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-rw-r--r--src/openvic-simulation/country/CountryInstance.cpp466
1 files changed, 399 insertions, 67 deletions
diff --git a/src/openvic-simulation/country/CountryInstance.cpp b/src/openvic-simulation/country/CountryInstance.cpp
index 3c2e7bb..4fab010 100644
--- a/src/openvic-simulation/country/CountryInstance.cpp
+++ b/src/openvic-simulation/country/CountryInstance.cpp
@@ -3,12 +3,15 @@
#include "openvic-simulation/country/CountryDefinition.hpp"
#include "openvic-simulation/history/CountryHistory.hpp"
#include "openvic-simulation/map/MapInstance.hpp"
+#include "openvic-simulation/misc/Define.hpp"
#include "openvic-simulation/politics/Ideology.hpp"
#include "openvic-simulation/research/Invention.hpp"
#include "openvic-simulation/research/Technology.hpp"
using namespace OpenVic;
+using enum CountryInstance::country_status_t;
+
static constexpr colour_t ERROR_COLOUR = colour_t::from_integer(0xFF0000);
CountryInstance::CountryInstance(
@@ -17,20 +20,30 @@ CountryInstance::CountryInstance(
decltype(inventions)::keys_t const& invention_keys,
decltype(upper_house)::keys_t const& ideology_keys,
decltype(government_flag_overrides)::keys_t const& government_type_keys,
- decltype(pop_type_distribution)::keys_t const& pop_type_keys
+ decltype(pop_type_distribution)::keys_t const& pop_type_keys,
+ decltype(unlocked_regiment_types)::keys_t const& unlocked_regiment_types_keys,
+ decltype(unlocked_ship_types)::keys_t const& unlocked_ship_types_keys
) : /* Main attributes */
country_definition { new_country_definition },
colour { ERROR_COLOUR },
capital { nullptr },
country_flags {},
- civilised { false },
releasable_vassal { true },
+ country_status { COUNTRY_STATUS_UNCIVILISED },
+ lose_great_power_date {},
+ total_score { 0 },
+ total_rank { 0 },
owned_provinces {},
controlled_provinces {},
core_provinces {},
states {},
/* Production */
+ industrial_power { 0 },
+ industrial_power_from_states {},
+ industrial_power_from_investments {},
+ industrial_rank { 0 },
+ foreign_investments {},
/* Budget */
cash_stockpile { 0 },
@@ -73,32 +86,74 @@ CountryInstance::CountryInstance(
/* Trade */
/* Diplomacy */
- total_rank { 0 },
prestige { 0 },
prestige_rank { 0 },
- industrial_power { 0 },
- industrial_rank { 0 },
- military_power { 0 },
- military_rank { 0 },
diplomatic_points { 0 },
/* Military */
+ military_power { 0 },
+ military_power_from_land { 0 },
+ military_power_from_sea { 0 },
+ military_power_from_leaders { 0 },
+ military_rank { 0 },
generals {},
admirals {},
armies {},
navies {},
regiment_count { 0 },
- mobilisation_regiment_potential { 0 },
+ max_supported_regiment_count { 0 },
+ mobilisation_potential_regiment_count { 0 },
+ mobilisation_max_regiment_count { 0 },
+ mobilisation_impact { 0 },
+ supply_consumption { 1 },
ship_count { 0 },
total_consumed_ship_supply { 0 },
max_ship_supply { 0 },
leadership_points { 0 },
- war_exhaustion { 0 } {}
+ war_exhaustion { 0 },
+ mobilised { false },
+ disarmed { false },
+ unlocked_regiment_types { &unlocked_regiment_types_keys },
+ allowed_regiment_cultures { RegimentType::allowed_cultures_t::NO_CULTURES },
+ unlocked_ship_types { &unlocked_ship_types_keys } {
+
+ for (RegimentType const& regiment_type : *unlocked_regiment_types.get_keys()) {
+ if (regiment_type.is_active()) {
+ unlock_unit_type(regiment_type);
+ }
+ }
+
+ for (ShipType const& ship_type : *unlocked_ship_types.get_keys()) {
+ if (ship_type.is_active()) {
+ unlock_unit_type(ship_type);
+ }
+ }
+}
std::string_view CountryInstance::get_identifier() const {
return country_definition->get_identifier();
}
+bool CountryInstance::exists() const {
+ return !owned_provinces.empty();
+}
+
+bool CountryInstance::is_civilised() const {
+ return country_status <= COUNTRY_STATUS_CIVILISED;
+}
+
+bool CountryInstance::can_colonise() const {
+ return country_status <= COUNTRY_STATUS_SECONDARY_POWER;
+}
+
+bool CountryInstance::is_great_power() const {
+ return country_status == COUNTRY_STATUS_GREAT_POWER;
+}
+
+bool CountryInstance::is_secondary_power() const {
+ return country_status == COUNTRY_STATUS_SECONDARY_POWER;
+}
+
