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path: root/src/openvic-simulation/map/ProvinceInstance.cpp
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#include "ProvinceInstance.hpp"

#include "openvic-simulation/country/CountryInstance.hpp"
#include "openvic-simulation/economy/production/ProductionType.hpp"
#include "openvic-simulation/history/ProvinceHistory.hpp"
#include "openvic-simulation/map/ProvinceDefinition.hpp"
#include "openvic-simulation/military/UnitInstanceGroup.hpp"
#include "openvic-simulation/misc/Define.hpp"
#include "openvic-simulation/politics/Ideology.hpp"
#include "economy/production/ResourceGatheringOperation.hpp"
#include "pop/Pop.hpp"
#include "types/fixed_point/FixedPoint.hpp"

using namespace OpenVic;

ProvinceInstance::ProvinceInstance(
   ProvinceDefinition const& new_province_definition, decltype(pop_type_distribution)::keys_t const& pop_type_keys,
   decltype(ideology_distribution)::keys_t const& ideology_keys
) : HasIdentifierAndColour { new_province_definition },
   province_definition { new_province_definition },
   terrain_type { new_province_definition.get_default_terrain_type() },
   life_rating { 0 },
   colony_status { colony_status_t::STATE },
   state { nullptr },
   owner { nullptr },
   controller { nullptr },
   cores {},
   slave { false },
   crime { nullptr },
   rgo { nullptr },
   buildings { "buildings", false },
   armies {},
   navies {},
   pops {},
   total_population { 0 },
   pop_type_distribution { &pop_type_keys },
   ideology_distribution { &ideology_keys },
   culture_distribution {},
   religion_distribution {},
   max_supported_regiments { 0 } {}

      GoodDefinition const* ProvinceInstance::get_rgo_good() const {
         if(rgo == nullptr) { return nullptr; }
         return rgo->get_production_type()->get_output_good();
      }
      void ProvinceInstance::set_rgo_production_type(ProductionType const& production_type) {
         if(production_type.get_template_type() != ProductionType::template_type_t::RGO) {
            //error
         }

         //recalculate rgo size?
         //convert pops farmers <> labourers

         rgo->set_production_type(&production_type);
      }

bool ProvinceInstance::set_owner(CountryInstance* new_owner) {
   bool ret = true;

   if (owner != new_owner) {
      if (owner != nullptr) {
         ret &= owner->remove_owned_province(*this);
      }

      owner = new_owner;

      if (owner != nullptr) {
         ret &= owner->add_owned_province(*this);
      }
   }

   return ret;
}

bool ProvinceInstance::set_controller(CountryInstance* new_controller) {
   bool ret = true;

   if (controller != new_controller) {
      if (controller != nullptr) {
         ret &= controller->remove_controlled_province(*this);
      }

      controller = new_controller;

      if (controller != nullptr) {
         ret &= controller->add_controlled_province(*this);
      }
   }

   return ret;
}

bool ProvinceInstance::add_core(CountryInstance& new_core) {
   if (cores.emplace(&new_core).second) {
      return new_core.add_core_province(*this);
   } else {
      Logger::error(
         "Attempted to add core \"", new_core.get_identifier(), "\" to country ", get_identifier(), ": already exists!"
      );
      return false;
   }
}

bool ProvinceInstance::remove_core(CountryInstance& core_to_remove) {
   if (cores.erase(&core_to_remove) > 0) {
      return core_to_remove.remove_core_province(*this);
   } else {
      Logger::error(
         "Attempted to remove core \"", core_to_remove.get_identifier(), "\" from country ", get_identifier(),
         ": does not exist!"
      );
      return false;
   }
}

bool ProvinceInstance::is_owner_core() const {
   return owner != nullptr && cores.contains(owner);
}

bool ProvinceInstance::expand_building(size_t building_index) {
   BuildingInstance* building = buildings.get_item_by_index(building_index);
   if (building == nullptr) {
      Logger::error("Trying to expand non-existent building index ", building_index, " in province ", get_identifier());
      return false;
   }
   return building->expand();
}

void ProvinceInstance::_add_pop(Pop&& pop) {
   pop.set_location(*this);
   pops.insert(std::move(pop));
}

bool ProvinceInstance::add_pop(Pop&& pop) {
   if (!province_definition.is_water()) {
      _add_pop(std::move(pop));
      return true;
   } else {
      Logger::error("Trying to add pop to water province ", get_identifier());
      return false;
   }
}

