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author hop311 <hop3114@gmail.com>2024-04-15 01:30:33 +0200
committer hop311 <hop3114@gmail.com>2024-04-15 01:30:33 +0200
commitcf40d6dc76958fe72ff5191617d9dd71f2bd3989 (patch)
tree8a1b32f26a838aa0615960b70de2d5ead9c2fa65
parent109d31f147512c8d51f35f9773cd3c6bb1b8b994 (diff)
Clean up BuildingType loadingbuilding-type
-rw-r--r--src/openvic-simulation/economy/BuildingType.cpp130
-rw-r--r--src/openvic-simulation/economy/BuildingType.hpp34
2 files changed, 87 insertions, 77 deletions
diff --git a/src/openvic-simulation/economy/BuildingType.cpp b/src/openvic-simulation/economy/BuildingType.cpp
index e06beea..e7d358a 100644
--- a/src/openvic-simulation/economy/BuildingType.cpp
+++ b/src/openvic-simulation/economy/BuildingType.cpp
@@ -4,32 +4,37 @@ using namespace OpenVic;
using namespace OpenVic::NodeTools;
BuildingType::BuildingType(
- std::string_view identifier, ARGS
-) : HasIdentifier { identifier }, type { type }, modifier { std::move(modifier) }, on_completion { on_completion },
- completion_size { completion_size }, max_level { max_level }, goods_cost { std::move(goods_cost) }, cost { cost },
- build_time { build_time }, visibility { visibility }, on_map { on_map }, default_enabled { default_enabled },
- production_type { production_type }, pop_build_factory { pop_build_factory }, strategic_factory { strategic_factory },
- advanced_factory { advanced_factory }, fort_level { fort_level }, naval_capacity { naval_capacity },
- colonial_points { std::move(colonial_points) }, in_province { in_province }, one_per_state { one_per_state },
- colonial_range { colonial_range }, infrastructure { infrastructure }, spawn_railway_track { spawn_railway_track },
- sail { sail }, steam { steam }, capital { capital }, port { port } {}
+ std::string_view identifier, building_type_args_t& building_type_args
+) : HasIdentifier { identifier }, type { building_type_args.type }, modifier { std::move(building_type_args.modifier) },
+ on_completion { building_type_args.on_completion }, completion_size { building_type_args.completion_size },
+ max_level { building_type_args.max_level }, goods_cost { std::move(building_type_args.goods_cost) },
+ cost { building_type_args.cost }, build_time { building_type_args.build_time }, on_map { building_type_args.on_map },
+ default_enabled { building_type_args.default_enabled }, production_type { building_type_args.production_type },
+ pop_build_factory { building_type_args.pop_build_factory }, strategic_factory { building_type_args.strategic_factory },
+ advanced_factory { building_type_args.advanced_factory }, fort_level { building_type_args.fort_level },
+ naval_capacity { building_type_args.naval_capacity }, colonial_points { std::move(building_type_args.colonial_points) },
+ in_province { building_type_args.in_province }, one_per_state { building_type_args.one_per_state },
+ colonial_range { building_type_args.colonial_range }, infrastructure { building_type_args.infrastructure },
+ spawn_railway_track { building_type_args.spawn_railway_track }, sail { building_type_args.sail },
+ steam { building_type_args.steam }, capital { building_type_args.capital }, port { building_type_args.port } {}
BuildingTypeManager::BuildingTypeManager() : port_building_type { nullptr } {}
-bool BuildingTypeManager::add_building_type(std::string_view identifier, ARGS) {
+bool BuildingTypeManager::add_building_type(
+ std::string_view identifier, BuildingType::building_type_args_t& building_type_args
+) {
if (identifier.empty()) {
Logger::error("Invalid building identifier - empty!");
return false;
}
- building_type_types.emplace(type);
