From 35e958455c2673a13192500772e598cef7950836 Mon Sep 17 00:00:00 2001 From: zaaarf Date: Tue, 4 Jun 2024 13:54:50 +0200 Subject: docs: updated readme --- README.md | 19 ++++++++++--------- 1 file changed, 10 insertions(+), 9 deletions(-) diff --git a/README.md b/README.md index a2b6b19..f192cae 100644 --- a/README.md +++ b/README.md @@ -1,9 +1,8 @@ # Lillero - Lillero is a lightweight and simple Java ASM patching framework built on top of [ObjectWeb's ASM library](https://asm.ow2.io/). ## How -This library provides the core interface, `IInjector`, as well as a small set of utils to make your life easier. All patches should implement `IInjector` and be declared as [services](https://docs.oracle.com/javase/8/docs/api/java/util/ServiceLoader.html). +This library provides the core interface, `IInjector`, as well as a small set of utils to make your life easier. Your patches should implement `IInjector`. Some methods *must* be implemented, specifying which class and method will be patched: * `targetClass()`: returns the *fully qualified name* of the class to patch (example: `net.minecraft.client.Minecraft`). @@ -17,8 +16,7 @@ There's some more optional methods you *don't have to* implement, but really sho Finally, you should mark your classes as service providers, by creating a text file called `ftbsc.lll.IInjector` in `src/main/resources/META-INF/services` on your project. Inside, put the fully qualified names of your patches (example: `ftbsc.bscv.asm.patches.TestPatch$TickPatch`). -If you use Gradle (you do) don't forget to add this library as a dependency in your `build.gradle`: - +Add this library into your build system of choice (Gradle is shown, but anything supporting Maven repositories will do): ```groovy repositories { maven { url = 'https://maven.fantabos.co' } @@ -30,13 +28,16 @@ dependencies { You are going to need an appropriate loader to use Lillero patches: **this is just a library and does nothing by itself**. You need to make it work by loading services implementing the `IInjector` interface, and by calling their `inject(ClassNode, MethodNode)` methods with the appropriate parameters. -Finally, know that you can spare yourself some trouble, by using this [annotation processor](https://github.com/zaaarf/lillero-processor/) to reduce boilerplate to a minimum. +It should also be noted that this library will be required at runtime for your patches to function. You will either have to bundle it using [Shadow](https://github.com/johnrengelman/shadow) or similar, or get this into your runtime classpath by some other means (our [loader](https://github.com/zaaarf/lillero-loader/), for instance, takes care of this for you). + +Finally, know that you can spare yourself some trouble, by using this [annotation processor](https://github.com/zaaarf/lillero-processor/) to reduce boilerplate code to a minimum. #### Tips specific to Minecraft patching -* You want to be using Notch (fully obfuscated) names whenever you are told to reference a class or method by name, since those are the ones that exist at runtime. - - Use MCP (AKA unobfuscated) names if you are running from ForgeGradle's runClient task. - - If you are using our loader (see below), use Searge (obfuscated but unique) names in every place you are told to use a name - ModLauncher will do the rest. -* Use our [loader](https://github.com/zaaarf/lillero-loader/) that hooks into Forge's ModLauncher if you're writing a Forge mod. +* In "raw" environments, you want to be using Notch (fully obfuscated) names whenever you are told to reference a class or method by name, since those are the ones that exist at runtime. + - Use deobfuscated names if you are running from ForgeGradle's or loom's runClient task. + - If you are using our loader (see below), use intermediary (unreadable but unique) names in every place you are told to use a name - ModLauncher will do the rest. + - If you are loading this through (Fabric-ASM)[https://github.com/Chocohead/Fabric-ASM], use intermediary representation. +* Use our [loader](https://github.com/zaaarf/lillero-loader/) that hooks into Forge's ModLauncher if you're writing a modern Forge mod. * Make sure to dunk on all the naysayers who tried to force you to use Mixin! #### Example Minecraft patch -- cgit v1.2.3-56-ga3b1