bool CountryInstance::set_country_flag(std::string_view flag, bool warn) {
if (flag.empty()) {
Logger::error("Attempted to set empty country flag for country ", get_identifier());
@@ -245,12 +300,55 @@ template void CountryInstance::add_leader(LeaderBranched<UnitType::branch_t::NAV
template bool CountryInstance::remove_leader(LeaderBranched<UnitType::branch_t::LAND> const*);
template bool CountryInstance::remove_leader(LeaderBranched<UnitType::branch_t::NAVAL> const*);
-bool CountryInstance::apply_history_to_country(CountryHistoryEntry const* entry, MapInstance& map_instance) {
- if (entry == nullptr) {
- Logger::error("Trying to apply null country history to ", get_identifier());
- return false;
+template<UnitType::branch_t Branch>
+void CountryInstance::unlock_unit_type(UnitTypeBranched<Branch> const& unit_type) {
+ IndexedMap<UnitTypeBranched<Branch>, bool>& unlocked_unit_types = get_unlocked_unit_types<Branch>();
+
+ decltype(unlocked_regiment_types)::value_ref_t unlock_value = unlocked_unit_types[unit_type];
+
+ if (unlock_value) {
+ Logger::warning(
+ "Attempted to unlock already-unlocked unit type \"", unit_type.get_identifier(),
+ "\" for country ", get_identifier()
+ );
+ return;
}
+ unlock_value = true;
+
+ if constexpr (Branch == UnitType::branch_t::LAND) {
+ allowed_regiment_cultures = RegimentType::allowed_cultures_get_most_permissive(
+ allowed_regiment_cultures, unit_type.get_allowed_cultures()
+ );
+ }
+}
+
+template void CountryInstance::unlock_unit_type(UnitTypeBranched<UnitType::branch_t::LAND> const&);
+template void CountryInstance::unlock_unit_type(UnitTypeBranched<UnitType::branch_t::NAVAL> const&);
+
+bool CountryInstance::is_primary_culture(Culture const& culture) const {
+ return &culture == primary_culture;
+}
+
+bool CountryInstance::is_accepted_culture(Culture const& culture) const {
+ return accepted_cultures.contains(&culture);
+}
+
+bool CountryInstance::is_primary_or_accepted_culture(Culture const& culture) const {
+ return is_primary_culture(culture) || is_accepted_culture(culture);
+}
+
+void CountryInstance::apply_foreign_investments(
+ fixed_point_map_t<CountryDefinition const*> const& investments, CountryInstanceManager const& country_instance_manager
+) {
+ for (auto const& [country, money_invested] : investments) {
+ foreign_investments[&country_instance_manager.get_country_instance_from_definition(*country)] = money_invested;
+ }
+}
+
+bool CountryInstance::apply_history_to_country(
+ CountryHistoryEntry const& entry, MapInstance& map_instance, CountryInstanceManager const& country_instance_manager
+) {
constexpr auto set_optional = []<typename T>(T& target, std::optional<T> const& source) {
if (source) {
target = *source;
@@ -259,60 +357,94 @@ bool CountryInstance::apply_history_to_country(CountryHistoryEntry const* entry,
bool ret = true;
- set_optional(primary_culture, entry->get_primary_culture());
- for (Culture const* culture : entry->get_accepted_cultures()) {
+ set_optional(primary_culture, entry.get_primary_culture());
+ for (Culture const* culture : entry.get_accepted_cultures()) {
ret &= add_accepted_culture(*culture);
}
- set_optional(religion, entry->get_religion());
- set_optional(ruling_party, entry->get_ruling_party());
- set_optional(last_election, entry->get_last_election());
- ret &= upper_house.copy(entry->get_upper_house());
- if (entry->get_capital()) {
- capital = &map_instance.get_province_instance_from_definition(**entry->get_capital());
- }
- set_optional(government_type, entry->get_government_type());
- set_optional(plurality, entry->get_plurality());
- set_optional(national_value, entry->get_national_value());
- set_optional(civilised, entry->is_civilised());
- set_optional(prestige, entry->get_prestige());
- for (Reform const* reform : entry->get_reforms()) {
+ set_optional(religion, entry.get_religion());
+ set_optional(ruling_party, entry.get_ruling_party());
+ set_optional(last_election, entry.get_last_election());
+ ret &= upper_house.copy(entry.get_upper_house());
+ if (entry.get_capital()) {
+ capital = &map_instance.get_province_instance_from_definition(**entry.get_capital());
+ }
