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-rw-r--r--SConstruct216
1 files changed, 11 insertions, 205 deletions
diff --git a/SConstruct b/SConstruct
index 6fa567a..9ff3eec 100644
--- a/SConstruct
+++ b/SConstruct
@@ -1,219 +1,25 @@
#!/usr/bin/env python
-# This file is heavily based on https://github.com/godotengine/godot-cpp/blob/8155f35b29b4b08bc54b2eb0c57e1e9effe9f093/SConstruct
import os
import platform
import sys
-import importlib
import SCons
-# Local
-from scripts.build.option_handler import OptionsClass
-from scripts.build.glob_recursive import GlobRecursive
-from scripts.build.cache import show_progress
-
-# Try to detect the host platform automatically.
-# This is used if no `platform` argument is passed
-if sys.platform.startswith("linux"):
- default_platform = "linux"
-elif sys.platform == "darwin":
- default_platform = "macos"
-elif sys.platform == "win32" or sys.platform == "msys":
- default_platform = "windows"
-elif ARGUMENTS.get("platform", ""):
- default_platform = ARGUMENTS.get("platform")
-else:
- raise ValueError("Could not detect platform automatically, please specify with platform=<platform>")
-
-is_standalone = SCons.Script.sconscript_reading == 1
-
BINDIR = "bin"
-TOOLPATH = ["deps/openvic-dataloader/tools"]
-try:
- Import("env")
- old_env = env
- env = old_env.Clone()
-except:
- # Default tools with no platform defaults to gnu toolchain.
- # We apply platform specific toolchains via our custom tools.
- env = Environment(tools=["default"], PLATFORM="")
- old_env = env
+env = SConscript("scripts/SConstruct")
env.PrependENVPath("PATH", os.getenv("PATH"))
-# Default num_jobs to local cpu count if not user specified.
-# SCons has a peculiarity where user-specified options won't be overridden
-# by SetOption, so we can rely on this to know if we should use our default.
-initial_num_jobs = env.GetOption("num_jobs")
-altered_num_jobs = initial_num_jobs + 1
-env.SetOption("num_jobs", altered_num_jobs)
-if env.GetOption("num_jobs") == altered_num_jobs:
- cpu_count = os.cpu_count()
- if cpu_count is None:
- print("Couldn't auto-detect CPU count to configure build parallelism. Specify it with the -j argument.")
- else:
- safer_cpu_count = cpu_count if cpu_count <= 4 else cpu_count - 1
- print(
- "Auto-detected %d CPU cores available for build parallelism. Using %d cores by default. You can override it with the -j argument."
- % (cpu_count, safer_cpu_count)
- )
- env.SetOption("num_jobs", safer_cpu_count)
-
-opts = OptionsClass(ARGUMENTS)
-
-platforms = ("linux", "macos", "windows", "android", "ios", "javascript")
-unsupported_known_platforms = ("android", "ios", "javascript")
-opts.Add(
- EnumVariable(
- key="platform",
- help="Target platform",
- default=env.get("platform", default_platform),
- allowed_values=platforms,
- ignorecase=2,
- )
-)
-
-opts.Add(
- EnumVariable(
- key="target",
- help="Compilation target",
- default=env.get("target", "template_debug"),
- allowed_values=("editor", "template_release", "template_debug"),
- )
-)
-
-opts.Add(BoolVariable(key="build_ovsim_library", help="Build the openvic simulation library.", default=env.get("build_ovsim_library", not is_standalone)))
-opts.Add(
- EnumVariable(
- key="precision",
- help="Set the floating-point precision level",
- default=env.get("precision", "single"),
- allowed_values=("single", "double"),
- )
-)
-
-# Add platform options
-tools = {}
-for pl in set(platforms) - set(unsupported_known_platforms):
- tool = Tool(pl, toolpath=TOOLPATH)
- if hasattr(tool, "options"):
- tool.options(opts)
- tools[pl] = tool
-
-# CPU architecture options.
-architecture_array = ["", "universal", "x86_32", "x86_64", "arm32", "arm64", "rv64", "ppc32", "ppc64", "wasm32"]
-architecture_aliases = {
- "x64": "x86_64",
- "amd64": "x86_64",
- "armv7": "arm32",
- "armv8": "arm64",
- "arm64v8": "arm64",
- "aarch64": "arm64",
- "rv": "rv64",
- "riscv": "rv64",
- "riscv64": "rv64",
- "ppcle": "ppc32",
- "ppc": "ppc32",
- "ppc64le": "ppc64",
-}
-opts.Add(
- EnumVariable(
- key="arch",
- help="CPU architecture",
- default=env.get("arch", ""),
- allowed_values=architecture_array,
- map=architecture_aliases,
- )
-)
-
-opts.Add(BoolVariable("build_ovsim_headless", "Build the openvic simulation headless executable", is_standalone))
-
-opts.Add(BoolVariable("compiledb", "Generate compilation DB (`compile_commands.json`) for external tools", False))
-opts.Add(BoolVariable("verbose", "Enable verbose output for the compilation", False))
-opts.Add(BoolVariable("intermediate_delete", "Enables automatically deleting unassociated intermediate binary files.", True))
-opts.Add(BoolVariable("progress", "Show a progress indicator during compilation", True))
-
-# Targets flags tool (optimizations, debug symbols)
-target_tool = Tool("targets", toolpath=TOOLPATH)
-target_tool.options(opts)
-
-# Custom options and profile flags.
