC / PolyMC / PrismLauncher
+Edit your target instance and go into "Versions". Select "Forge", click "Customize" and then "Edit". A text editor should open on a json file. Inside the `libraries` array add the following objects:
+```json
+ {
+ "downloads": {
+ "artifact": {
+ "sha1": "3f51da8dd7df6044190f1fe86500b9793d806d0d",
+ "size": 865,
+ "url": "https://maven.fantabos.co/ftbsc/lll/0.0.4/lll-0.0.4.jar"
+ }
+ },
+ "name": "ftbsc:lll:0.0.4"
+ },
+ {
+ "downloads": {
+ "artifact": {
+ "sha1": "2d7b816468af42f81b1b82f8c0ea8f373396ae61",
+ "size": 4193,
+ "url": "https://maven.fantabos.co/ftbsc/lll/loader/0.0.5/loader-0.0.5.jar"
+ }
+ },
+ "name": "ftbsc.lll:loader:0.0.5"
+ },
+```
+
+### Vanilla launcher
+Undocumented at current time