+ set_optional(government_type, entry.get_government_type());
+ set_optional(plurality, entry.get_plurality());
+ set_optional(national_value, entry.get_national_value());
+ if (entry.is_civilised()) {
+ country_status = *entry.is_civilised() ? COUNTRY_STATUS_CIVILISED : COUNTRY_STATUS_UNCIVILISED;
+ }
+ set_optional(prestige, entry.get_prestige());
+ for (Reform const* reform : entry.get_reforms()) {
ret &= add_reform(reform);
}
- set_optional(tech_school, entry->get_tech_school());
+ set_optional(tech_school, entry.get_tech_school());
constexpr auto set_bool_map_to_indexed_map =
[]<typename T>(IndexedMap<T, bool>& target, ordered_map<T const*, bool> source) {
for (auto const& [key, value] : source) {
target[*key] = value;
}
};
- set_bool_map_to_indexed_map(technologies, entry->get_technologies());
- set_bool_map_to_indexed_map(inventions, entry->get_inventions());
- // entry->get_foreign_investment();
+ set_bool_map_to_indexed_map(technologies, entry.get_technologies());
+ set_bool_map_to_indexed_map(inventions, entry.get_inventions());
+ apply_foreign_investments(entry.get_foreign_investment(), country_instance_manager);
// These need to be applied to pops
- // entry->get_consciousness();
- // entry->get_nonstate_consciousness();
- // entry->get_literacy();
- // entry->get_nonstate_culture_literacy();
-
- set_optional(releasable_vassal, entry->is_releasable_vassal());
- // entry->get_colonial_points();
- for (std::string const& flag : entry->get_country_flags()) {
+ // entry.get_consciousness();
+ // entry.get_nonstate_consciousness();
+ // entry.get_literacy();
+ // entry.get_nonstate_culture_literacy();
+
+ set_optional(releasable_vassal, entry.is_releasable_vassal());
+ // entry.get_colonial_points();
+ for (std::string const& flag : entry.get_country_flags()) {
ret &= set_country_flag(flag, true);
}
- for (std::string const& flag : entry->get_global_flags()) {
+ for (std::string const& flag : entry.get_global_flags()) {
// TODO - set global flag
}
- government_flag_overrides.write_non_empty_values(entry->get_government_flag_overrides());
- for (Decision const* decision : entry->get_decisions()) {
+ government_flag_overrides.write_non_empty_values(entry.get_government_flag_overrides());
+ for (Decision const* decision : entry.get_decisions()) {
// TODO - take decision
}
return ret;
}
-void CountryInstance::_update_production() {
+void CountryInstance::_update_production(DefineManager const& define_manager) {
+ // Calculate industrial power from states and foreign investments
+ industrial_power = 0;
+ industrial_power_from_states.clear();
+ industrial_power_from_investments.clear();
+
+ for (State const* state : states) {
+ const fixed_point_t state_industrial_power = state->get_industrial_power();
+ if (state_industrial_power != 0) {
+ industrial_power += state_industrial_power;
+ industrial_power_from_states.emplace_back(state, state_industrial_power);
+ }
+ }
+
+ for (auto const& [country, money_invested] : foreign_investments) {
+ if (country->exists()) {
+ const fixed_point_t investment_industrial_power =
+ money_invested * define_manager.get_country_investment_industrial_score_factor() / 100;
+ if (investment_industrial_power != 0) {
+ industrial_power += investment_industrial_power;
+ industrial_power_from_investments.emplace_back(country, investment_industrial_power);
+ }
+ }
+ }
+
+ std::sort(
+ industrial_power_from_states.begin(), industrial_power_from_states.end(),
+ [](auto const& a, auto const& b) -> bool { return a.second > b.second; }
+ );
+ std::sort(
+ industrial_power_from_investments.begin(), industrial_power_from_investments.end(),
+ [](auto const& a, auto const& b) -> bool { return a.second > b.second; }
+ );
}
void CountryInstance::_update_budget() {
@@ -334,7 +466,7 @@ void CountryInstance::_update_population() {
national_militancy = 0;
pop_type_distribution.clear();
- for (auto const& state : states) {
+ for (State const* state : states) {
total_population += state->get_total_population();
// TODO - change casting if Pop::pop_size_t changes type
@@ -360,11 +492,11 @@ void CountryInstance::_update_trade() {
}
void CountryInstance::_update_diplomacy() {
