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#pragma once
#include "openvic-simulation/economy/production/Employee.hpp"
#include "openvic-simulation/economy/production/ProductionType.hpp"
#include "openvic-simulation/modifier/ModifierEffectCache.hpp"
#include "openvic-simulation/pop/Pop.hpp"
#include "openvic-simulation/types/fixed_point/FixedPoint.hpp"
#include "openvic-simulation/utility/Getters.hpp"
namespace OpenVic {
struct ResourceGatheringOperation {
private:
ProductionType const* PROPERTY_RW(production_type_nullable);
fixed_point_t PROPERTY(revenue_yesterday);
fixed_point_t PROPERTY(output_quantity_yesterday);
fixed_point_t PROPERTY(unsold_quantity_yesterday);
fixed_point_t PROPERTY_RW(size_multiplier);
std::vector<Employee> PROPERTY(employees);
Pop::pop_size_t PROPERTY(max_employee_count_cache);
Pop::pop_size_t PROPERTY(total_employees_count_cache);
Pop::pop_size_t PROPERTY(total_paid_employees_count_cache);
fixed_point_t PROPERTY(total_owner_income_cache);
fixed_point_t PROPERTY(total_employee_income_cache);
IndexedMap<PopType, Pop::pop_size_t> PROPERTY(employee_count_per_type_cache);
Pop::pop_size_t update_size_and_return_total_worker_count(
ProvinceInstance& location,
ModifierEffectCache const& modifier_effect_cache,
const fixed_point_t size_modifier
);
fixed_point_t calculate_size_modifier(ProvinceInstance const& location, ModifierEffectCache const& modifier_effect_cache) const;
void hire(ProvinceInstance& location, const Pop::pop_size_t available_worker_count);
fixed_point_t produce(
ProvinceInstance& location,
std::vector<Pop*>& owner_pops_cache,
Pop::pop_size_t& total_owner_count_in_state_cache,
ModifierEffectCache const& modifier_effect_cache,
const fixed_point_t size_modifier
);
void pay_employees(
ProvinceInstance& location,
const fixed_point_t revenue,
const Pop::pop_size_t total_worker_count_in_province,
std::vector<Pop*>& owner_pops_cache,
const Pop::pop_size_t total_owner_count_in_state_cache
);
public:
ResourceGatheringOperation(
ProductionType const* new_production_type_nullable,
fixed_point_t new_size_multiplier,
fixed_point_t new_revenue_yesterday,
fixed_point_t new_output_quantity_yesterday,
fixed_point_t new_unsold_quantity_yesterday,
std::vector<Employee>&& new_employees,
decltype(employee_count_per_type_cache)::keys_t const& pop_type_keys
);
ResourceGatheringOperation(decltype(employee_count_per_type_cache)::keys_t const& pop_type_keys);
constexpr bool is_valid() const {
return production_type_nullable != nullptr;
}
void initialise_for_new_game(ProvinceInstance& location, ModifierEffectCache const& modifier_effect_cache);
};
}
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