+ const bool ret = building_types.add_item({ identifier, building_type_args });
+
+ if (ret) {
+ building_type_types.emplace(building_type_args.type);
+ }
- return building_types.add_item({
- identifier, type, std::move(modifier), on_completion, completion_size, max_level, std::move(goods_cost),
- cost, build_time, visibility, on_map, default_enabled, production_type, pop_build_factory, strategic_factory,
- advanced_factory, fort_level, naval_capacity, std::move(colonial_points), in_province, one_per_state,
- colonial_range, infrastructure, spawn_railway_track, sail, steam, capital, port
- });
+ return ret;
}
bool BuildingTypeManager::load_buildings_file(
@@ -39,57 +44,52 @@ bool BuildingTypeManager::load_buildings_file(
bool ret = expect_dictionary_reserve_length(
building_types,
[this, &good_manager, &production_type_manager, &modifier_manager](std::string_view key, ast::NodeCPtr value) -> bool {
- std::string_view type;
- ProductionType const* production_type = nullptr;
- std::string_view on_completion;
- fixed_point_t completion_size = 0, cost = 0, infrastructure = 0, colonial_range = 0;
- BuildingType::level_t max_level = 0, fort_level = 0;
- Good::good_map_t goods_cost;
- Timespan build_time;
- bool visibility = false, on_map = false, default_enabled = false, pop_build_factory = false;
- bool strategic_factory = false, advanced_factory = false;
- bool in_province = false, one_per_state = false, spawn_railway_track = false, sail = false, steam = false;
- bool capital = false, port = false;
- uint64_t naval_capacity = 0;
- std::vector<fixed_point_t> colonial_points;
- ModifierValue modifier;
-
- bool ret = modifier_manager.expect_modifier_value_and_keys(move_variable_callback(modifier),
- "type", ONE_EXACTLY, expect_identifier(assign_variable_callback(type)),
- "on_completion", ZERO_OR_ONE, expect_identifier(assign_variable_callback(on_completion)),
- "completion_size", ZERO_OR_ONE, expect_fixed_point(assign_variable_callback(completion_size)),
- "max_level", ONE_EXACTLY, expect_uint(assign_variable_callback(max_level)),
- "goods_cost", ONE_EXACTLY, good_manager.expect_good_decimal_map(move_variable_callback(goods_cost)),
- "cost", ZERO_OR_MORE, expect_fixed_point(assign_variable_callback(cost)),
- "time", ONE_EXACTLY, expect_days(assign_variable_callback(build_time)),
- "visibility", ONE_EXACTLY, expect_bool(assign_variable_callback(visibility)),
- "onmap", ONE_EXACTLY, expect_bool(assign_variable_callback(on_map)),
- "default_enabled", ZERO_OR_ONE, expect_bool(assign_variable_callback(default_enabled)),
+ BuildingType::building_type_args_t building_type_args {};
+
+ bool ret = modifier_manager.expect_modifier_value_and_keys(move_variable_callback(building_type_args.modifier),
+ "type", ONE_EXACTLY, expect_identifier(assign_variable_callback(building_type_args.type)),
+ "on_completion", ZERO_OR_ONE, expect_identifier(assign_variable_callback(building_type_args.on_completion)),
+ "completion_size", ZERO_OR_ONE,
+ expect_fixed_point(assign_variable_callback(building_type_args.completion_size)),
+ "max_level", ONE_EXACTLY, expect_uint(assign_variable_callback(building_type_args.max_level)),
+ "goods_cost", ONE_EXACTLY,
+ good_manager.expect_good_decimal_map(move_variable_callback(building_type_args.goods_cost)),
+ "cost", ZERO_OR_MORE, expect_fixed_point(assign_variable_callback(building_type_args.cost)),
+ "time", ONE_EXACTLY, expect_days(assign_variable_callback(building_type_args.build_time)),
+ "visibility", ONE_EXACTLY, expect_bool([key](bool visibility) -> bool {
+ if (!visibility) {
+ Logger::warning(
+ "Visibility is \"no\" for building type \"", key,
+ "\", the building will still be visible as this option has no effect!"