- // TODO - update prestige, industrial_power, military_power (ranks will be updated after all countries have calculated their scores)
+ // TODO - add prestige from modifiers
// TODO - update diplomatic points and colonial power
}
-void CountryInstance::_update_military() {
+void CountryInstance::_update_military(DefineManager const& define_manager, UnitTypeManager const& unit_type_manager) {
regiment_count = 0;
for (ArmyInstance const* army : armies) {
@@ -379,10 +511,91 @@ void CountryInstance::_update_military() {
total_consumed_ship_supply += navy->get_total_consumed_supply();
}
- // TODO - update mobilisation_regiment_potential, max_ship_supply, leadership_points, war_exhaustion
+ // Calculate military power from land, sea, and leaders
+
+ size_t deployed_non_mobilised_regiments = 0;
+ for (ArmyInstance const* army : armies) {
+ for (RegimentInstance const* regiment : army->get_units()) {
+ if (!regiment->is_mobilised()) {
+ deployed_non_mobilised_regiments++;
+ }
+ }
+ }
+
+ max_supported_regiment_count = 0;
+ for (State const* state : states) {
+ max_supported_regiment_count += state->get_max_supported_regiments();
+ }
+
+ // TODO - apply country/tech modifiers to supply consumption
+ supply_consumption = 1;
+
+ const size_t regular_army_size = std::min(4 * deployed_non_mobilised_regiments, max_supported_regiment_count);
+
+ fixed_point_t sum_of_regiment_type_stats = 0;
+ for (RegimentType const& regiment_type : unit_type_manager.get_regiment_types()) {
+ // TODO - apply country/tech modifiers to regiment stats
+ sum_of_regiment_type_stats += (
+ regiment_type.get_attack() + regiment_type.get_defence() /*+ land_attack_modifier + land_defense_modifier*/
+ ) * regiment_type.get_discipline();
+ }
+
+ military_power_from_land = supply_consumption * fixed_point_t::parse(regular_army_size) * sum_of_regiment_type_stats
+ / fixed_point_t::parse(7 * (1 + unit_type_manager.get_regiment_type_count()));
+
+ if (disarmed) {
+ military_power_from_land *= define_manager.get_disarmed_penalty();
+ }
+
+ military_power_from_sea = 0;
+ for (NavyInstance const* navy : navies) {
+ for (ShipInstance const* ship : navy->get_units()) {
+ ShipType const& ship_type = ship->get_unit_type();
+
+ if (ship_type.is_capital()) {
+
+ // TODO - include gun power and hull modifiers + naval attack and defense modifiers
+
+ military_power_from_sea += (ship_type.get_gun_power() /*+ naval_attack_modifier*/)
+ * (ship_type.get_hull() /* + naval_defense_modifier*/);
+ }
+ }
+ }
+ military_power_from_sea /= 250;
+
+ military_power_from_leaders = fixed_point_t::parse(
+ std::min(generals.size() + admirals.size(), deployed_non_mobilised_regiments)
+ );
+
+ military_power = military_power_from_land + military_power_from_sea + military_power_from_leaders;
+
+ // Mobilisation calculations
+ mobilisation_impact = 0; // TODO - apply ruling party's war policy
+
+ mobilisation_max_regiment_count =
+ ((fixed_point_t::_1() + mobilisation_impact) * fixed_point_t::parse(regiment_count)).to_int64_t();
+
+ mobilisation_potential_regiment_count = 0; // TODO - calculate max regiments from poor citizens
+ if (mobilisation_potential_regiment_count > mobilisation_max_regiment_count) {
+ mobilisation_potential_regiment_count = mobilisation_max_regiment_count;
+ }
+
+ // TODO - update max_ship_supply, leadership_points, war_exhaustion
}
-void CountryInstance::update_gamestate() {
+void CountryInstance::update_gamestate(DefineManager const& define_manager, UnitTypeManager const& unit_type_manager) {
+ // Order of updates might need to be changed/functions split up to account for dependencies
+ _update_production(define_manager);
+ _update_budget();
+ _update_technology();
+ _update_politics();
+ _update_population();
+ _update_trade();
+ _update_diplomacy();
+ _update_military(define_manager, unit_type_manager);
+
+ total_score = prestige + industrial_power + military_power;
+
if (country_definition != nullptr) {
const CountryDefinition::government_colour_map_t::const_iterator it =
country_definition->get_alternative_colours().find(government_type);
@@ -405,22 +618,129 @@ void CountryInstance::update_gamestate() {
} else {
flag_government_type = nullptr;
