diff options
Diffstat (limited to 'src/openvic-simulation/economy/BuildingType.hpp')
-rw-r--r-- | src/openvic-simulation/economy/BuildingType.hpp | 89 |
1 files changed, 89 insertions, 0 deletions
diff --git a/src/openvic-simulation/economy/BuildingType.hpp b/src/openvic-simulation/economy/BuildingType.hpp new file mode 100644 index 0000000..a49c461 --- /dev/null +++ b/src/openvic-simulation/economy/BuildingType.hpp @@ -0,0 +1,89 @@ +#pragma once + +#include "openvic-simulation/misc/Modifier.hpp" +#include "openvic-simulation/economy/Good.hpp" +#include "openvic-simulation/economy/ProductionType.hpp" +#include "openvic-simulation/types/Date.hpp" +#include "openvic-simulation/types/IdentifierRegistry.hpp" +#include "openvic-simulation/types/fixed_point/FixedPoint.hpp" + +#define ARGS \ + std::string_view type, ModifierValue&& modifier, std::string_view on_completion, fixed_point_t completion_size, \ + level_t max_level, Good::good_map_t&& goods_cost, fixed_point_t cost, Timespan build_time, bool visibility, bool on_map, \ + bool default_enabled, ProductionType const* production_type, bool pop_build_factory, bool strategic_factory, \ + bool advanced_factory, level_t fort_level, uint64_t naval_capacity, std::vector<fixed_point_t>&& colonial_points, \ + bool in_province, bool one_per_state, fixed_point_t colonial_range, fixed_point_t infrastructure, \ + bool spawn_railway_track, bool sail, bool steam, bool capital, bool port + +namespace OpenVic { + + struct BuildingManager; + + /* REQUIREMENTS: + * MAP-11, MAP-72, MAP-73 + * MAP-12, MAP-75, MAP-76 + * MAP-13, MAP-78, MAP-79 + */ + struct BuildingType : HasIdentifier { + friend struct BuildingManager; + + using level_t = int16_t; + + private: + std::string PROPERTY(type); + ModifierValue PROPERTY(modifier); + std::string PROPERTY(on_completion); // probably sound played on completion + fixed_point_t PROPERTY(completion_size); + level_t PROPERTY(max_level); + Good::good_map_t PROPERTY(goods_cost); + fixed_point_t PROPERTY(cost); + Timespan PROPERTY(build_time); // time + bool PROPERTY(visibility); + bool PROPERTY(on_map); // onmap + + bool PROPERTY(default_enabled); + ProductionType const* PROPERTY(production_type); + bool PROPERTY(pop_build_factory); + bool PROPERTY(strategic_factory); + bool PROPERTY(advanced_factory); + + level_t PROPERTY(fort_level); // probably the step-per-level + + uint64_t PROPERTY(naval_capacity); + std::vector<fixed_point_t> PROPERTY(colonial_points); + bool PROPERTY(in_province); // province + bool PROPERTY(one_per_state); + fixed_point_t PROPERTY(colonial_range); + + fixed_point_t PROPERTY(infrastructure); + bool PROPERTY(spawn_railway_track); + + bool PROPERTY(sail); // only in clipper shipyard + bool PROPERTY(steam); // only in steamer shipyard + bool PROPERTY(capital); // only in naval base + bool PROPERTY(port); // only in naval base + + BuildingType(std::string_view identifier, ARGS); + + public: + BuildingType(BuildingType&&) = default; + }; + + struct BuildingManager { + using level_t = BuildingType::level_t; // this is getting ridiculous + + private: + IdentifierRegistry<BuildingType> building_types; + + public: + BuildingManager(); + + bool add_building_type(std::string_view identifier, ARGS); + IDENTIFIER_REGISTRY_ACCESSORS(building_type) + + bool load_buildings_file( + GoodManager const& good_manager, ProductionTypeManager const& production_type_manager, + ModifierManager& modifier_manager, ast::NodeCPtr root + ); + }; +} |