From 2201a9fe81881c2e5e84ae938ec4783921bffbce Mon Sep 17 00:00:00 2001 From: zaaarf Date: Tue, 22 Aug 2023 12:31:51 +0200 Subject: chore: readme update --- README.md | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/README.md b/README.md index 7d43910..a2b6b19 100644 --- a/README.md +++ b/README.md @@ -30,13 +30,13 @@ dependencies { You are going to need an appropriate loader to use Lillero patches: **this is just a library and does nothing by itself**. You need to make it work by loading services implementing the `IInjector` interface, and by calling their `inject(ClassNode, MethodNode)` methods with the appropriate parameters. -Finally, know that you can spare yourself some trouble, by using this [annotation processor](https://git.fantabos.co/lillero-processor/) to reduce boilerplate to a minimum. +Finally, know that you can spare yourself some trouble, by using this [annotation processor](https://github.com/zaaarf/lillero-processor/) to reduce boilerplate to a minimum. #### Tips specific to Minecraft patching * You want to be using Notch (fully obfuscated) names whenever you are told to reference a class or method by name, since those are the ones that exist at runtime. - Use MCP (AKA unobfuscated) names if you are running from ForgeGradle's runClient task. - If you are using our loader (see below), use Searge (obfuscated but unique) names in every place you are told to use a name - ModLauncher will do the rest. -* Use our [loader](https://git.fantabos.co/lillero-loader/) that hooks into Forge's ModLauncher if you're writing a Forge mod. +* Use our [loader](https://github.com/zaaarf/lillero-loader/) that hooks into Forge's ModLauncher if you're writing a Forge mod. * Make sure to dunk on all the naysayers who tried to force you to use Mixin! #### Example Minecraft patch -- cgit v1.2.3-56-ga3b1