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author wvpm <24685035+wvpm@users.noreply.github.com>2024-10-30 22:08:36 +0100
committer GitHub <noreply@github.com>2024-10-30 22:08:36 +0100
commit5d8451172fefa93f6f53583fa6b8723f1dd3598e (patch)
tree187df50130475006b404c5ab57f0fa679173ad04 /src/openvic-simulation/map
parent48e4e92682db99239e928a67e6677cdd2c53a375 (diff)
parent0d861669d9e1f5d487c810ae01be50f142790f1e (diff)
Merge pull request #206 from OpenVicProject/prepare_for_rgo
Prepare for rgo
Diffstat (limited to 'src/openvic-simulation/map')
-rw-r--r--src/openvic-simulation/map/MapInstance.cpp13
-rw-r--r--src/openvic-simulation/map/MapInstance.hpp1
-rw-r--r--src/openvic-simulation/map/Mapmode.cpp2
-rw-r--r--src/openvic-simulation/map/ProvinceInstance.cpp55
-rw-r--r--src/openvic-simulation/map/ProvinceInstance.hpp15
-rw-r--r--src/openvic-simulation/map/State.cpp17
-rw-r--r--src/openvic-simulation/map/State.hpp2
7 files changed, 89 insertions, 16 deletions
diff --git a/src/openvic-simulation/map/MapInstance.cpp b/src/openvic-simulation/map/MapInstance.cpp
index 47ae40e..4a4a1e5 100644
--- a/src/openvic-simulation/map/MapInstance.cpp
+++ b/src/openvic-simulation/map/MapInstance.cpp
@@ -93,6 +93,7 @@ bool MapInstance::apply_history_to_provinces(
if (history_map != nullptr) {
ProvinceHistoryEntry const* pop_history_entry = nullptr;
+ ProductionType const* rgo_production_type_nullable = nullptr;
for (auto const& [entry_date, entry] : history_map->get_entries()) {
if(entry_date > date) {
@@ -101,6 +102,10 @@ bool MapInstance::apply_history_to_provinces(
}
} else {
province.apply_history_to_province(*entry, country_manager);
+ std::optional<ProductionType const*> const& rgo_production_type_nullable_optional = entry->get_rgo_production_type_nullable();
+ if (rgo_production_type_nullable_optional.has_value()) {
+ rgo_production_type_nullable = rgo_production_type_nullable_optional.value();
+ }
}
if (!entry->get_pops().empty()) {
@@ -114,6 +119,8 @@ bool MapInstance::apply_history_to_provinces(
province.add_pop_vec(pop_history_entry->get_pops());
province.setup_pop_test_values(issue_manager);
}
+
+ ret&=province.set_rgo_production_type_nullable(rgo_production_type_nullable);
}
}
}
@@ -153,3 +160,9 @@ void MapInstance::tick(Date today) {
province.tick(today);
}
}
+
+void MapInstance::initialise_for_new_game(ModifierEffectCache const& modifier_effect_cache){
+ for (ProvinceInstance& province : province_instances.get_items()) {
+ province.initialise_for_new_game(modifier_effect_cache);
+ }
+} \ No newline at end of file
diff --git a/src/openvic-simulation/map/MapInstance.hpp b/src/openvic-simulation/map/MapInstance.hpp
index e7c623e..a580c55 100644
--- a/src/openvic-simulation/map/MapInstance.hpp
+++ b/src/openvic-simulation/map/MapInstance.hpp
@@ -55,5 +55,6 @@ namespace OpenVic {
void update_modifier_sums(Date today, StaticModifierCache const& static_modifier_cache);
void update_gamestate(Date today, DefineManager const& define_manager);
void tick(Date today);
+ void initialise_for_new_game(ModifierEffectCache const& modifier_effect_cache);
};
}
diff --git a/src/openvic-simulation/map/Mapmode.cpp b/src/openvic-simulation/map/Mapmode.cpp
index f951a05..88eb2eb 100644
--- a/src/openvic-simulation/map/Mapmode.cpp
