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path: root/src/openvic-simulation/map/TerrainType.cpp
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Diffstat (limited to 'src/openvic-simulation/map/TerrainType.cpp')
-rw-r--r--src/openvic-simulation/map/TerrainType.cpp41
1 files changed, 40 insertions, 1 deletions
diff --git a/src/openvic-simulation/map/TerrainType.cpp b/src/openvic-simulation/map/TerrainType.cpp
index b4cc430..011a3c3 100644
--- a/src/openvic-simulation/map/TerrainType.cpp
+++ b/src/openvic-simulation/map/TerrainType.cpp
@@ -1,5 +1,8 @@
#include "TerrainType.hpp"
+#include <string_view>
+
+#include "openvic-simulation/modifier/ModifierManager.hpp"
#include "openvic-simulation/types/Colour.hpp"
using namespace OpenVic;
@@ -16,6 +19,38 @@ TerrainTypeMapping::TerrainTypeMapping(
) : HasIdentifier { new_identifier }, type { new_type }, terrain_indices { std::move(new_terrain_indicies) },
priority { new_priority }, has_texture { new_has_texture } {}
+bool TerrainTypeManager::generate_modifiers(ModifierManager& modifier_manager) const {
+ using enum ModifierEffect::format_t;
+ IndexedMap<TerrainType, ModifierEffectCache::unit_terrain_effects_t>& unit_terrain_effects =
+ modifier_manager.modifier_effect_cache.unit_terrain_effects;
+
+ unit_terrain_effects.set_keys(&get_terrain_types());
+
+ constexpr bool has_no_effect = true;
+ bool ret = true;
+ for (TerrainType const& terrain_type : get_terrain_types()) {
+ const std::string_view identifier = terrain_type.get_identifier();
+ ModifierEffectCache::unit_terrain_effects_t& this_unit_terrain_effects = unit_terrain_effects[terrain_type];
+ ret &= modifier_manager.register_unit_terrain_modifier_effect(
+ this_unit_terrain_effects.attack, ModifierManager::get_flat_identifier("attack", identifier), true,
+ PROPORTION_DECIMAL, "UA_ATTACK", has_no_effect
+ );
+ ret &= modifier_manager.register_unit_terrain_modifier_effect(
+ this_unit_terrain_effects.defence, ModifierManager::get_flat_identifier("defence", identifier), true,
+ PROPORTION_DECIMAL, "UA_DEFENCE", has_no_effect
+ );
+ ret &= modifier_manager.register_unit_terrain_modifier_effect(
+ this_unit_terrain_effects.attrition, ModifierManager::get_flat_identifier("attrition", identifier), false,
+ RAW_DECIMAL, "UA_ATTRITION", has_no_effect
+ );
+ ret &= modifier_manager.register_unit_terrain_modifier_effect(
+ this_unit_terrain_effects.movement, ModifierManager::get_flat_identifier("movement", identifier), true,
+ PROPORTION_DECIMAL, "UA_MOVEMENT"
+ );
+ }
+ return ret;
+}
+
bool TerrainTypeManager::add_terrain_type(
std::string_view identifier, colour_t colour, ModifierValue&& values, bool is_water
) {
@@ -74,11 +109,15 @@ node_callback_t TerrainTypeManager::_load_terrain_type_categories(ModifierManage
ModifierValue values;
colour_t colour = colour_t::null();
bool is_water = false;
- bool ret = modifier_manager.expect_modifier_value_and_keys(move_variable_callback(values),
+
+ bool ret = NodeTools::expect_dictionary_keys_and_default(
+ modifier_manager.expect_terrain_modifier(values),
"color", ONE_EXACTLY, expect_colour(assign_variable_callback(colour)),
"is_water", ZERO_OR_ONE, expect_bool(assign_variable_callback(is_water))
)(type_node);
+
ret &= add_terrain_type(type_key, colour, std::move(values), is_water);
+
return ret;
}
)(root);