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#include "BuildingType.hpp"
using namespace OpenVic;
using namespace OpenVic::NodeTools;
BuildingType::BuildingType(
std::string_view identifier, building_type_args_t& building_type_args
) : HasIdentifier { identifier }, type { building_type_args.type }, modifier { std::move(building_type_args.modifier) },
on_completion { building_type_args.on_completion }, completion_size { building_type_args.completion_size },
max_level { building_type_args.max_level }, goods_cost { std::move(building_type_args.goods_cost) },
cost { building_type_args.cost }, build_time { building_type_args.build_time }, on_map { building_type_args.on_map },
default_enabled { building_type_args.default_enabled }, production_type { building_type_args.production_type },
pop_build_factory { building_type_args.pop_build_factory }, strategic_factory { building_type_args.strategic_factory },
advanced_factory { building_type_args.advanced_factory }, fort_level { building_type_args.fort_level },
naval_capacity { building_type_args.naval_capacity }, colonial_points { std::move(building_type_args.colonial_points) },
in_province { building_type_args.in_province }, one_per_state { building_type_args.one_per_state },
colonial_range { building_type_args.colonial_range }, infrastructure { building_type_args.infrastructure },
spawn_railway_track { building_type_args.spawn_railway_track }, sail { building_type_args.sail },
steam { building_type_args.steam }, capital { building_type_args.capital }, port { building_type_args.port } {}
BuildingTypeManager::BuildingTypeManager() : port_building_type { nullptr } {}
bool BuildingTypeManager::add_building_type(
std::string_view identifier, BuildingType::building_type_args_t& building_type_args
) {
if (identifier.empty()) {
Logger::error("Invalid building identifier - empty!");
return false;
}
const bool ret = building_types.add_item({ identifier, building_type_args });
if (ret) {
building_type_types.emplace(building_type_args.type);
}
return ret;
}
bool BuildingTypeManager::load_buildings_file(
GoodManager const& good_manager, ProductionTypeManager const& production_type_manager, ModifierManager& modifier_manager,
ast::NodeCPtr root
) {
bool ret = expect_dictionary_reserve_length(
building_types,
[this, &good_manager, &production_type_manager, &modifier_manager](std::string_view key, ast::NodeCPtr value) -> bool {
BuildingType::building_type_args_t building_type_args {};
bool ret = modifier_manager.expect_modifier_value_and_keys(move_variable_callback(building_type_args.modifier),
"type", ONE_EXACTLY, expect_identifier(assign_variable_callback(building_type_args.type)),
"on_completion", ZERO_OR_ONE, expect_identifier(assign_variable_callback(building_type_args.on_completion)),
"completion_size", ZERO_OR_ONE,
expect_fixed_point(assign_variable_callback(building_type_args.completion_size)),
"max_level", ONE_EXACTLY, expect_uint(assign_variable_callback(building_type_args.max_level)),
"goods_cost", ONE_EXACTLY,
good_manager.expect_good_decimal_map(move_variable_callback(building_type_args.goods_cost)),
"cost", ZERO_OR_MORE, expect_fixed_point(assign_variable_callback(building_type_args.cost)),
"time", ONE_EXACTLY, expect_days(assign_variable_callback(building_type_args.build_time)),
"visibility", ONE_EXACTLY, expect_bool([key](bool visibility) -> bool {
if (!visibility) {
Logger::warning(
"Visibility is \"no\" for building type \"", key,
"\", the building will still be visible as this option has no effect!"
);
}
return true;
}),
"onmap", ONE_EXACTLY, expect_bool(assign_variable_callback(building_type_args.on_map)),
"default_enabled", ZERO_OR_ONE, expect_bool(assign_variable_callback(building_type_args.default_enabled)),
"production_type", ZERO_OR_ONE, production_type_manager.expect_production_type_identifier(
assign_variable_callback_pointer(building_type_args.production_type)
),
"pop_build_factory", ZERO_OR_ONE, expect_bool(assign_variable_callback(building_type_args.pop_build_factory)),
"strategic_factory", ZERO_OR_ONE, expect_bool(assign_variable_callback(building_type_args.strategic_factory)),
"advanced_factory", ZERO_OR_ONE, expect_bool(assign_variable_callback(building_type_args.advanced_factory)),
"fort_level", ZERO_OR_ONE, expect_uint(assign_variable_callback(building_type_args.fort_level)),
"naval_capacity", ZERO_OR_ONE, expect_uint(assign_variable_callback(building_type_args.naval_capacity)),
"colonial_points", ZERO_OR_ONE,
expect_list(expect_fixed_point(vector_callback(building_type_args.colonial_points))),
"province", ZERO_OR_ONE, expect_bool(assign_variable_callback(building_type_args.in_province)),
"one_per_state", ZERO_OR_ONE, expect_bool(assign_variable_callback(building_type_args.one_per_state)),
"colonial_range", ZERO_OR_ONE, expect_fixed_point(assign_variable_callback(building_type_args.colonial_range)),
"infrastructure", ZERO_OR_ONE, expect_fixed_point(assign_variable_callback(building_type_args.infrastructure)),
"spawn_railway_track", ZERO_OR_ONE,
expect_bool(assign_variable_callback(building_type_args.spawn_railway_track)),
"sail", ZERO_OR_ONE, expect_bool(assign_variable_callback(building_type_args.sail)),
"steam", ZERO_OR_ONE, expect_bool(assign_variable_callback(building_type_args.steam)),
"capital", ZERO_OR_ONE, expect_bool(assign_variable_callback(building_type_args.capital)),
"port", ZERO_OR_ONE, expect_bool(assign_variable_callback(building_type_args.port))
)(value);
ret &= add_building_type(key, building_type_args);
return ret;
}
)(root);
lock_building_types();
for (BuildingType const& building_type : building_types.get_items()) {
static constexpr std::string_view max_prefix = "max_";
static constexpr std::string_view min_prefix = "min_build_";
ret &= modifier_manager.add_modifier_effect(
StringUtils::append_string_views(max_prefix, building_type.get_identifier()), true, ModifierEffect::format_t::INT
);
ret &= modifier_manager.add_modifier_effect(
StringUtils::append_string_views(min_prefix, building_type.get_identifier()), false, ModifierEffect::format_t::INT
);
if (building_type.is_in_province()) {
province_building_types.emplace_back(&building_type);
}
if (building_type.is_port()) {
if (building_type.is_in_province()) {
if (port_building_type == nullptr) {
port_building_type = &building_type;
} else {
Logger::error(
"Building type ", building_type, " is marked as a port, but we are already using ", port_building_type,
" as the port building type!"
);
ret = false;
}
} else {
Logger::error("Building type ", building_type, " is marked as a port, but is not a province building!");
ret = false;
}
}
}
if (port_building_type == nullptr) {
Logger::error("No port building type found!");
ret = false;
}
if (province_building_types.empty()) {
Logger::error("No province building types found!");
ret = false;
} else {
Logger::info(
"Found ", province_building_types.size(), " province building types out of ", get_building_type_count(),
" total building types"
);
}
return ret;
}
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