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-rw-r--r--src/openvic-simulation/research/Invention.cpp25
1 files changed, 16 insertions, 9 deletions
diff --git a/src/openvic-simulation/research/Invention.cpp b/src/openvic-simulation/research/Invention.cpp
index 299cefb..4351337 100644
--- a/src/openvic-simulation/research/Invention.cpp
+++ b/src/openvic-simulation/research/Invention.cpp
@@ -3,6 +3,7 @@
#include "openvic-simulation/economy/BuildingType.hpp"
#include "openvic-simulation/map/Crime.hpp"
#include "openvic-simulation/military/UnitType.hpp"
+#include "openvic-simulation/modifier/ModifierManager.hpp"
using namespace OpenVic;
using namespace OpenVic::NodeTools;
@@ -54,12 +55,16 @@ bool InventionManager::add_invention(
}
bool InventionManager::load_inventions_file(
- ModifierManager const& modifier_manager, UnitTypeManager const& unit_type_manager, BuildingTypeManager const& building_type_manager,
- CrimeManager const& crime_manager, ast::NodeCPtr root
+ ModifierManager const& modifier_manager, UnitTypeManager const& unit_type_manager,
+ BuildingTypeManager const& building_type_manager, CrimeManager const& crime_manager, ast::NodeCPtr root
) {
return expect_dictionary_reserve_length(
inventions, [this, &modifier_manager, &unit_type_manager, &building_type_manager, &crime_manager](
- std::string_view identifier, ast::NodeCPtr value) -> bool {
+ std::string_view identifier, ast::NodeCPtr value
+ ) -> bool {
+ using enum scope_type_t;
+
+ // TODO - use the same variable for all modifiers rather than combining them at the end?
ModifierValue loose_modifiers;
ModifierValue modifiers;
@@ -71,18 +76,20 @@ bool InventionManager::load_inventions_file(
bool unlock_gas_defence = false;
bool news = true; //defaults to true!
- ConditionScript limit { scope_t::COUNTRY, scope_t::COUNTRY, scope_t::NO_SCOPE };
- ConditionalWeight chance { scope_t::COUNTRY, scope_t::COUNTRY, scope_t::NO_SCOPE };
+ ConditionScript limit { COUNTRY, COUNTRY, NO_SCOPE };
+ ConditionalWeight chance { COUNTRY, COUNTRY, NO_SCOPE };
- bool ret = modifier_manager.expect_modifier_value_and_keys(move_variable_callback(loose_modifiers),
+ bool ret = NodeTools::expect_dictionary_keys_and_default(
+ modifier_manager.expect_base_country_modifier(loose_modifiers),
"news", ZERO_OR_ONE, expect_bool(assign_variable_callback(news)),
"limit", ONE_EXACTLY, limit.expect_script(),
"chance", ONE_EXACTLY, chance.expect_conditional_weight(ConditionalWeight::BASE),
- "effect", ZERO_OR_ONE, modifier_manager.expect_modifier_value_and_keys(
- move_variable_callback(modifiers),
+ "effect", ZERO_OR_ONE, NodeTools::expect_dictionary_keys_and_default(
+ modifier_manager.expect_technology_modifier(modifiers),
"gas_attack", ZERO_OR_ONE, expect_bool(assign_variable_callback(unlock_gas_attack)),
"gas_defence", ZERO_OR_ONE, expect_bool(assign_variable_callback(unlock_gas_defence)),
- "activate_unit", ZERO_OR_MORE, unit_type_manager.expect_unit_type_identifier(set_callback_pointer(activated_units)),
+ "activate_unit", ZERO_OR_MORE,
+ unit_type_manager.expect_unit_type_identifier(set_callback_pointer(activated_units)),
"activate_building", ZERO_OR_MORE, building_type_manager.expect_building_type_identifier(
set_callback_pointer(activated_buildings)
),