+++ b/src/openvic-simulation/map/Mapmode.cpp
@@ -179,7 +179,7 @@ bool MapmodeManager::setup_mapmodes() {
"mapmode_terrain_type", get_colour_mapmode(&ProvinceInstance::get_terrain_type)
},
{
- "mapmode_rgo", get_colour_mapmode(&ProvinceInstance::get_rgo)
+ "mapmode_rgo", get_colour_mapmode(&ProvinceInstance::get_rgo_good)
},
{
"mapmode_infrastructure",
diff --git a/src/openvic-simulation/map/ProvinceInstance.cpp b/src/openvic-simulation/map/ProvinceInstance.cpp
index cbb23bd..64a104b 100644
--- a/src/openvic-simulation/map/ProvinceInstance.cpp
+++ b/src/openvic-simulation/map/ProvinceInstance.cpp
@@ -1,6 +1,8 @@
#include "ProvinceInstance.hpp"
#include "openvic-simulation/country/CountryInstance.hpp"
+#include "openvic-simulation/economy/production/ProductionType.hpp"
+#include "openvic-simulation/economy/production/ResourceGatheringOperation.hpp"
#include "openvic-simulation/history/ProvinceHistory.hpp"
#include "openvic-simulation/map/Crime.hpp"
#include "openvic-simulation/map/ProvinceDefinition.hpp"
@@ -10,6 +12,8 @@
#include "openvic-simulation/misc/Define.hpp"
#include "openvic-simulation/modifier/StaticModifierCache.hpp"
#include "openvic-simulation/politics/Ideology.hpp"
+#include "openvic-simulation/pop/Pop.hpp"
+#include "openvic-simulation/utility/Logger.hpp"
using namespace OpenVic;
@@ -29,7 +33,7 @@ ProvinceInstance::ProvinceInstance(
event_modifiers {},
slave { false },
crime { nullptr },
- rgo { nullptr },
+ rgo { pop_type_keys },
buildings { "buildings", false },
armies {},
navies {},
@@ -41,6 +45,25 @@ ProvinceInstance::ProvinceInstance(
religion_distribution {},
max_supported_regiments { 0 } {}
+GoodDefinition const* ProvinceInstance::get_rgo_good() const {
+ if (!rgo.is_valid()) { return nullptr; }
+ return &(rgo.get_production_type_nullable()->get_output_good());
+}
+bool ProvinceInstance::set_rgo_production_type_nullable(ProductionType const* rgo_production_type_nullable) {
+ bool is_valid_operation = true;
+ if (rgo_production_type_nullable != nullptr) {
+ ProductionType const& rgo_production_type = *rgo_production_type_nullable;
+ if (rgo_production_type.get_template_type() != ProductionType::template_type_t::RGO) {
+ Logger::error("Tried setting province ", get_identifier(), " rgo to ", rgo_production_type.get_identifier(), " which is not of template_type RGO.");
+ is_valid_operation = false;
+ }
+ is_valid_operation&=convert_rgo_worker_pops_to_equivalent(rgo_production_type);
+ }
+
+ rgo.set_production_type_nullable(rgo_production_type_nullable);
+ return is_valid_operation;
+}
+
bool ProvinceInstance::set_owner(CountryInstance* new_owner) {
bool ret = true;
@@ -176,7 +199,7 @@ void ProvinceInstance::_update_pops(DefineManager const& define_manager) {
average_consciousness += pop.get_consciousness();
average_militancy += pop.get_militancy();
- pop_type_distribution[pop.get_type()] += pop.get_size();
+ pop_type_distribution[*pop.get_type()] += pop.get_size();
ideology_distribution += pop.get_ideologies();
culture_distribution[&pop.get_culture()] += pop.get_size();
religion_distribution[&pop.get_religion()] += pop.get_size();
@@ -311,6 +334,24 @@ std::vector<ModifierSum::modifier_entry_t> ProvinceInstance::get_contributing_mo
}
}
+bool ProvinceInstance::convert_rgo_worker_pops_to_equivalent(ProductionType const& production_type) {
