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-rw-r--r--src/openvic-simulation/economy/BuildingType.cpp114
1 files changed, 114 insertions, 0 deletions
diff --git a/src/openvic-simulation/economy/BuildingType.cpp b/src/openvic-simulation/economy/BuildingType.cpp
new file mode 100644
index 0000000..b80999a
--- /dev/null
+++ b/src/openvic-simulation/economy/BuildingType.cpp
@@ -0,0 +1,114 @@
+#include "BuildingType.hpp"
+
+using namespace OpenVic;
+using namespace OpenVic::NodeTools;
+
+BuildingType::BuildingType(
+ std::string_view identifier, ARGS
+) : HasIdentifier { identifier }, type { type }, modifier { std::move(modifier) }, on_completion { on_completion },
+ completion_size { completion_size }, max_level { max_level }, goods_cost { std::move(goods_cost) }, cost { cost },
+ build_time { build_time }, visibility { visibility }, on_map { on_map }, default_enabled { default_enabled },
+ production_type { production_type }, pop_build_factory { pop_build_factory }, strategic_factory { strategic_factory },
+ advanced_factory { advanced_factory }, fort_level { fort_level }, naval_capacity { naval_capacity },
+ colonial_points { std::move(colonial_points) }, in_province { in_province }, one_per_state { one_per_state },
+ colonial_range { colonial_range }, infrastructure { infrastructure }, spawn_railway_track { spawn_railway_track },
+ sail { sail }, steam { steam }, capital { capital }, port { port } {}
+
+BuildingManager::BuildingManager() : building_types { "building types" } {}
+
+bool BuildingManager::add_building_type(std::string_view identifier, ARGS) {
+ if (identifier.empty()) {
+ Logger::error("Invalid building identifier - empty!");
+ return false;
+ }
+
+ return building_types.add_item({
+ identifier, type, std::move(modifier), on_completion, completion_size, max_level, std::move(goods_cost),
+ cost, build_time, visibility, on_map, default_enabled, production_type, pop_build_factory, strategic_factory,
+ advanced_factory, fort_level, naval_capacity, std::move(colonial_points), in_province, one_per_state,
+ colonial_range, infrastructure, spawn_railway_track, sail, steam, capital, port
+ });
+}
+
+bool BuildingManager::load_buildings_file(
+ GoodManager const& good_manager, ProductionTypeManager const& production_type_manager, ModifierManager& modifier_manager,
+ ast::NodeCPtr root
+) {
+ const bool ret = expect_dictionary_reserve_length(
+ building_types,
+ [this, &good_manager, &production_type_manager, &modifier_manager](std::string_view key, ast::NodeCPtr value) -> bool {
+ std::string_view type;
+ ProductionType const* production_type = nullptr;
+ std::string_view on_completion;
+ fixed_point_t completion_size = 0, cost = 0, infrastructure = 0, colonial_range = 0;
+ BuildingType::level_t max_level = 0, fort_level = 0;
+ Good::good_map_t goods_cost;
+ Timespan build_time;
+ bool visibility = false, on_map = false, default_enabled = false, pop_build_factory = false;
+ bool strategic_factory = false, advanced_factory = false;
+ bool in_province = false, one_per_state = false, spawn_railway_track = false, sail = false, steam = false;
+ bool capital = false, port = false;
+ uint64_t naval_capacity = 0;
+ std::vector<fixed_point_t> colonial_points;
+ ModifierValue modifier;
+
+ bool ret = modifier_manager.expect_modifier_value_and_keys(move_variable_callback(modifier),
+ "type", ONE_EXACTLY, expect_identifier(assign_variable_callback(type)),
+ "on_completion", ZERO_OR_ONE, expect_identifier(assign_variable_callback(on_completion)),
+ "completion_size", ZERO_OR_ONE, expect_fixed_point(assign_variable_callback(completion_size)),
+ "max_level", ONE_EXACTLY, expect_uint(assign_variable_callback(max_level)),
+ "goods_cost", ONE_EXACTLY, good_manager.expect_good_decimal_map(move_variable_callback(goods_cost)),
+ "cost", ZERO_OR_MORE, expect_fixed_point(assign_variable_callback(cost)),
+ "time", ONE_EXACTLY, expect_days(assign_variable_callback(build_time)),
+ "visibility", ONE_EXACTLY, expect_bool(assign_variable_callback(visibility)),
+ "onmap", ONE_EXACTLY, expect_bool(assign_variable_callback(on_map)),
+ "default_enabled", ZERO_OR_ONE, expect_bool(assign_variable_callback(default_enabled)),
+ "production_type", ZERO_OR_ONE, production_type_manager.expect_production_type_identifier(
+ assign_variable_callback_pointer(production_type)),
+ "pop_build_factory", ZERO_OR_ONE, expect_bool(assign_variable_callback(pop_build_factory)),
+ "strategic_factory", ZERO_OR_ONE, expect_bool(assign_variable_callback(strategic_factory)),
+ "advanced_factory", ZERO_OR_ONE, expect_bool(assign_variable_callback(advanced_factory)),
+ "fort_level", ZERO_OR_ONE, expect_uint(assign_variable_callback(fort_level)),
+ "naval_capacity", ZERO_OR_ONE, expect_uint(assign_variable_callback(naval_capacity)),
+ "colonial_points", ZERO_OR_ONE, expect_list(expect_fixed_point(
+ [&colonial_points](fixed_point_t points) -> bool {
+ colonial_points.push_back(points);
+ return true;
+ }
+ )),
+ "province", ZERO_OR_ONE, expect_bool(assign_variable_callback(in_province)),
+ "one_per_state", ZERO_OR_ONE, expect_bool(assign_variable_callback(one_per_state)),
+ "colonial_range", ZERO_OR_ONE, expect_fixed_point(assign_variable_callback(colonial_range)),
+ "infrastructure", ZERO_OR_ONE, expect_fixed_point(assign_variable_callback(infrastructure)),
+ "spawn_railway_track", ZERO_OR_ONE, expect_bool(assign_variable_callback(spawn_railway_track)),
+ "sail", ZERO_OR_ONE, expect_bool(assign_variable_callback(sail)),
+ "steam", ZERO_OR_ONE, expect_bool(assign_variable_callback(steam)),
+ "capital", ZERO_OR_ONE, expect_bool(assign_variable_callback(capital)),
+ "port", ZERO_OR_ONE, expect_bool(assign_variable_callback(port))
+ )(value);
+
+ ret &= add_building_type(
+ key, type, std::move(modifier), on_completion, completion_size, max_level, std::move(goods_cost), cost,
+ build_time, visibility, on_map, default_enabled, production_type, pop_build_factory, strategic_factory,
+ advanced_factory, fort_level, naval_capacity, std::move(colonial_points), in_province, one_per_state,
+ colonial_range, infrastructure, spawn_railway_track, sail, steam, capital, port
+ );
+
+ return ret;
+ }
+ )(root);
+ lock_building_types();
+
+ for (BuildingType const& building_type : building_types.get_items()) {
+ std::string max_modifier_prefix = "max_";
+ std::string min_modifier_prefix = "min_build_";
+ modifier_manager.add_modifier_effect(
+ max_modifier_prefix.append(building_type.get_identifier()), true, ModifierEffect::format_t::INT
+ );
+ modifier_manager.add_modifier_effect(
+ min_modifier_prefix.append(building_type.get_identifier()), false, ModifierEffect::format_t::INT
+ );
+ }
+
+ return ret;
+}