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author zaaarf <80046572+zaaarf@users.noreply.github.com>2024-01-07 23:51:06 +0100
committer GitHub <noreply@github.com>2024-01-07 23:51:06 +0100
commit79b8b73304753fedab822e6aa859fa15673f52cc (patch)
treecb25cfb89f8b06fc34f5c906e658a1b322120089 /src/openvic-simulation/scripts/ConditionScript.hpp
parent400469f08f10ffd044d9948c3f0db340c8a60db0 (diff)
parent6f07de81a6ca430c522527958e05440d67b04937 (diff)
Merge pull request #111 from OpenVicProject/conditions-checking
Condition definition checking/loading
Diffstat (limited to 'src/openvic-simulation/scripts/ConditionScript.hpp')
-rw-r--r--src/openvic-simulation/scripts/ConditionScript.hpp11
1 files changed, 11 insertions, 0 deletions
diff --git a/src/openvic-simulation/scripts/ConditionScript.hpp b/src/openvic-simulation/scripts/ConditionScript.hpp
index cb967a2..4c7d01f 100644
--- a/src/openvic-simulation/scripts/ConditionScript.hpp
+++ b/src/openvic-simulation/scripts/ConditionScript.hpp
@@ -1,12 +1,23 @@
#pragma once
+#include "openvic-simulation/scripts/Condition.hpp"
#include "openvic-simulation/scripts/Script.hpp"
namespace OpenVic {
struct GameManager;
struct ConditionScript final : Script<GameManager const&> {
+
+ private:
+ ConditionNode PROPERTY_REF(condition_root);
+ scope_t PROPERTY(initial_scope);
+ scope_t PROPERTY(this_scope);
+ scope_t PROPERTY(from_scope);
+
protected:
bool _parse_script(ast::NodeCPtr root, GameManager const& game_manager) override;
+
+ public:
+ ConditionScript(scope_t new_initial_scope, scope_t new_this_scope, scope_t new_from_scope);
};
}