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author | Hop311 <Hop3114@gmail.com> | 2024-10-31 21:50:36 +0100 |
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committer | GitHub <noreply@github.com> | 2024-10-31 21:50:36 +0100 |
commit | b602c10cf890c5973c1efbe8d958bf9b67499efe (patch) | |
tree | 3b34e78831ab11d6333ce2822b10244995a69848 /src/openvic-simulation/defines/MilitaryDefines.cpp | |
parent | 968c60580997d26035496cc675138e580354332f (diff) | |
parent | dbf58b1b1d318b4a82cf22b5b8e720c753388f4b (diff) |
Merge pull request #222 from OpenVicProject/defines-variables
Load defines directly into named and typed variables rather than using an IdentifierRegistry
Diffstat (limited to 'src/openvic-simulation/defines/MilitaryDefines.cpp')
-rw-r--r-- | src/openvic-simulation/defines/MilitaryDefines.cpp | 168 |
1 files changed, 168 insertions, 0 deletions
diff --git a/src/openvic-simulation/defines/MilitaryDefines.cpp b/src/openvic-simulation/defines/MilitaryDefines.cpp new file mode 100644 index 0000000..0ce4cb1 --- /dev/null +++ b/src/openvic-simulation/defines/MilitaryDefines.cpp @@ -0,0 +1,168 @@ +#include "MilitaryDefines.hpp" + +using namespace OpenVic; +using namespace OpenVic::NodeTools; + +MilitaryDefines::MilitaryDefines() + : dig_in_increase_each_days {}, + reinforce_speed {}, + combat_difficulty_impact {}, + base_combat_width {}, + min_pop_size_for_regiment {}, + pop_size_per_regiment {}, + soldier_to_pop_damage {}, + land_speed_modifier {}, + naval_speed_modifier {}, + exp_gain_div {}, + leader_recruit_cost {}, + supply_range {}, + pop_size_per_regiment_protectorate_multiplier {}, + pop_size_per_regiment_colony_multiplier {}, + pop_size_per_regiment_non_core_multiplier {}, + gas_attack_modifier {}, + combatloss_war_exhaustion {}, + leader_max_random_prestige {}, + leader_age_death_factor {}, + leader_prestige_to_morale_factor {}, + leader_prestige_to_max_org_factor {}, + leader_transfer_penalty_on_country_prestige {}, + leader_prestige_land_gain {}, + leader_prestige_naval_gain {}, + naval_combat_seeking_chance {}, + naval_combat_seeking_chance_min {}, + naval_combat_self_defence_chance {}, + naval_combat_shift_back_on_next_target {}, + naval_combat_shift_back_duration_scale {}, + naval_combat_speed_to_distance_factor {}, + naval_combat_change_target_chance {}, + naval_combat_damage_org_mult {}, + naval_combat_damage_str_mult {}, + naval_combat_damage_mult_no_org {}, + naval_combat_retreat_chance {}, + naval_combat_retreat_str_org_level {}, + naval_combat_retreat_speed_mod {}, + naval_combat_retreat_min_distance {}, + naval_combat_damaged_target_selection {}, + naval_combat_stacking_target_change {}, + naval_combat_stacking_target_select {}, + naval_combat_max_targets {}, + ai_bigship_proportion {}, + ai_lightship_proportion {}, + ai_transport_proportion {}, + ai_cavalry_proportion {}, + ai_support_proportion {}, + ai_special_proportion {}, + ai_escort_ratio {}, + ai_army_taxbase_fraction {}, + ai_navy_taxbase_fraction {}, + ai_blockade_range {}, + recon_unit_ratio {}, + engineer_unit_ratio {}, + siege_brigades_min {}, + siege_brigades_max {}, + siege_brigades_bonus {}, + recon_siege_effect {}, + siege_attrition {}, + base_military_tactics {}, + naval_low_supply_damage_supply_status {}, + naval_low_supply_damage_days_delay {}, + naval_low_supply_damage_min_str {}, + naval_low_supply_damage_per_day {} {} + +std::string_view MilitaryDefines::get_name() const { + return "military"; +} + +node_callback_t MilitaryDefines::expect_defines() { + return