bool ProvinceInstance::add_pop_vec(std::vector<PopBase> const& pop_vec) {
   if (!province_definition.is_water()) {
      reserve_more(pops, pop_vec.size());
      for (PopBase const& pop : pop_vec) {
         _add_pop(Pop { pop, *ideology_distribution.get_keys() });
      }
      return true;
   } else {
      Logger::error("Trying to add pop vector to water province ", get_identifier());
      return false;
   }
}

size_t ProvinceInstance::get_pop_count() const {
   return pops.size();
}

/* REQUIREMENTS:
 * MAP-65, MAP-68, MAP-70, MAP-234
 */
void ProvinceInstance::_update_pops(DefineManager const& define_manager) {
   total_population = 0;
   average_literacy = 0;
   average_consciousness = 0;
   average_militancy = 0;

   pop_type_distribution.clear();
   ideology_distribution.clear();
   culture_distribution.clear();
   religion_distribution.clear();

   max_supported_regiments = 0;

   using enum colony_status_t;

   const fixed_point_t pop_size_per_regiment_multiplier =
      colony_status == PROTECTORATE ? define_manager.get_pop_size_per_regiment_protectorate_multiplier()
      : colony_status == COLONY ? define_manager.get_pop_size_per_regiment_colony_multiplier()
      : is_owner_core() ? fixed_point_t::_1() : define_manager.get_pop_size_per_regiment_non_core_multiplier();

   for (Pop& pop : pops) {
      pop.update_gamestate(define_manager, owner, pop_size_per_regiment_multiplier);

      total_population += pop.get_size();
      average_literacy += pop.get_literacy();
      average_consciousness += pop.get_consciousness();
      average_militancy += pop.get_militancy();

      pop_type_distribution[*pop.get_type()] += pop.get_size();
      ideology_distribution += pop.get_ideologies();
      culture_distribution[&pop.get_culture()] += pop.get_size();
      religion_distribution[&pop.get_religion()] += pop.get_size();

      max_supported_regiments += pop.get_max_supported_regiments();
   }

   if (total_population > 0) {
      average_literacy /= total_population;
      average_consciousness /= total_population;
      average_militancy /= total_population;
   }
}

fixed_point_t ProvinceInstance::calculate_rgo_size(ProductionType const& production_type) const {
   std::vector<Job> const& jobs = production_type.get_jobs();
   fixed_point_t total_worker_count_in_province = 0; //not counting equivalents
   for(Pop const& pop : pops) {
      bool is_worker_pop_type = false;
      for(Job const& job : jobs) {
         if(job.get_pop_type() == pop.get_type()) {
            is_worker_pop_type = true;
            break;
         }
      }

      if(is_worker_pop_type) {
         total_worker_count_in_province += pop.get_size();
      }
   }

   const fixed_point_t base_workforce_size = production_type.get_base_workforce_size();
   //TODO: if is_farm add farm size bonus
   //TODO: if is_mine add mine size bonus
   return ((total_worker_count_in_province / base_workforce_size).ceil() * fixed_point_t::_1_50()).floor();
}

void ProvinceInstance::convert_rgo_worker_pops_to_equivalent(ProductionType const& production_type) {
   std::vector<Job> const& jobs = production_type.get_jobs();
   fixed_point_t total_worker_count_in_province = 0; //not counting equivalents
   for(Pop& pop : pops) {
      bool is_worker_pop_type = false;
      for(Job const& job : jobs) {
         PopType const* const job_pop_type = job.get_pop_type();
         PopType const* old_pop_type = pop.get_type();
         if(job_pop_type != old_pop_type) {
            PopType const* const equivalent = old_pop_type->get_equivalent();
            if(job_pop_type == equivalent) {
               pop.convert_to_equivalent();
            }
         }
      }

      if(is_worker_pop_type) {
         total_worker_count_in_province += pop.get_size();
      }
   }
}

void ProvinceInstance::update_gamestate(Date today, DefineManager const& define_manager) {
   for (BuildingInstance& building : buildings.get_items()) {
      building.update_gamestate(today);
   }
   _update_pops(define_manager);
}

void ProvinceInstance::tick(Date today) {
   for (BuildingInstance& building : buildings.get_items()) {
      building.tick(today);
   }
}

