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+#pragma once
+
+#include <vector>
+#include <cstdint>
+#include <algorithm>
+#include <map>
+
+#include "Logger.hpp"
+
+namespace OpenVic2 {
+ // Represents a 24-bit RGB integer OR a 32-bit ARGB integer
+ using colour_t = uint32_t;
+ /* When colour_t is used as an identifier, NULL_COLOUR is disallowed
+ * and should be reserved as an error value.
+ * When colour_t is used in a purely graphical context, NULL_COLOUR
+ * should be allowed.
+ */
+ static constexpr colour_t NULL_COLOUR = 0, MAX_COLOUR_RGB = 0xFFFFFF;
+ constexpr colour_t to_alpha_value(float a) {
+ return static_cast<colour_t>(std::clamp(a, 0.0f, 1.0f) * 255.0f) << 24;
+ }
+
+ using index_t = uint16_t;
+ static constexpr index_t NULL_INDEX = 0, MAX_INDEX = 0xFFFF;
+
+ // TODO: price_t must be changed to a fixed-point numeric type before multiplayer
+ using price_t = double;
+ using return_t = bool;
+
+ // This mirrors godot::Error, where `OK = 0` and `FAILED = 1`.
+ static constexpr return_t SUCCESS = false, FAILURE = true;
+
+ /*
+ * Base class for objects with a non-empty string identifier,
+ * uniquely named instances of which can be entered into an
+ * IdentifierRegistry instance.
+ */
+ class HasIdentifier {
+ const std::string identifier;
+ protected:
+ HasIdentifier(std::string const& new_identifier);
+ public:
+ HasIdentifier(HasIdentifier const&) = delete;
+ HasIdentifier(HasIdentifier&&) = default;
+ HasIdentifier& operator=(HasIdentifier const&) = delete;
+ HasIdentifier& operator=(HasIdentifier&&) = delete;
+
+ std::string const& get_identifier() const;
+ };
+
+ /*
+ * Base class for objects with associated colour information
+ */
+ class HasColour {
+ const colour_t colour;
+ protected:
+ HasColour(colour_t const new_colour);
+ public:
+ HasColour(HasColour const&) = delete;
+ HasColour(HasColour&&) = default;
+ HasColour& operator=(HasColour const&) = delete;
+ HasColour& operator=(HasColour&&) = delete;
+
+ colour_t get_colour() const;
+ std::string colour_to_hex_string() const;
+ static std::string colour_to_hex_string(colour_t const colour);
+ };
+
+ /*
+ * Template for a list of objects with unique string identifiers that can
+ * be locked to prevent any further additions. The template argument T is
+ * the type of object that the registry will store, and the second part ensures
+ * that HasIdentifier is a base class of T.
+ */
+ template<class T, typename std::enable_if<std::is_base_of<HasIdentifier, T>::value>::type* = nullptr>
+ class IdentifierRegistry {
+ using identifier_index_map_t = std::map<std::string, size_t>;
+
+ const std::string name;
+ std::vector<T> items;
+ bool locked = false;
+ identifier_index_map_t identifier_index_map;
+ public:
+ IdentifierRegistry(std::string const& new_name) : name(new_name) {}
+ return_t add_item(T&& item) {
+ if (locked) {
+ Logger::error("Cannot add item to the ", name, " registry - locked!");
+ return FAILURE;
+ }
+ T const* old_item = get_item_by_identifier(item.get_identifier());
+ if (old_item != nullptr) {
+ Logger::error("Cannot add item to the ", name, " registry - an item with the identifier \"", item.get_identifier(), "\" already exists!");
+ return FAILURE;
+ }
+ identifier_index_map[item.get_identifier()] = items.size();
+ items.push_back(std::move(item));
+ return SUCCESS;
+ }
+ void lock(bool log = true) {
+ if (locked) {
+ Logger::error("Failed to lock ", name, " registry - already locked!");
+ } else {
+ locked = true;
+ if (log) Logger::info("Locked ", name, " registry after registering ", get_item_count(), " items");
+ }
+ }
+ bool is_locked() const {
+ return locked;
+ }
+ void reset() {
+ identifier_index_map.clear();
+ items.clear();
+ locked = false;
+ }
+ size_t get_item_count() const {
+ return items.size();
+ }
+ T* get_item_by_identifier(std::string const& identifier) {
+ const identifier_index_map_t::const_iterator it = identifier_index_map.find(identifier);
+ if (it != identifier_index_map.end()) return &items[it->second];
+ return nullptr;
+ }
+ T const* get_item_by_identifier(std::string const& identifier) const {
+ const identifier_index_map_t::const_iterator it = identifier_index_map.find(identifier);
+ if (it != identifier_index_map.end()) return &items[it->second];
+ return nullptr;
+ }
+ T* get_item_by_index(size_t index) {
+ return index < items.size() ? &items[index] : nullptr;
+ }
+ T const* get_item_by_index(size_t index) const {
+ return index < items.size() ? &items[index] : nullptr;
+ }
+ std::vector<T>& get_items() {
+ return items;
+ }
+ std::vector<T> const& get_items() const {
+ return items;
+ }
+ };
+}