expect_dictionary_keys( + "DIG_IN_INCREASE_EACH_DAYS", ONE_EXACTLY, expect_days(assign_variable_callback(dig_in_increase_each_days)), + "REINFORCE_SPEED", ONE_EXACTLY, expect_fixed_point(assign_variable_callback(reinforce_speed)), + "COMBAT_DIFFICULTY_IMPACT", ONE_EXACTLY, expect_fixed_point(assign_variable_callback(combat_difficulty_impact)), + "BASE_COMBAT_WIDTH", ONE_EXACTLY, expect_uint(assign_variable_callback(base_combat_width)), + "POP_MIN_SIZE_FOR_REGIMENT", ONE_EXACTLY, expect_uint(assign_variable_callback(min_pop_size_for_regiment)), + "POP_SIZE_PER_REGIMENT", ONE_EXACTLY, expect_uint(assign_variable_callback(pop_size_per_regiment)), + "SOLDIER_TO_POP_DAMAGE", ONE_EXACTLY, expect_fixed_point(assign_variable_callback(soldier_to_pop_damage)), + "LAND_SPEED_MODIFIER", ONE_EXACTLY, expect_fixed_point(assign_variable_callback(land_speed_modifier)), + "NAVAL_SPEED_MODIFIER", ONE_EXACTLY, expect_fixed_point(assign_variable_callback(naval_speed_modifier)), + "EXP_GAIN_DIV", ONE_EXACTLY, expect_fixed_point(assign_variable_callback(exp_gain_div)), + "LEADER_RECRUIT_COST", ONE_EXACTLY, expect_fixed_point(assign_variable_callback(leader_recruit_cost)), + "SUPPLY_RANGE", ONE_EXACTLY, expect_fixed_point(assign_variable_callback(supply_range)), + "POP_MIN_SIZE_FOR_REGIMENT_PROTECTORATE_MULTIPLIER", ONE_EXACTLY, + expect_fixed_point(assign_variable_callback(pop_size_per_regiment_protectorate_multiplier)), + "POP_MIN_SIZE_FOR_REGIMENT_COLONY_MULTIPLIER", ONE_EXACTLY, + expect_fixed_point(assign_variable_callback(pop_size_per_regiment_colony_multiplier)), + "POP_MIN_SIZE_FOR_REGIMENT_NONCORE_MULTIPLIER", ONE_EXACTLY, + expect_fixed_point(assign_variable_callback(pop_size_per_regiment_non_core_multiplier)), + "GAS_ATTACK_MODIFIER", ONE_EXACTLY, expect_uint(assign_variable_callback(gas_attack_modifier)), + "COMBATLOSS_WAR_EXHAUSTION", ONE_EXACTLY, expect_fixed_point(assign_variable_callback(combatloss_war_exhaustion)), + "LEADER_MAX_RANDOM_PRESTIGE", ONE_EXACTLY, expect_fixed_point(assign_variable_callback(leader_max_random_prestige)), + "LEADER_AGE_DEATH_FACTOR", ONE_EXACTLY, expect_fixed_point(assign_variable_callback(leader_age_death_factor)), + "LEADER_PRESTIGE_TO_MORALE_FACTOR", ONE_EXACTLY, + expect_fixed_point(assign_variable_callback(leader_prestige_to_morale_factor)), + "LEADER_PRESTIGE_TO_MAX_ORG_FACTOR", ONE_EXACTLY, + expect_fixed_point(assign_variable_callback(leader_prestige_to_max_org_factor)), + "LEADER_TRANSFER_PENALTY_ON_COUNTRY_PRESTIGE", ONE_EXACTLY, + expect_fixed_point(assign_variable_callback(leader_transfer_penalty_on_country_prestige)), + "LEADER_PRESTIGE_LAND_GAIN", ONE_EXACTLY, expect_fixed_point(assign_variable_callback(leader_prestige_land_gain)), + "LEADER_PRESTIGE_NAVAL_GAIN", ONE_EXACTLY, expect_fixed_point(assign_variable_callback(leader_prestige_naval_gain)), + "NAVAL_COMBAT_SEEKING_CHANCE", ONE_EXACTLY, expect_fixed_point(assign_variable_callback(naval_combat_seeking_chance)), + "NAVAL_COMBAT_SEEKING_CHANCE_MIN", ONE_EXACTLY, + expect_fixed_point(assign_variable_callback(naval_combat_seeking_chance_min)), + "NAVAL_COMBAT_SELF_DEFENCE_CHANCE", ONE_EXACTLY, + expect_fixed_point(assign_variable_callback(naval_combat_self_defence_chance)), + "NAVAL_COMBAT_SHIFT_BACK_ON_NEXT_TARGET", ONE_EXACTLY, + expect_fixed_point(assign_variable_callback(naval_combat_shift_back_on_next_target)), + "NAVAL_COMBAT_SHIFT_BACK_DURATION_SCALE", ONE_EXACTLY, + expect_fixed_point(assign_variable_callback(naval_combat_shift_back_duration_scale)), + "NAVAL_COMBAT_SPEED_TO_DISTANCE_FACTOR", ONE_EXACTLY, + expect_fixed_point(assign_variable_callback(naval_combat_speed_to_distance_factor)), + "NAVAL_COMBAT_CHANGE_TARGET_CHANCE", ONE_EXACTLY, + expect_fixed_point(assign_variable_callback(naval_combat_change_target_chance)), + "NAVAL_COMBAT_DAMAGE_ORG_MULT", ONE_EXACTLY, + expect_fixed_point(assign_variable_callback(naval_combat_damage_org_mult)), + "NAVAL_COMBAT_DAMAGE_STR_MULT", ONE_EXACTLY, + expect_fixed_point(assign_variable_callback(naval_combat_damage_str_mult)), + "NAVAL_COMBAT_DAMAGE_MULT_NO_ORG", ONE_EXACTLY, + expect_fixed_point(assign_variable_callback(naval_combat_damage_mult_no_org)), + "NAVAL_COMBAT_RETREAT_CHANCE", ONE_EXACTLY, expect_fixed_point(assign_variable_callback(naval_combat_retreat_chance)), + "NAVAL_COMBAT_RETREAT_STR_ORG_LEVEL", ONE_EXACTLY, + expect_fixed_point(assign_variable_callback(naval_combat_retreat_str_org_level)), + "NAVAL_COMBAT_RETREAT_SPEED_MOD", ONE_EXACTLY, + expect_fixed_point(assign_variable_callback(naval_combat_retreat_speed_mod)), + "NAVAL_COMBAT_RETREAT_MIN_DISTANCE", ONE_EXACTLY, + expect_fixed_point(assign_variable_callback(naval_combat_retreat_min_distance)), + "NAVAL_COMBAT_DAMAGED_TARGET_SELECTION", ONE_EXACTLY, + expect_fixed_point(assign_variable_callback(naval_combat_damaged_target_selection)), + "NAVAL_COMBAT_STACKING_TARGET_CHANGE", ONE_EXACTLY, + expect_fixed_point(assign_variable_callback(naval_combat_stacking_target_change)), + "NAVAL_COMBAT_STACKING_TARGET_SELECT", ONE_EXACTLY, + expect_fixed_point(assign_variable_callback(naval_combat_stacking_target_select)), + "NAVAL_COMBAT_MAX_TARGETS", ONE_EXACTLY, expect_uint(assign_variable_callback(naval_combat_max_targets)), + "AI_BIGSHIP_PROPORTION", ONE_EXACTLY, expect_fixed_point(assign_variable_callback(ai_bigship_proportion)), + "AI_LIGHTSHIP_PROPORTION", ONE_EXACTLY, expect_fixed_point(assign_variable_callback(ai_lightship_proportion)), + "AI_TRANSPORT_PROPORTION", ONE_EXACTLY, expect_fixed_point(assign_variable_callback(ai_transport_proportion)), + "AI_CAVALRY_PROPORTION", ONE_EXACTLY, expect_fixed_point(assign_variable_callback(ai_cavalry_proportion)), + "AI_SUPPORT_PROPORTION", ONE_EXACTLY, expect_fixed_point(assign_variable_callback(ai_support_proportion)), + "AI_SPECIAL_PROPORTION", ONE_EXACTLY, expect_fixed_point(assign_variable_callback(ai_special_proportion)), + "AI_ESCORT_RATIO", ONE_EXACTLY, expect_fixed_point(assign_variable_callback(ai_escort_ratio)), + "AI_ARMY_TAXBASE_FRACTION", ONE_EXACTLY, expect_fixed_point(assign_variable_callback(ai_army_taxbase_fraction)), + "AI_NAVY_TAXBASE_FRACTION", ONE_EXACTLY, expect_fixed_point(assign_variable_callback(ai_navy_taxbase_fraction)), + "AI_BLOCKADE_RANGE", ONE_EXACTLY, expect_fixed_point(assign_variable_callback(ai_blockade_range)), + "RECON_UNIT_RATIO", ONE_EXACTLY, expect_fixed_point(assign_variable_callback(recon_unit_ratio)), + "ENGINEER_UNIT_RATIO", ONE_EXACTLY, expect_fixed_point(assign_variable_callback(engineer_unit_ratio)), + "SIEGE_BRIGADES_MIN", ONE_EXACTLY, expect_uint(assign_variable_callback(siege_brigades_min)), + "SIEGE_BRIGADES_MAX", ONE_EXACTLY, expect_uint(assign_variable_callback(siege_brigades_max)), + "SIEGE_BRIGADES_BONUS", ONE_EXACTLY, expect_fixed_point(assign_variable_callback(siege_brigades_bonus)), + "RECON_SIEGE_EFFECT", ONE_EXACTLY, expect_fixed_point(assign_variable_callback(recon_siege_effect)), + "SIEGE_ATTRITION", ONE_EXACTLY, expect_fixed_point(assign_variable_callback(siege_attrition)), + "BASE_MILITARY_TACTICS", ONE_EXACTLY, expect_fixed_point(assign_variable_callback(base_military_tactics)), + "NAVAL_LOW_SUPPLY_DAMAGE_SUPPLY_STATUS", ONE_EXACTLY, + expect_fixed_point(assign_variable_callback(naval_low_supply_damage_supply_status)), + "NAVAL_LOW_SUPPLY_DAMAGE_DAYS_DELAY", ONE_EXACTLY, + expect_days(assign_variable_callback(naval_low_supply_damage_days_delay)), + "NAVAL_LOW_SUPPLY_DAMAGE_MIN_STR", ONE_EXACTLY, + expect_fixed_point(assign_variable_callback(naval_low_supply_damage_min_str)), + "NAVAL_LOW_SUPPLY_DAMAGE_PER_DAY", ONE_EXACTLY, + expect_fixed_point(assign_variable_callback(naval_low_supply_damage_per_day)) + ); +} |