diff options
author | Hop311 <Hop3114@gmail.com> | 2023-09-29 01:03:54 +0200 |
---|---|---|
committer | GitHub <noreply@github.com> | 2023-09-29 01:03:54 +0200 |
commit | 04795924456062db1631686a90f13d963791ad34 (patch) | |
tree | 745235805b36eb98092c072fba884263d794dba5 /src/openvic-simulation/map/TerrainType.hpp | |
parent | 5764126f4a3940320990a9bc3007ba22e89a514c (diff) | |
parent | 1e40569a49ab0d557a2a43ee900f4f28d5c81cd3 (diff) |
Merge pull request #39 from OpenVicProject/cleanup
Cleanup
Diffstat (limited to 'src/openvic-simulation/map/TerrainType.hpp')
-rw-r--r-- | src/openvic-simulation/map/TerrainType.hpp | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/src/openvic-simulation/map/TerrainType.hpp b/src/openvic-simulation/map/TerrainType.hpp index 0cc28c2..3b491ae 100644 --- a/src/openvic-simulation/map/TerrainType.hpp +++ b/src/openvic-simulation/map/TerrainType.hpp @@ -11,7 +11,7 @@ namespace OpenVic { private: const bool is_water; - TerrainType(const std::string_view new_identifier, colour_t new_colour, ModifierValue&& new_values, bool new_is_water); + TerrainType(std::string_view new_identifier, colour_t new_colour, ModifierValue&& new_values, bool new_is_water); public: TerrainType(TerrainType&&) = default; @@ -30,7 +30,7 @@ namespace OpenVic { const index_t priority; const bool has_texture; - TerrainTypeMapping(const std::string_view new_identifier, TerrainType const& new_type, std::vector<index_t>&& new_terrain_indicies, index_t new_priority, bool new_has_texture); + TerrainTypeMapping(std::string_view new_identifier, TerrainType const& new_type, std::vector<index_t>&& new_terrain_indicies, index_t new_priority, bool new_has_texture); public: TerrainTypeMapping(TerrainTypeMapping&&) = default; @@ -56,10 +56,10 @@ namespace OpenVic { public: TerrainTypeManager(); - bool add_terrain_type(const std::string_view identifier, colour_t colour, ModifierValue&& values, bool is_water); + bool add_terrain_type(std::string_view identifier, colour_t colour, ModifierValue&& values, bool is_water); IDENTIFIER_REGISTRY_ACCESSORS(TerrainType, terrain_type) - bool add_terrain_type_mapping(const std::string_view identifier, TerrainType const* type, + bool add_terrain_type_mapping(std::string_view identifier, TerrainType const* type, std::vector<TerrainTypeMapping::index_t>&& terrain_indicies, TerrainTypeMapping::index_t priority, bool has_texture); IDENTIFIER_REGISTRY_ACCESSORS(TerrainTypeMapping, terrain_type_mapping) |