diff options
Diffstat (limited to 'src/openvic-simulation/country/CountryInstance.cpp')
-rw-r--r-- | src/openvic-simulation/country/CountryInstance.cpp | 244 |
1 files changed, 191 insertions, 53 deletions
diff --git a/src/openvic-simulation/country/CountryInstance.cpp b/src/openvic-simulation/country/CountryInstance.cpp index 183b0c8..4ecb902 100644 --- a/src/openvic-simulation/country/CountryInstance.cpp +++ b/src/openvic-simulation/country/CountryInstance.cpp @@ -1,10 +1,12 @@ #include "CountryInstance.hpp" #include "openvic-simulation/country/CountryDefinition.hpp" +#include "openvic-simulation/defines/Define.hpp" #include "openvic-simulation/history/CountryHistory.hpp" #include "openvic-simulation/map/Crime.hpp" #include "openvic-simulation/map/MapInstance.hpp" -#include "openvic-simulation/misc/Define.hpp" +#include "openvic-simulation/modifier/ModifierEffectCache.hpp" +#include "openvic-simulation/modifier/StaticModifierCache.hpp" #include "openvic-simulation/politics/Ideology.hpp" #include "openvic-simulation/research/Invention.hpp" #include "openvic-simulation/research/Technology.hpp" @@ -17,16 +19,16 @@ static constexpr colour_t ERROR_COLOUR = colour_t::from_integer(0xFF0000); CountryInstance::CountryInstance( CountryDefinition const* new_country_definition, - decltype(unlocked_building_types)::keys_t const& building_type_keys, - decltype(unlocked_technologies)::keys_t const& technology_keys, - decltype(unlocked_inventions)::keys_t const& invention_keys, + decltype(building_type_unlock_levels)::keys_t const& building_type_keys, + decltype(technology_unlock_levels)::keys_t const& technology_keys, + decltype(invention_unlock_levels)::keys_t const& invention_keys, decltype(upper_house)::keys_t const& ideology_keys, decltype(reforms)::keys_t const& reform_keys, decltype(government_flag_overrides)::keys_t const& government_type_keys, - decltype(unlocked_crimes)::keys_t const& crime_keys, + decltype(crime_unlock_levels)::keys_t const& crime_keys, decltype(pop_type_distribution)::keys_t const& pop_type_keys, - decltype(unlocked_regiment_types)::keys_t const& unlocked_regiment_types_keys, - decltype(unlocked_ship_types)::keys_t const& unlocked_ship_types_keys + decltype(regiment_type_unlock_levels)::keys_t const& regiment_type_unlock_levels_keys, + decltype(ship_type_unlock_levels)::keys_t const& ship_type_unlock_levels_keys ) : /* Main attributes */ country_definition { new_country_definition }, colour { ERROR_COLOUR }, @@ -41,6 +43,8 @@ CountryInstance::CountryInstance( controlled_provinces {}, core_provinces {}, states {}, + modifier_sum {}, + event_modifiers {}, /* Production */ industrial_power { 0 }, @@ -48,14 +52,14 @@ CountryInstance::CountryInstance( industrial_power_from_investments {}, industrial_rank { 0 }, foreign_investments {}, - unlocked_building_types { &building_type_keys }, + building_type_unlock_levels { &building_type_keys }, /* Budget */ cash_stockpile { 0 }, /* Technology */ - unlocked_technologies { &technology_keys }, - unlocked_inventions { &invention_keys }, + technology_unlock_levels { &technology_keys }, + invention_unlock_levels { &invention_keys }, current_research { nullptr }, invested_research_points { 0 }, expected_completion_date {}, @@ -79,7 +83,7 @@ CountryInstance::CountryInstance( infamy { 0 }, plurality { 0 }, revanchism { 0 }, - unlocked_crimes { &crime_keys }, + crime_unlock_levels { &crime_keys }, /* Population */ primary_culture { nullptr }, @@ -121,32 +125,32 @@ CountryInstance::CountryInstance( war_exhaustion { 0 }, mobilised { false }, disarmed { false }, - unlocked_regiment_types { &unlocked_regiment_types_keys }, + regiment_type_unlock_levels { ®iment_type_unlock_levels_keys }, allowed_regiment_cultures { RegimentType::allowed_cultures_t::NO_CULTURES }, - unlocked_ship_types { &unlocked_ship_types_keys }, + ship_type_unlock_levels { &ship_type_unlock_levels_keys }, gas_attack_unlock_level { 0 }, gas_defence_unlock_level { 0 }, unit_variant_unlock_levels {} { - for (BuildingType const& building_type : *unlocked_building_types.get_keys()) { + for (BuildingType const& building_type : *building_type_unlock_levels.get_keys()) { if (building_type.is_default_enabled()) { unlock_building_type(building_type); } } - for (Crime const& crime : *unlocked_crimes.get_keys()) { + for (Crime const& crime : *crime_unlock_levels.get_keys()) { if (crime.is_default_active()) { unlock_crime(crime); } } - for (RegimentType const& regiment_type : *unlocked_regiment_types.get_keys()) { + for (RegimentType const& regiment_type : *regiment_type_unlock_levels.get_keys()) { if (regiment_type.is_active()) { unlock_unit_type(regiment_type); } } - for (ShipType const& ship_type : *unlocked_ship_types.get_keys()) { + for (ShipType const& ship_type : *ship_type_unlock_levels.get_keys()) { if (ship_type.is_active()) { unlock_unit_type(ship_type); } @@ -335,7 +339,7 @@ template bool CountryInstance::remove_leader(LeaderBranched<UnitType::branch_t:: template<UnitType::branch_t Branch> bool CountryInstance::modify_unit_type_unlock(UnitTypeBranched<Branch> const& unit_type, unlock_level_t unlock_level_change) { - IndexedMap<UnitTypeBranched<Branch>, unlock_level_t>& unlocked_unit_types = get_unlocked_unit_types<Branch>(); + IndexedMap<UnitTypeBranched<Branch>, unlock_level_t>& unlocked_unit_types = get_unit_type_unlock_levels<Branch>(); typename IndexedMap<UnitTypeBranched<Branch>, unlock_level_t>::value_ref_t unlock_level = unlocked_unit_types[unit_type]; @@ -384,9 +388,9 @@ bool CountryInstance::is_unit_type_unlocked(UnitType const& unit_type) const { switch (unit_type.get_branch()) { case LAND: - return unlocked_regiment_types[static_cast<UnitTypeBranched<LAND> const&>(unit_type)] > 0; + return regiment_type_unlock_levels[static_cast<UnitTypeBranched<LAND> const&>(unit_type)] > 0; case NAVAL: - return unlocked_ship_types[static_cast<UnitTypeBranched<NAVAL> const&>(unit_type)] > 0; + return ship_type_unlock_levels[static_cast<UnitTypeBranched<NAVAL> const&>(unit_type)] > 0; default: Logger::error( "Attempted to check if unit type \"", unit_type.get_identifier(), "\" with invalid branch ", @@ -397,7 +401,7 @@ bool CountryInstance::is_unit_type_unlocked(UnitType const& unit_type) const { } bool CountryInstance::modify_building_type_unlock(BuildingType const& building_type, unlock_level_t unlock_level_change) { - decltype(unlocked_building_types)::value_ref_t unlock_level = unlocked_building_types[building_type]; + decltype(building_type_unlock_levels)::value_ref_t unlock_level = building_type_unlock_levels[building_type]; // This catches subtracting below 0 or adding above the int types maximum value if (unlock_level + unlock_level_change < 0) { @@ -420,11 +424,11 @@ bool CountryInstance::unlock_building_type(BuildingType const& building_type) { } bool CountryInstance::is_building_type_unlocked(BuildingType const& building_type) const { - return unlocked_building_types[building_type] > 0; + return building_type_unlock_levels[building_type] > 0; } bool CountryInstance::modify_crime_unlock(Crime const& crime, unlock_level_t unlock_level_change) { - decltype(unlocked_crimes)::value_ref_t unlock_level = unlocked_crimes[crime]; + decltype(crime_unlock_levels)::value_ref_t unlock_level = crime_unlock_levels[crime]; // This catches subtracting below 0 or adding above the int types maximum value if (unlock_level + unlock_level_change < 0) { @@ -447,7 +451,7 @@ bool CountryInstance::unlock_crime(Crime const& crime) { } bool CountryInstance::is_crime_unlocked(Crime const& crime) const { - return unlocked_crimes[crime] > 0; + return