+ );
+ }
+ return true;
+ }),
+ "onmap", ONE_EXACTLY, expect_bool(assign_variable_callback(building_type_args.on_map)),
+ "default_enabled", ZERO_OR_ONE, expect_bool(assign_variable_callback(building_type_args.default_enabled)),
"production_type", ZERO_OR_ONE, production_type_manager.expect_production_type_identifier(
- assign_variable_callback_pointer(production_type)),
- "pop_build_factory", ZERO_OR_ONE, expect_bool(assign_variable_callback(pop_build_factory)),
- "strategic_factory", ZERO_OR_ONE, expect_bool(assign_variable_callback(strategic_factory)),
- "advanced_factory", ZERO_OR_ONE, expect_bool(assign_variable_callback(advanced_factory)),
- "fort_level", ZERO_OR_ONE, expect_uint(assign_variable_callback(fort_level)),
- "naval_capacity", ZERO_OR_ONE, expect_uint(assign_variable_callback(naval_capacity)),
- "colonial_points", ZERO_OR_ONE, expect_list(expect_fixed_point(vector_callback(colonial_points))),
- "province", ZERO_OR_ONE, expect_bool(assign_variable_callback(in_province)),
- "one_per_state", ZERO_OR_ONE, expect_bool(assign_variable_callback(one_per_state)),
- "colonial_range", ZERO_OR_ONE, expect_fixed_point(assign_variable_callback(colonial_range)),
- "infrastructure", ZERO_OR_ONE, expect_fixed_point(assign_variable_callback(infrastructure)),
- "spawn_railway_track", ZERO_OR_ONE, expect_bool(assign_variable_callback(spawn_railway_track)),
- "sail", ZERO_OR_ONE, expect_bool(assign_variable_callback(sail)),
- "steam", ZERO_OR_ONE, expect_bool(assign_variable_callback(steam)),
- "capital", ZERO_OR_ONE, expect_bool(assign_variable_callback(capital)),
- "port", ZERO_OR_ONE, expect_bool(assign_variable_callback(port))
+ assign_variable_callback_pointer(building_type_args.production_type)
+ ),
+ "pop_build_factory", ZERO_OR_ONE, expect_bool(assign_variable_callback(building_type_args.pop_build_factory)),
+ "strategic_factory", ZERO_OR_ONE, expect_bool(assign_variable_callback(building_type_args.strategic_factory)),
+ "advanced_factory", ZERO_OR_ONE, expect_bool(assign_variable_callback(building_type_args.advanced_factory)),
+ "fort_level", ZERO_OR_ONE, expect_uint(assign_variable_callback(building_type_args.fort_level)),
+ "naval_capacity", ZERO_OR_ONE, expect_uint(assign_variable_callback(building_type_args.naval_capacity)),
+ "colonial_points", ZERO_OR_ONE,
+ expect_list(expect_fixed_point(vector_callback(building_type_args.colonial_points))),
+ "province", ZERO_OR_ONE, expect_bool(assign_variable_callback(building_type_args.in_province)),
+ "one_per_state", ZERO_OR_ONE, expect_bool(assign_variable_callback(building_type_args.one_per_state)),
+ "colonial_range", ZERO_OR_ONE, expect_fixed_point(assign_variable_callback(building_type_args.colonial_range)),
+ "infrastructure", ZERO_OR_ONE, expect_fixed_point(assign_variable_callback(building_type_args.infrastructure)),
+ "spawn_railway_track", ZERO_OR_ONE,
+ expect_bool(assign_variable_callback(building_type_args.spawn_railway_track)),
+ "sail", ZERO_OR_ONE, expect_bool(assign_variable_callback(building_type_args.sail)),
+ "steam", ZERO_OR_ONE, expect_bool(assign_variable_callback(building_type_args.steam)),
+ "capital", ZERO_OR_ONE, expect_bool(assign_variable_callback(building_type_args.capital)),
+ "port", ZERO_OR_ONE, expect_bool(assign_variable_callback(building_type_args.port))
)(value);
- ret &= add_building_type(
- key, type, std::move(modifier), on_completion, completion_size, max_level, std::move(goods_cost), cost,
- build_time, visibility, on_map, default_enabled, production_type, pop_build_factory, strategic_factory,
