1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
|
#include "BuildingType.hpp"
using namespace OpenVic;
using namespace OpenVic::NodeTools;
BuildingType::BuildingType(
std::string_view identifier, ARGS
) : HasIdentifier { identifier }, type { type }, modifier { std::move(modifier) }, on_completion { on_completion },
completion_size { completion_size }, max_level { max_level }, goods_cost { std::move(goods_cost) }, cost { cost },
build_time { build_time }, visibility { visibility }, on_map { on_map }, default_enabled { default_enabled },
production_type { production_type }, pop_build_factory { pop_build_factory }, strategic_factory { strategic_factory },
advanced_factory { advanced_factory }, fort_level { fort_level }, naval_capacity { naval_capacity },
colonial_points { std::move(colonial_points) }, in_province { in_province }, one_per_state { one_per_state },
colonial_range { colonial_range }, infrastructure { infrastructure }, spawn_railway_track { spawn_railway_track },
sail { sail }, steam { steam }, capital { capital }, port { port } {}
BuildingManager::BuildingManager() : building_types { "building types" } {}
bool BuildingManager::add_building_type(std::string_view identifier, ARGS) {
if (identifier.empty()) {
Logger::error("Invalid building identifier - empty!");
return false;
}
return building_types.add_item({
identifier, type, std::move(modifier), on_completion, completion_size, max_level, std::move(goods_cost),
cost, build_time, visibility, on_map, default_enabled, production_type, pop_build_factory, strategic_factory,
advanced_factory, fort_level, naval_capacity, std::move(colonial_points), in_province, one_per_state,
colonial_range, infrastructure, spawn_railway_track, sail, steam, capital, port
});
}
bool BuildingManager::load_buildings_file(
GoodManager const& good_manager, ProductionTypeManager const& production_type_manager, ModifierManager& modifier_manager,
ast::NodeCPtr root
) {
const bool ret = expect_dictionary_reserve_length(
building_types,
[this, &good_manager, &production_type_manager, &modifier_manager](std::string_view key, ast::NodeCPtr value) -> bool {
std::string_view type;
ProductionType const* production_type = nullptr;
std::string_view on_completion;
fixed_point_t completion_size = 0, cost = 0, infrastructure = 0, colonial_range = 0;
BuildingType::level_t max_level = 0, fort_level = 0;
Good::good_map_t goods_cost;
Timespan build_time;
bool visibility = false, on_map = false, default_enabled = false, pop_build_factory = false;
bool strategic_factory = false, advanced_factory = false;
bool in_province = false, one_per_state = false, spawn_railway_track = false, sail = false, steam = false;
bool capital = false, port = false;
uint64_t naval_capacity = 0;
std::vector<fixed_point_t> colonial_points;
ModifierValue modifier;
bool ret = modifier_manager.expect_modifier_value_and_keys(move_variable_callback(modifier),
"type", ONE_EXACTLY, expect_identifier(assign_variable_callback(type)),
"on_completion", ZERO_OR_ONE, expect_identifier(assign_variable_callback(on_completion)),
"completion_size", ZERO_OR_ONE, expect_fixed_point(assign_variable_callback(completion_size)),
"max_level", ONE_EXACTLY, expect_uint(assign_variable_callback(max_level)),
"goods_cost", ONE_EXACTLY, good_manager.expect_good_decimal_map(move_variable_callback(goods_cost)),
"cost", ZERO_OR_MORE, expect_fixed_point(assign_variable_callback(cost)),
"time", ONE_EXACTLY, expect_days(assign_variable_callback(build_time)),
"visibility", ONE_EXACTLY, expect_bool(assign_variable_callback(visibility)),
"onmap", ONE_EXACTLY, expect_bool(assign_variable_callback(on_map)),
"default_enabled", ZERO_OR_ONE, expect_bool(assign_variable_callback(default_enabled)),
"production_type", ZERO_OR_ONE, production_type_manager.expect_production_type_identifier(
assign_variable_callback_pointer(production_type)),
"pop_build_factory", ZERO_OR_ONE, expect_bool(assign_variable_callback(pop_build_factory)),
"strategic_factory", ZERO_OR_ONE, expect_bool(assign_variable_callback(strategic_factory)),
"advanced_factory", ZERO_OR_ONE, expect_bool(assign_variable_callback(advanced_factory)),
"fort_level", ZERO_OR_ONE, expect_uint(assign_variable_callback(fort_level)),
"naval_capacity", ZERO_OR_ONE, expect_uint(assign_variable_callback(naval_capacity)),
"colonial_points", ZERO_OR_ONE, expect_list(expect_fixed_point(
[&colonial_points](fixed_point_t points) -> bool {
colonial_points.push_back(points);
return true;
}
)),
"province", ZERO_OR_ONE, expect_bool(assign_variable_callback(in_province)),
"one_per_state", ZERO_OR_ONE, expect_bool(assign_variable_callback(one_per_state)),
"colonial_range", ZERO_OR_ONE, expect_fixed_point(assign_variable_callback(colonial_range)),
"infrastructure", ZERO_OR_ONE, expect_fixed_point(assign_variable_callback(infrastructure)),
"spawn_railway_track", ZERO_OR_ONE, expect_bool(assign_variable_callback(spawn_railway_track)),
"sail", ZERO_OR_ONE, expect_bool(assign_variable_callback(sail)),
"steam", ZERO_OR_ONE, expect_bool(assign_variable_callback(steam)),
"capital", ZERO_OR_ONE, expect_bool(assign_variable_callback(capital)),
"port", ZERO_OR_ONE, expect_bool(assign_variable_callback(port))
)(value);
ret &= add_building_type(
key, type, std::move(modifier), on_completion, completion_size, max_level, std::move(goods_cost), cost,
build_time, visibility, on_map, default_enabled, production_type, pop_build_factory, strategic_factory,
advanced_factory, fort_level, naval_capacity, std::move(colonial_points), in_province, one_per_state,
colonial_range, infrastructure, spawn_railway_track, sail, steam, capital, port
);
return ret;
}
)(root);
lock_building_types();
for (BuildingType const& building_type : building_types.get_items()) {
std::string max_modifier_prefix = "max_";
std::string min_modifier_prefix = "min_build_";
modifier_manager.add_modifier_effect(
max_modifier_prefix.append(building_type.get_identifier()), true, ModifierEffect::format_t::INT
);
modifier_manager.add_modifier_effect(
min_modifier_prefix.append(building_type.get_identifier()), false, ModifierEffect::format_t::INT
);
}
return ret;
}
|