template<UnitType::branch_t Branch>
bool ProvinceInstance::add_unit_instance_group(UnitInstanceGroup<Branch>& group) {
   if (get_unit_instance_groups<Branch>().emplace(static_cast<UnitInstanceGroupBranched<Branch>*>(&group)).second) {
      return true;
   } else {
      Logger::error(
         "Trying to add already-existing ", Branch == UnitType::branch_t::LAND ? "army" : "navy", " ",
         group.get_name(), " to province ", get_identifier()
      );
      return false;
   }
}

template<UnitType::branch_t Branch>
bool ProvinceInstance::remove_unit_instance_group(UnitInstanceGroup<Branch>& group) {
   if (get_unit_instance_groups<Branch>().erase(static_cast<UnitInstanceGroupBranched<Branch>*>(&group)) > 0) {
      return true;
   } else {
      Logger::error(
         "Trying to remove non-existent ", Branch == UnitType::branch_t::LAND ? "army" : "navy", " ",
         group.get_name(), " from province ", get_identifier()
      );
      return false;
   }
}

template bool ProvinceInstance::add_unit_instance_group(UnitInstanceGroup<UnitType::branch_t::LAND>&);
template bool ProvinceInstance::add_unit_instance_group(UnitInstanceGroup<UnitType::branch_t::NAVAL>&);
template bool ProvinceInstance::remove_unit_instance_group(UnitInstanceGroup<UnitType::branch_t::LAND>&);
template bool ProvinceInstance::remove_unit_instance_group(UnitInstanceGroup<UnitType::branch_t::NAVAL>&);

bool ProvinceInstance::setup(BuildingTypeManager const& building_type_manager) {
   if (buildings_are_locked()) {
      Logger::error("Cannot setup province ", get_identifier(), " - buildings already locked!");
      return false;
   }

   bool ret = true;

   if (!province_definition.is_water()) {
      if (building_type_manager.building_types_are_locked()) {
         buildings.reserve(building_type_manager.get_province_building_types().size());

         for (BuildingType const* building_type : building_type_manager.get_province_building_types()) {
            ret &= buildings.add_item({ *building_type });
         }
      } else {
         Logger::error("Cannot generate buildings until building types are locked!");
         ret = false;
      }
   }

   lock_buildings();

   return ret;
}

bool ProvinceInstance::apply_history_to_province(ProvinceHistoryEntry const& entry, CountryInstanceManager& country_manager) {
   bool ret = true;

   constexpr auto set_optional = []<typename T>(T& target, std::optional<T> const& source) {
      if (source) {
         target = *source;
      }
   };

   if (entry.get_owner()) {
      ret &= set_owner(&country_manager.get_country_instance_from_definition(**entry.get_owner()));
   }
   if (entry.get_controller()) {
      ret &= set_controller(&country_manager.get_country_instance_from_definition(**entry.get_controller()));
   }
   set_optional(colony_status, entry.get_colonial());
   set_optional(slave, entry.get_slave());
   for (auto const& [country, add] : entry.get_cores()) {
      if (add) {
         ret &= add_core(country_manager.get_country_instance_from_definition(*country));
      } else {
         ret &= remove_core(country_manager.get_country_instance_from_definition(*country));
      }
   }

   set_optional(life_rating, entry.get_life_rating());
   set_optional(terrain_type, entry.get_terrain_type());
   for (auto const& [building, level] : entry.get_province_buildings()) {
      BuildingInstance* existing_entry = buildings.get_item_by_identifier(building->get_identifier());
      if (existing_entry != nullptr) {
         existing_entry->set_level(level);
      } else {
         Logger::error(
            "Trying to set level of non-existent province building ", building->get_identifier(), " to ", level,
            " in province ", get_identifier()
         );
         ret = false;
      }
   }
   // TODO: load state buildings - entry.get_state_buildings()
   // TODO: party loyalties for each POP when implemented on POP side - entry.get_party_loyalties()
   return ret;
}

void ProvinceInstance::setup_rgo(ProductionType const& rgo_production_type) {
   convert_rgo_worker_pops_to_equivalent(rgo_production_type);
   rgo = new ResourceGatheringOperation {
      &rgo_production_type,
      calculate_rgo_size(rgo_production_type)
   };
}

void ProvinceInstance::setup_pop_test_values(IssueManager const& issue_manager) {
   for (Pop& pop : pops) {
      pop.setup_pop_test_values(issue_manager);
   }
}