+ bool is_valid_operation = true;
+ std::vector<Job> const& jobs = production_type.get_jobs();
+ for(Pop& pop : pops) {
+ for(Job const& job : jobs) {
+ PopType const* const job_pop_type = job.get_pop_type();
+ PopType const* old_pop_type = pop.get_type();
+ if (job_pop_type != old_pop_type) {
+ PopType const* const equivalent = old_pop_type->get_equivalent();
+ if (job_pop_type == equivalent) {
+ is_valid_operation&=pop.convert_to_equivalent();
+ }
+ }
+ }
+ }
+ return is_valid_operation;
+}
+
void ProvinceInstance::update_gamestate(Date today, DefineManager const& define_manager) {
for (BuildingInstance& building : buildings.get_items()) {
building.update_gamestate(today);
@@ -405,7 +446,7 @@ bool ProvinceInstance::apply_history_to_province(ProvinceHistoryEntry const& ent
ret &= remove_core(country_manager.get_country_instance_from_definition(*country));
}
}
- set_optional(rgo, entry.get_rgo());
+
set_optional(life_rating, entry.get_life_rating());
set_optional(terrain_type, entry.get_terrain_type());
for (auto const& [building, level] : entry.get_province_buildings()) {
@@ -425,8 +466,16 @@ bool ProvinceInstance::apply_history_to_province(ProvinceHistoryEntry const& ent
return ret;
}
+void ProvinceInstance::initialise_for_new_game(ModifierEffectCache const& modifier_effect_cache) {
+ rgo.initialise_for_new_game(*this, modifier_effect_cache);
+}
+
void ProvinceInstance::setup_pop_test_values(IssueManager const& issue_manager) {
for (Pop& pop : pops) {
pop.setup_pop_test_values(issue_manager);
}
}
+
+plf::colony<Pop>& ProvinceInstance::get_mutable_pops() {
+ return pops;
+} \ No newline at end of file
diff --git a/src/openvic-simulation/map/ProvinceInstance.hpp b/src/openvic-simulation/map/ProvinceInstance.hpp
index e7c0326..ba800a9 100644
--- a/src/openvic-simulation/map/ProvinceInstance.hpp
+++ b/src/openvic-simulation/map/ProvinceInstance.hpp
@@ -3,11 +3,12 @@
#include <plf_colony.h>
#include "openvic-simulation/economy/BuildingInstance.hpp"
+#include "openvic-simulation/economy/production/ProductionType.hpp"
+#include "openvic-simulation/economy/production/ResourceGatheringOperation.hpp"
#include "openvic-simulation/military/UnitInstance.hpp"
#include "openvic-simulation/military/UnitType.hpp"
#include "openvic-simulation/modifier/ModifierSum.hpp"
#include "openvic-simulation/pop/Pop.hpp"
-#include "openvic-simulation/types/fixed_point/FixedPointMap.hpp"
#include "openvic-simulation/types/HasIdentifier.hpp"
#include "openvic-simulation/types/OrderedContainers.hpp"
@@ -81,8 +82,7 @@ namespace OpenVic {
bool PROPERTY(slave);
Crime const* PROPERTY_RW(crime);
- // TODO - change this into a factory-like structure
- GoodDefinition const* PROPERTY(rgo);
+ ResourceGatheringOperation PROPERTY(rgo);
IdentifierRegistry<BuildingInstance> IDENTIFIER_REGISTRY(building);
ordered_set<ArmyInstance*> PROPERTY(armies);
ordered_set<NavyInstance*> PROPERTY(navies);
@@ -95,7 +95,7 @@ namespace OpenVic {
fixed_point_t PROPERTY(average_literacy);
fixed_point_t PROPERTY(average_consciousness);
fixed_point_t PROPERTY(average_militancy);
- IndexedMap<PopType, fixed_point_t> PROPERTY(pop_type_distribution);
+ IndexedMap<PopType, Pop::pop_size_t> PROPERTY(pop_type_distribution);