}
-
- // Order of updates might need to be changed/functions split up to account for dependencies
- _update_production();
- _update_budget();
- _update_technology();
- _update_politics();
- _update_population();
- _update_trade();
- _update_diplomacy();
- _update_military();
}
void CountryInstance::tick() {
}
+void CountryInstanceManager::update_rankings(Date today, DefineManager const& define_manager) {
+ total_ranking.clear();
+
+ for (CountryInstance& country : country_instances.get_items()) {
+ if (country.exists()) {
+ total_ranking.push_back(&country);
+ }
+ }
+
+ prestige_ranking = total_ranking;
+ industrial_power_ranking = total_ranking;
+ military_power_ranking = total_ranking;
+
+ std::sort(
+ total_ranking.begin(), total_ranking.end(),
+ [](CountryInstance const* a, CountryInstance const* b) -> bool {
+ const bool a_civilised = a->is_civilised();
+ const bool b_civilised = b->is_civilised();
+ return a_civilised != b_civilised ? a_civilised : a->get_total_score() > b->get_total_score();
+ }
+ );
+ std::sort(
+ prestige_ranking.begin(), prestige_ranking.end(),
+ [](CountryInstance const* a, CountryInstance const* b) -> bool {
+ return a->get_prestige() > b->get_prestige();
+ }
+ );
+ std::sort(
+ industrial_power_ranking.begin(), industrial_power_ranking.end(),
+ [](CountryInstance const* a, CountryInstance const* b) -> bool {
+ return a->get_industrial_power() > b->get_industrial_power();
+ }
+ );
+ std::sort(
+ military_power_ranking.begin(), military_power_ranking.end(),
+ [](CountryInstance const* a, CountryInstance const* b) -> bool {
+ return a->get_military_power() > b->get_military_power();
+ }
+ );
+
+ for (size_t index = 0; index < total_ranking.size(); ++index) {
+ const size_t rank = index + 1;
+ total_ranking[index]->total_rank = rank;
+ prestige_ranking[index]->prestige_rank = rank;
+ industrial_power_ranking[index]->industrial_rank = rank;
+ military_power_ranking[index]->military_rank = rank;
+ }
+
+ const size_t max_great_power_rank = define_manager.get_great_power_rank();
+ const size_t max_secondary_power_rank = define_manager.get_secondary_power_rank();
+ const Timespan lose_great_power_grace_days = define_manager.get_lose_great_power_grace_days();
+
+ // Demote great powers who have been below the max great power rank for longer than the demotion grace period and
+ // remove them from the list. We don't just demote them all and clear the list as when rebuilding we'd need to look
+ // ahead for countries below the max great power rank but still within the demotion grace period.
+ for (CountryInstance* great_power : great_powers) {
+ if (great_power->get_total_rank() > max_great_power_rank && great_power->get_lose_great_power_date() < today) {
+ great_power->country_status = COUNTRY_STATUS_CIVILISED;
+ }
+ }
+ std::erase_if(great_powers, [](CountryInstance const* country) -> bool {
+ return country->get_country_status() != COUNTRY_STATUS_GREAT_POWER;
+ });
+
+ // Demote all secondary powers and clear the list. We will rebuilt the whole list from scratch, so there's no need to
+ // keep countries which are still above the max secondary power rank (they might become great powers instead anyway).
+ for (CountryInstance* secondary_power : secondary_powers) {
+ secondary_power->country_status = COUNTRY_STATUS_CIVILISED;
+ }
+ secondary_powers.clear();
+
+ // Calculate the maximum number of countries eligible for great or secondary power status. This accounts for the
+ // possibility of the max secondary power rank being higher than the max great power rank or both being zero, just
+ // in case someone wants to experiment with only having secondary powers when some great power slots are filled by
+ // countries in the demotion grace period, or having no great or secondary powers at all.
+ const size_t max_power_index = std::clamp(max_secondary_power_rank, max_great_power_rank, total_ranking.size());
+
+ for (size_t index = 0; index < max_power_index; index++) {
+ CountryInstance* country = total_ranking[index];
+
+ if (!country->is_civilised()) {
+ // All further countries are civilised and so ineligible for great or secondary power status.