crime_unlock_levels[crime] > 0; } bool CountryInstance::modify_gas_attack_unlock(unlock_level_t unlock_level_change) { @@ -543,7 +547,7 @@ CountryInstance::unit_variant_t CountryInstance::get_max_unlocked_unit_variant() } bool CountryInstance::modify_technology_unlock(Technology const& technology, unlock_level_t unlock_level_change) { - decltype(unlocked_technologies)::value_ref_t unlock_level = unlocked_technologies[technology]; + decltype(technology_unlock_levels)::value_ref_t unlock_level = technology_unlock_levels[technology]; // This catches subtracting below 0 or adding above the int types maximum value if (unlock_level + unlock_level_change < 0) { @@ -576,7 +580,7 @@ bool CountryInstance::modify_technology_unlock(Technology const& technology, unl } bool CountryInstance::set_technology_unlock_level(Technology const& technology, unlock_level_t unlock_level) { - const unlock_level_t unlock_level_change = unlock_level - unlocked_technologies[technology]; + const unlock_level_t unlock_level_change = unlock_level - technology_unlock_levels[technology]; return unlock_level_change != 0 ? modify_technology_unlock(technology, unlock_level_change) : true; } @@ -585,11 +589,11 @@ bool CountryInstance::unlock_technology(Technology const& technology) { } bool CountryInstance::is_technology_unlocked(Technology const& technology) const { - return unlocked_technologies[technology] > 0; + return technology_unlock_levels[technology] > 0; } bool CountryInstance::modify_invention_unlock(Invention const& invention, unlock_level_t unlock_level_change) { - decltype(unlocked_inventions)::value_ref_t unlock_level = unlocked_inventions[invention]; + decltype(invention_unlock_levels)::value_ref_t unlock_level = invention_unlock_levels[invention]; // This catches subtracting below 0 or adding above the int types maximum value if (unlock_level + unlock_level_change < 0) { @@ -628,7 +632,7 @@ bool CountryInstance::modify_invention_unlock(Invention const& invention, unlock } bool CountryInstance::set_invention_unlock_level(Invention const& invention, unlock_level_t unlock_level) { - const unlock_level_t unlock_level_change = unlock_level - unlocked_inventions[invention]; + const unlock_level_t unlock_level_change = unlock_level - invention_unlock_levels[invention]; return unlock_level_change != 0 ? modify_invention_unlock(invention, unlock_level_change) : true; } @@ -637,7 +641,7 @@ bool CountryInstance::unlock_invention(Invention const& invention) { } bool CountryInstance::is_invention_unlocked(Invention const& invention) const { - return unlocked_inventions[invention] > 0; + return invention_unlock_levels[invention] > 0; } bool CountryInstance::is_primary_culture(Culture const& culture) const { @@ -672,8 +676,12 @@ bool CountryInstance::apply_history_to_country( bool ret = true; set_optional(primary_culture, entry.get_primary_culture()); - for (Culture const* culture : entry.get_accepted_cultures()) { - ret &= add_accepted_culture(*culture); + for (auto const& [culture, add] : entry.get_accepted_cultures()) { + if (add) { + ret &= add_accepted_culture(*culture); + } else { + ret &= remove_accepted_culture(*culture); + } } set_optional(religion, entry.get_religion()); if (entry.get_ruling_party()) { @@ -748,7 +756,7 @@ void CountryInstance::_update_production(DefineManager const& define_manager) { for (auto const& [country, money_invested] : foreign_investments) { if (country->exists()) { const fixed_point_t investment_industrial_power = - money_invested * define_manager.get_country_investment_industrial_score_factor() / 100; + money_invested * define_manager.get_country_defines().get_country_investment_industrial_score_factor() / 100; if (investment_industrial_power != 0) { industrial_power += investment_industrial_power; @@ -816,7 +824,10 @@ void CountryInstance::_update_diplomacy() { // TODO - update diplomatic points and colonial power } -void CountryInstance::_update_military(DefineManager const& define_manager, UnitTypeManager const& unit_type_manager) { +void CountryInstance::_update_military( + DefineManager const& define_manager, UnitTypeManager const& unit_type_manager, + ModifierEffectCache const& modifier_effect_cache +) { regiment_count = 0; for (ArmyInstance const* army : armies) { @@ -847,8 +858,8 @@ void CountryInstance::_update_military(DefineManager const& define_manager, Unit max_supported_regiment_count += state->get_max_supported_regiments(); } - // TODO - apply country/tech modifiers to supply consumption - supply_consumption = 1; + supply_consumption = + fixed_point_t::_1() + get_modifier_effect_value_nullcheck(modifier_effect_cache.get_supply_consumption()); const size_t regular_army_size = std::min(4 * deployed_non_mobilised_regiments, max_supported_regiment_count); @@ -864,7 +875,7 @@ void CountryInstance::_update_military(DefineManager const& define_manager, Unit / fixed_point_t::parse(7 * (1 + unit_type_manager.get_regiment_type_count())); if (disarmed) { - military_power_from_land *= define_manager.get_disarmed_penalty(); + military_power_from_land *= define_manager.get_diplomacy_defines().get_disarmed_penalty(); } military_power_from_sea = 0; @@ -890,7 +901,7 @@ void CountryInstance::_update_military(DefineManager const& define_manager, Unit military_power = military_power_from_land + military_power_from_sea + military_power_from_leaders; // Mobilisation calculations - mobilisation_impact = 0; // TODO - apply ruling party's war policy + mobilisation_impact = get_modifier_effect_value_nullcheck(modifier_effect_cache.get_mobilization_impact()); mobilisation_max_regiment_count = ((fixed_point_t::_1() + mobilisation_impact) * fixed_point_t::parse(regiment_count)).to_int64_t(); @@ -923,7 +934,125 @@ bool CountryInstance::update_rule_set() { return rule_set.trim_and_resolve_conflicts(true); } -void CountryInstance::update_gamestate(DefineManager const& define_manager, UnitTypeManager const& unit_type_manager) { +void CountryInstance::update_modifier_sum(Date today, StaticModifierCache const& static_modifier_cache) { + // Update sum of national modifiers + modifier_sum.clear(); + + const ModifierSum::modifier_source_t country_source { this }; + + // Erase expired event modifiers and add non-expired ones to the sum + std::erase_if(event_modifiers, [this, today, &country_source](ModifierInstance const& modifier) -> bool { + if (today <= modifier.get_expiry_date()) { + modifier_sum.add_modifier(*modifier.get_modifier(), country_source); + return false; + } else { + return true; + } + }); + + // Add static modifiers + modifier_sum.add_modifier(static_modifier_cache.get_base_modifier(), country_source); + + switch (country_status) { + using enum country_status_t; + case COUNTRY_STATUS_GREAT_POWER: + modifier_sum.add_modifier(static_modifier_cache.get_great_power(), country_source); + break; + case COUNTRY_STATUS_SECONDARY_POWER: + modifier_sum.add_modifier(static_modifier_cache.get_secondary_power(), country_source); + break; + case COUNTRY_STATUS_CIVILISED: + modifier_sum.add_modifier(static_modifier_cache.get_civilised(), country_source); + break; + default: + modifier_sum.add_modifier(static_modifier_cache.get_uncivilised(), country_source); + } + if (is_disarmed()) { + modifier_sum.add_modifier(static_modifier_cache.get_disarming(), country_source); + } + modifier_sum.add_modifier(static_modifier_cache.get_war_exhaustion(), country_source, war_exhaustion); + modifier_sum.add_modifier(static_modifier_cache.get_infamy(), country_source, infamy); + modifier_sum.add_modifier(static_modifier_cache.get_literacy(), country_source, national_literacy); + modifier_sum.add_modifier(static_modifier_cache.get_plurality(), country_source, plurality); + // TODO - difficulty modifiers, war, peace, debt_default_to, bad_debter, generalised_debt_default, + // total_occupation, total_blockaded, in_bankrupcy + + // TODO - handle triggered modifiers + + if (ruling_party != nullptr) { + for (Issue const* issue : ruling_party->get_policies()) { + // The ruling party's issues here could be null as they're stored in an IndexedMap which has + // values for every IssueGroup regardless of whether or not they have a policy set. + modifier_sum.add_modifier_nullcheck(issue, country_source); + } + } + + for (Reform const* reform : reforms) { + // The country's reforms here could be null as they're stored in an IndexedMap which has + // values for every ReformGroup regardless of whether or not they have a reform set. + modifier_sum.add_modifier_nullcheck(reform, country_source); + } + + modifier_sum.add_modifier_nullcheck(national_value, country_source); + + modifier_sum.add_modifier_nullcheck(tech_school, country_source); + + for (Technology const& technology : *technology_unlock_levels.get_keys()) { + if (is_technology_unlocked(technology)) { + modifier_sum.add_modifier(technology, country_source); + } + } + + for (Invention const& invention : *invention_unlock_levels.get_keys()) { + if (is_invention_unlocked(invention)) { + modifier_sum.add_modifier(invention, country_source); + } + } + + if constexpr (ProvinceInstance::ADD_OWNER_CONTRIBUTION) { + // Add province base modifiers (with local province modifier effects removed) + for (ProvinceInstance const* province : controlled_provinces) { + contribute_province_modifier_sum(province->get_modifier_sum()); + } + + // This has to be done after adding all province modifiers to the country's sum, otherwise provinces + // earlier in the list wouldn't be affected by modifiers from provinces later in the list. + for (ProvinceInstance* province : owned_provinces) { + province->contribute_country_modifier_sum(modifier_sum); + } + } + + // TODO - calculate stats for each unit type (locked and unlocked) +} + +void CountryInstance::contribute_province_modifier_sum(ModifierSum const& province_modifier_sum) { + using enum ModifierEffect::target_t; + + modifier_sum.add_modifier_sum_exclude_targets(province_modifier_sum, PROVINCE); +} + +fixed_point_t CountryInstance::get_modifier_effect_value(ModifierEffect const& effect) const { + return modifier_sum.get_effect(effect); +} + +fixed_point_t CountryInstance::get_modifier_effect_value_nullcheck(ModifierEffect const* effect) const { + return modifier_sum.get_effect_nullcheck(effect); +} + +void CountryInstance::push_contributing_modifiers( + ModifierEffect const& effect, std::vector<ModifierSum::modifier_entry_t>& contributions +) const { + modifier_sum.push_contributing_modifiers(effect, contributions); +} + +std::vector<ModifierSum::modifier_entry_t> CountryInstance::get_contributing_modifiers(ModifierEffect const& effect) const { + return modifier_sum.get_contributing_modifiers(effect); +} + +void CountryInstance::update_gamestate( + DefineManager const& define_manager, UnitTypeManager const& unit_type_manager, + ModifierEffectCache const& modifier_effect_cache +) { // Order of updates might need to be changed/functions split up to account for dependencies _update_production(define_manager); _update_budget(); @@ -932,7 +1061,7 @@ void CountryInstance::update_gamestate(DefineManager const& define_manager, Unit _update_population(); _update_trade(); _update_diplomacy(); - _update_military(define_manager, unit_type_manager); + _update_military(define_manager, unit_type_manager, modifier_effect_cache); total_score = prestige + industrial_power + military_power; @@ -1012,9 +1141,11 @@ void