- advanced_factory, fort_level, naval_capacity, std::move(colonial_points), in_province, one_per_state,
- colonial_range, infrastructure, spawn_railway_track, sail, steam, capital, port
- );
+ ret &= add_building_type(key, building_type_args);
return ret;
}
diff --git a/src/openvic-simulation/economy/BuildingType.hpp b/src/openvic-simulation/economy/BuildingType.hpp
index d751ff1..38b7c50 100644
--- a/src/openvic-simulation/economy/BuildingType.hpp
+++ b/src/openvic-simulation/economy/BuildingType.hpp
@@ -7,14 +7,6 @@
#include "openvic-simulation/types/IdentifierRegistry.hpp"
#include "openvic-simulation/types/fixed_point/FixedPoint.hpp"
-#define ARGS \
- std::string_view type, ModifierValue&& modifier, std::string_view on_completion, fixed_point_t completion_size, \
- level_t max_level, Good::good_map_t&& goods_cost, fixed_point_t cost, Timespan build_time, bool visibility, bool on_map, \
- bool default_enabled, ProductionType const* production_type, bool pop_build_factory, bool strategic_factory, \
- bool advanced_factory, level_t fort_level, uint64_t naval_capacity, std::vector<fixed_point_t>&& colonial_points, \
- bool in_province, bool one_per_state, fixed_point_t colonial_range, fixed_point_t infrastructure, \
- bool spawn_railway_track, bool sail, bool steam, bool capital, bool port
-
namespace OpenVic {
struct BuildingTypeManager;
@@ -28,6 +20,25 @@ namespace OpenVic {
friend struct BuildingTypeManager;
using level_t = int16_t;
+ using naval_capacity_t = uint64_t;
+
+ struct building_type_args_t {
+ std::string_view type, on_completion;
+ ModifierValue modifier;
+ fixed_point_t completion_size = 0, cost = 0, colonial_range = 0, infrastructure = 0;
+ BuildingType::level_t max_level = 0, fort_level = 0;
+ Good::good_map_t goods_cost;
+ Timespan build_time;
+ bool on_map = false, default_enabled = false, pop_build_factory = false, strategic_factory = false,
+ advanced_factory = false, in_province = false, one_per_state = false, spawn_railway_track = false,
+ sail = false, steam = false, capital = false, port = false;
+ ProductionType const* production_type = nullptr;
+ naval_capacity_t naval_capacity = 0;
+ std::vector<fixed_point_t> colonial_points;
+
+ building_type_args_t() = default;
+ building_type_args_t(building_type_args_t&&) = default;
+ };
private:
std::string PROPERTY(type);
@@ -38,7 +49,6 @@ namespace OpenVic {
Good::good_map_t PROPERTY(goods_cost);
fixed_point_t PROPERTY(cost);
Timespan PROPERTY(build_time); // time
- bool PROPERTY(visibility);
bool PROPERTY(on_map); // onmap
bool PROPERTY(default_enabled);
@@ -49,7 +59,7 @@ namespace OpenVic {
level_t PROPERTY(fort_level); // fort bonus step-per-level
- uint64_t PROPERTY(naval_capacity);
+ naval_capacity_t PROPERTY(naval_capacity);
std::vector<fixed_point_t> PROPERTY(colonial_points);
bool PROPERTY_CUSTOM_PREFIX(in_province, is); // province
bool PROPERTY(one_per_state);
@@ -63,7 +73,7 @@ namespace OpenVic {
bool PROPERTY(capital); // only in naval base
bool PROPERTY_CUSTOM_PREFIX(port, is); // only in naval base
- BuildingType(std::string_view identifier, ARGS);
+ BuildingType(std::string_view identifier, building_type_args_t& building_type_args);
public:
BuildingType(BuildingType&&) = default;
@@ -81,7 +91,7 @@ namespace OpenVic {
public:
BuildingTypeManager();
- bool add_building_type(std::string_view identifier, ARGS);
+ bool add_building_type(std::string_view identifier, BuildingType::building_type_args_t& building_type_args);
bool load_buildings_file(
GoodManager const& good_manager, ProductionTypeManager const& production_type_manager,