+ break;
+ }
+
+ if (country->is_great_power()) {
+ // The country already has great power status and is in the great powers list.
+ continue;
+ }
+
+ if (great_powers.size() < max_great_power_rank && country->get_total_rank() <= max_great_power_rank) {
+ // The country is eligible for great power status and there are still slots available,
+ // so it is promoted and added to the list.
+ country->country_status = COUNTRY_STATUS_GREAT_POWER;
+ great_powers.push_back(country);
+ } else if (country->get_total_rank() <= max_secondary_power_rank) {
+ // The country is eligible for secondary power status and so is promoted and added to the list.
+ country->country_status = COUNTRY_STATUS_SECONDARY_POWER;
+ secondary_powers.push_back(country);
+ }
+ }
+
+ // Sort the great powers list by total rank, as pre-existing great powers may have changed rank order and new great
+ // powers will have beeen added to the end of the list regardless of rank.
+ std::sort(great_powers.begin(), great_powers.end(), [](CountryInstance const* a, CountryInstance const* b) -> bool {
+ return a->get_total_rank() < b->get_total_rank();
+ });
+
+ // Update the lose great power date for all great powers which are above the max great power rank.
+ const Date new_lose_great_power_date = today + lose_great_power_grace_days;
+ for (CountryInstance* great_power : great_powers) {
+ if (great_power->get_total_rank() <= max_great_power_rank) {
+ great_power->lose_great_power_date = new_lose_great_power_date;
+ }
+ }
+}
+
CountryInstance& CountryInstanceManager::get_country_instance_from_definition(CountryDefinition const& country) {
return country_instances.get_items()[country.get_index()];
}
@@ -435,13 +755,16 @@ bool CountryInstanceManager::generate_country_instances(
decltype(CountryInstance::inventions)::keys_t const& invention_keys,
decltype(CountryInstance::upper_house)::keys_t const& ideology_keys,
decltype(CountryInstance::government_flag_overrides)::keys_t const& government_type_keys,
- decltype(CountryInstance::pop_type_distribution)::keys_t const& pop_type_keys
+ decltype(CountryInstance::pop_type_distribution)::keys_t const& pop_type_keys,
+ decltype(CountryInstance::unlocked_regiment_types)::keys_t const& unlocked_regiment_types_keys,
+ decltype(CountryInstance::unlocked_ship_types)::keys_t const& unlocked_ship_types_keys
) {
reserve_more(country_instances, country_definition_manager.get_country_definition_count());
for (CountryDefinition const& country_definition : country_definition_manager.get_country_definitions()) {
country_instances.add_item({
- &country_definition, technology_keys, invention_keys, ideology_keys, government_type_keys, pop_type_keys
+ &country_definition, technology_keys, invention_keys, ideology_keys, government_type_keys, pop_type_keys,
+ unlocked_regiment_types_keys, unlocked_ship_types_keys
});
}
@@ -462,11 +785,16 @@ bool CountryInstanceManager::apply_history_to_countries(
if (history_map != nullptr) {
CountryHistoryEntry const* oob_history_entry = nullptr;
- for (CountryHistoryEntry const* entry : history_map->get_entries_up_to(date)) {
- ret &= country_instance.apply_history_to_country(entry, map_instance);
+ for (auto const& [entry_date, entry] : history_map->get_entries()) {
+ if (entry_date <= date) {
+ ret &= country_instance.apply_history_to_country(*entry, map_instance, *this);
- if (entry->get_inital_oob()) {
- oob_history_entry = entry;
+ if (entry->get_inital_oob()) {
+ oob_history_entry = entry.get();
+ }
+ } else {
+ // All foreign investments are applied regardless of the bookmark's date
+ country_instance.apply_foreign_investments(entry->get_foreign_investment(), *this);
}
}
@@ -485,10 +813,14 @@ bool CountryInstanceManager::apply_history_to_countries(
return ret;
}
-void CountryInstanceManager::update_gamestate() {
+void CountryInstanceManager::update_gamestate(
+ Date today, DefineManager const& define_manager, UnitTypeManager const& unit_type_manager
+) {
for (CountryInstance& country : country_instances.get_items()) {
- country.update_gamestate();
+ country.update_gamestate(define_manager, unit_type_manager);
}
+
+ update_rankings(today, define_manager);
}
void CountryInstanceManager::tick() {