CountryInstanceManager::update_rankings(Date today, DefineManager const& de military_power_ranking[index]->military_rank = rank; } - const size_t max_great_power_rank = define_manager.get_great_power_rank(); - const size_t max_secondary_power_rank = define_manager.get_secondary_power_rank(); - const Timespan lose_great_power_grace_days = define_manager.get_lose_great_power_grace_days(); + CountryDefines const& country_defines = define_manager.get_country_defines(); + + const size_t max_great_power_rank = country_defines.get_great_power_rank(); + const size_t max_secondary_power_rank = country_defines.get_secondary_power_rank(); + const Timespan lose_great_power_grace_days = country_defines.get_lose_great_power_grace_days(); // Demote great powers who have been below the max great power rank for longer than the demotion grace period and // remove them from the list. We don't just demote them all and clear the list as when rebuilding we'd need to look @@ -1091,16 +1222,16 @@ CountryInstance const& CountryInstanceManager::get_country_instance_from_definit bool CountryInstanceManager::generate_country_instances( CountryDefinitionManager const& country_definition_manager, - decltype(CountryInstance::unlocked_building_types)::keys_t const& building_type_keys, - decltype(CountryInstance::unlocked_technologies)::keys_t const& technology_keys, - decltype(CountryInstance::unlocked_inventions)::keys_t const& invention_keys, + decltype(CountryInstance::building_type_unlock_levels)::keys_t const& building_type_keys, + decltype(CountryInstance::technology_unlock_levels)::keys_t const& technology_keys, + decltype(CountryInstance::invention_unlock_levels)::keys_t const& invention_keys, decltype(CountryInstance::upper_house)::keys_t const& ideology_keys, decltype(CountryInstance::reforms)::keys_t const& reform_keys, decltype(CountryInstance::government_flag_overrides)::keys_t const& government_type_keys, - decltype(CountryInstance::unlocked_crimes)::keys_t const& crime_keys, + decltype(CountryInstance::crime_unlock_levels)::keys_t const& crime_keys, decltype(CountryInstance::pop_type_distribution)::keys_t const& pop_type_keys, - decltype(CountryInstance::unlocked_regiment_types)::keys_t const& unlocked_regiment_types_keys, - decltype(CountryInstance::unlocked_ship_types)::keys_t const& unlocked_ship_types_keys + decltype(CountryInstance::regiment_type_unlock_levels)::keys_t const& regiment_type_unlock_levels_keys, + decltype(CountryInstance::ship_type_unlock_levels)::keys_t const& ship_type_unlock_levels_keys ) { reserve_more(country_instances, country_definition_manager.get_country_definition_count()); @@ -1117,8 +1248,8 @@ bool CountryInstanceManager::generate_country_instances( government_type_keys, crime_keys, pop_type_keys, - unlocked_regiment_types_keys, - unlocked_ship_types_keys + regiment_type_unlock_levels_keys, + ship_type_unlock_levels_keys }); } @@ -1167,11 +1298,18 @@ bool CountryInstanceManager::apply_history_to_countries( return ret; } +void CountryInstanceManager::update_modifier_sums(Date today, StaticModifierCache const& static_modifier_cache) { + for (CountryInstance& country : country_instances.get_items()) { + country.update_modifier_sum(today, static_modifier_cache); + } +} + void CountryInstanceManager::update_gamestate( - Date today, DefineManager const& define_manager, UnitTypeManager const& unit_type_manager + Date today, DefineManager const& define_manager, UnitTypeManager const& unit_type_manager, + ModifierEffectCache const& modifier_effect_cache ) { for (CountryInstance& country : country_instances.get_items()) { - country.update_gamestate(define_manager, unit_type_manager); + country.update_gamestate(define_manager, unit_type_manager, modifier_effect_cache); } update_rankings(today, define_manager); |