-opts.Make(["custom.py"])
-opts.Finalize(env)
-Help(opts.GenerateHelpText(env))
-
-if env["platform"] in unsupported_known_platforms:
- print("Unsupported platform: " + env["platform"]+". Only supports " + ", ".join(set(platforms) - set(unsupported_known_platforms)))
- Exit()
-
-# Process CPU architecture argument.
-if env["arch"] == "":
- # No architecture specified. Default to arm64 if building for Android,
- # universal if building for macOS or iOS, wasm32 if building for web,
- # otherwise default to the host architecture.
- if env["platform"] in ["macos", "ios"]:
- env["arch"] = "universal"
- elif env["platform"] == "android":
- env["arch"] = "arm64"
- elif env["platform"] == "javascript":
- env["arch"] = "wasm32"
- else:
- host_machine = platform.machine().lower()
- if host_machine in architecture_array:
- env["arch"] = host_machine
- elif host_machine in architecture_aliases.keys():
- env["arch"] = architecture_aliases[host_machine]
- elif "86" in host_machine:
- # Catches x86, i386, i486, i586, i686, etc.
- env["arch"] = "x86_32"
- else:
- print("Unsupported CPU architecture: " + host_machine)
- Exit()
-
-tool = Tool(env["platform"], toolpath=TOOLPATH)
-
-if tool is None or not tool.exists(env):
- raise ValueError("Required toolchain not found for platform " + env["platform"])
-
-tool.generate(env)
-target_tool.generate(env)
-
-print("Building for architecture " + env["arch"] + " on platform " + env["platform"])
-
-# Require C++20
-if env.get("is_msvc", False):
- env.Append(CXXFLAGS=["/std:c++20"])
-else:
- env.Append(CXXFLAGS=["-std=c++20"])
-
-if env["precision"] == "double":
- env.Append(CPPDEFINES=["REAL_T_IS_DOUBLE"])
-
-scons_cache_path = os.environ.get("SCONS_CACHE")
-if scons_cache_path != None:
- CacheDir(scons_cache_path)
- print("Scons cache enabled... (path: '" + scons_cache_path + "')")
-
-if env["compiledb"]:
- # Generating the compilation DB (`compile_commands.json`) requires SCons 4.0.0 or later.
- from SCons import __version__ as scons_raw_version
-
- scons_ver = env._get_major_minor_revision(scons_raw_version)
-
- if scons_ver < (4, 0, 0):
- print("The `compiledb=yes` option requires SCons 4.0 or later, but your version is %s." % scons_raw_version)
- Exit(255)
+opts = env.SetupOptions()
- env.Tool("compilation_db")
- env.Alias("compiledb", env.CompilationDatabase())
+opts.Add(BoolVariable(key="build_ovsim_library", help="Build the openvic simulation library.", default=env.get("build_ovsim_library", not env.is_standalone)))
+opts.Add(BoolVariable("build_ovsim_headless", "Build the openvic simulation headless executable", env.is_standalone))
-ovdl_env = SConscript("deps/openvic-dataloader/SConstruct")
+env.FinalizeOptions()
-env.Append(LIBPATH=ovdl_env.openvic_dataloader["LIBPATH"])
-env.Append(LIBS=ovdl_env.openvic_dataloader["LIBS"])
-env.Append(CPPPATH=ovdl_env.openvic_dataloader["INCPATH"])
+SConscript("deps/SCsub")
env.openvic_simulation = {}
@@ -229,7 +35,7 @@ env.openvic_simulation = {}
source_path = "src/openvic-simulation"
include_path = "src"
env.Append(CPPPATH=[[env.Dir(p) for p in [source_path, include_path]]])
-sources = GlobRecursive("*.cpp", [source_path])
+sources = env.GlobRecursive("*.cpp", [source_path])
env.simulation_sources = sources
suffix = ".{}.{}".format(env["platform"], env["target"])
@@ -251,11 +57,11 @@ if env["build_ovsim_library"]:
Default(library)
env.Append(LIBPATH=[env.Dir(BINDIR)])
- env.Append(LIBS=[library_name])
+ env.Prepend(LIBS=[library_name])
env.openvic_simulation["LIBPATH"] = env["LIBPATH"]
env.openvic_simulation["LIBS"] = env["LIBS"]
- env.openvic_simulation["INCPATH"] = [env.Dir(include_path)] + ovdl_env.openvic_dataloader["INCPATH"]
+ env.openvic_simulation["INCPATH"] = [env.Dir(include_path)] + env.openvic_dataloader["INCPATH"]
headless_program = None
env["PROGSUFFIX"] = suffix + env["PROGSUFFIX"]
@@ -266,7 +72,7 @@ if env["build_ovsim_headless"]:
headless_path = ["src/headless"]
headless_env.Append(CPPDEFINES=["OPENVIC_SIM_HEADLESS"])
headless_env.Append(CPPPATH=[headless_env.Dir(headless_path)])
- headless_env.headless_sources = GlobRecursive("*.cpp", headless_path)
+ headless_env.headless_sources = env.GlobRecursive("*.cpp", headless_path)
if not env["build_ovsim_library"]:
headless_env.headless_sources += sources
headless_program = headless_env.Program(
@@ -279,6 +85,6 @@ if env["build_ovsim_headless"]:
if "env" in locals():
# FIXME: This method mixes both cosmetic progress stuff and cache handling...
- show_progress(env)
+ env.show_progress(env)
Return("env")