IndexedMap<Ideology, fixed_point_t> PROPERTY(ideology_distribution);
fixed_point_map_t<Culture const*> PROPERTY(culture_distribution);
fixed_point_map_t<Religion const*> PROPERTY(religion_distribution);
@@ -108,6 +108,7 @@ namespace OpenVic {
void _add_pop(Pop&& pop);
void _update_pops(DefineManager const& define_manager);
+ bool convert_rgo_worker_pops_to_equivalent(ProductionType const& production_type);
public:
ProvinceInstance(ProvinceInstance&&) = default;
@@ -123,6 +124,9 @@ namespace OpenVic {
return controller;
}
+ GoodDefinition const* get_rgo_good() const;
+ bool set_rgo_production_type_nullable(ProductionType const* rgo_production_type_nullable);
+
bool set_owner(CountryInstance* new_owner);
bool set_controller(CountryInstance* new_controller);
bool add_core(CountryInstance& new_core);
@@ -155,6 +159,9 @@ namespace OpenVic {
bool setup(BuildingTypeManager const& building_type_manager);
bool apply_history_to_province(ProvinceHistoryEntry const& entry, CountryInstanceManager& country_manager);
+ void initialise_for_new_game(ModifierEffectCache const& modifier_effect_cache);
+
void setup_pop_test_values(IssueManager const& issue_manager);
+ plf::colony<Pop>& get_mutable_pops();
};
}
diff --git a/src/openvic-simulation/map/State.cpp b/src/openvic-simulation/map/State.cpp
index 619f97b..31ea05f 100644
--- a/src/openvic-simulation/map/State.cpp
+++ b/src/openvic-simulation/map/State.cpp
@@ -66,16 +66,19 @@ void State::update_gamestate() {
const int32_t potential_workforce_in_state = 0; // sum of worker pops, regardless of employment
const int32_t potential_employment_in_state = 0; // sum of (factory level * production method base_workforce_size)
- fixed_point_t unclamped_score_per_factory = fixed_point_t::_0();
-
- if (potential_employment_in_state > 0) {
- unclamped_score_per_factory = (fixed_point_t { potential_workforce_in_state } / fixed_point_t::_100()).floor() * 400 / potential_employment_in_state;
+ fixed_point_t workforce_scalar;
+ constexpr fixed_point_t min_workforce_scalar = fixed_point_t::_0_20();
+ constexpr fixed_point_t max_workforce_scalar = fixed_point_t::_4();
+ if (potential_employment_in_state <= 0) {
+ workforce_scalar = min_workforce_scalar;
} else {
- industrial_power = total_factory_levels_in_state * std::clamp(
- unclamped_score_per_factory,
- fixed_point_t::_0_20(), fixed_point_t::_4()
+ workforce_scalar = std::clamp(
+ (fixed_point_t { potential_workforce_in_state } / 100).floor() * 400 / potential_employment_in_state,
+ min_workforce_scalar, max_workforce_scalar
);
}
+
+ industrial_power = total_factory_levels_in_state * workforce_scalar;
}
/* Whether two provinces in the same region should be grouped into the same state or not.
diff --git a/src/openvic-simulation/map/State.hpp b/src/openvic-simulation/map/State.hpp
index 596206a..a39eea6 100644
--- a/src/openvic-simulation/map/State.hpp
+++ b/src/openvic-simulation/map/State.hpp
@@ -29,7 +29,7 @@ namespace OpenVic {
fixed_point_t PROPERTY(average_literacy);
fixed_point_t PROPERTY(average_consciousness);
fixed_point_t PROPERTY(average_militancy);
- IndexedMap<PopType, fixed_point_t> PROPERTY(pop_type_distribution);
+ IndexedMap<PopType, Pop::pop_size_t> PROPERTY(pop_type_distribution);
fixed_point_t PROPERTY(industrial_power);