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#include "TerrainType.hpp"
#include <limits>
#include "openvic-simulation/types/Colour.hpp"
using namespace OpenVic;
using namespace OpenVic::NodeTools;
TerrainType::TerrainType(
std::string_view new_identifier, colour_t new_colour, ModifierValue&& new_modifier, bool new_is_water
) : HasIdentifierAndColour { new_identifier, new_colour, false }, modifier { std::move(new_modifier) },
is_water { new_is_water } {}
TerrainTypeMapping::TerrainTypeMapping(
std::string_view new_identifier, TerrainType const& new_type, std::vector<index_t>&& new_terrain_indicies,
index_t new_priority, bool new_has_texture
) : HasIdentifier { new_identifier }, type { new_type }, terrain_indices { std::move(new_terrain_indicies) },
priority { new_priority }, has_texture { new_has_texture } {}
bool TerrainTypeManager::add_terrain_type(
std::string_view identifier, colour_t colour, ModifierValue&& values, bool is_water
) {
if (identifier.empty()) {
Logger::error("Invalid terrain type identifier - empty!");
return false;
}
return terrain_types.add_item({ identifier, colour, std::move(values), is_water });
}
bool TerrainTypeManager::add_terrain_type_mapping(
std::string_view identifier, TerrainType const* type, std::vector<TerrainTypeMapping::index_t>&& terrain_indicies,
TerrainTypeMapping::index_t priority, bool has_texture
) {
if (!terrain_types_are_locked()) {
Logger::error("Cannot register terrain type mappings until terrain types are locked!");
return false;
}
if (identifier.empty()) {
Logger::error("Invalid terrain type mapping identifier - empty!");
return false;
}
if (type == nullptr) {
Logger::error("Null terrain type for mapping ", identifier);
return false;
}
bool ret = true;
for (TerrainTypeMapping::index_t idx : terrain_indicies) {
const terrain_type_mappings_map_t::const_iterator it = terrain_type_mappings_map.find(idx);
if (it == terrain_type_mappings_map.end()) {
terrain_type_mappings_map.emplace(idx, terrain_type_mappings.size());
} else {
Logger::error(
"Terrain index ", static_cast<size_t>(idx), " cannot map to ", identifier, " as it already maps to ",
terrain_type_mappings.get_item_by_index(it->second)
);
ret = false;
}
}
ret &= terrain_type_mappings.add_item({ identifier, *type, std::move(terrain_indicies), priority, has_texture });
return ret;
}
node_callback_t TerrainTypeManager::_load_terrain_type_categories(ModifierManager const& modifier_manager) {
return [this, &modifier_manager](ast::NodeCPtr root) -> bool {
const bool ret = expect_dictionary_reserve_length(terrain_types,
[this, &modifier_manager](std::string_view type_key, ast::NodeCPtr type_node) -> bool {
ModifierValue values;
colour_t colour = colour_t::null();
bool is_water = false;
bool ret = modifier_manager.expect_modifier_value_and_keys(move_variable_callback(values),
"color", ONE_EXACTLY, expect_colour(assign_variable_callback(colour)),
"is_water", ZERO_OR_ONE, expect_bool(assign_variable_callback(is_water))
)(type_node);
ret &= add_terrain_type(type_key, colour, std::move(values), is_water);
return ret;
}
)(root);
lock_terrain_types();
return ret;
};
}
bool TerrainTypeManager::_load_terrain_type_mapping(std::string_view mapping_key, ast::NodeCPtr mapping_value) {
if (terrain_texture_limit <= 0) {
Logger::error("Cannot define terrain type mapping before terrain texture limit: ", mapping_key);
return false;
}
if (!terrain_types_are_locked()) {
Logger::error("Cannot define terrain type mapping before categories: ", mapping_key);
return false;
}
TerrainType const* type = nullptr;
std::vector<TerrainTypeMapping::index_t> terrain_indicies;
TerrainTypeMapping::index_t priority = 0;
bool has_texture = true;
bool ret = expect_dictionary_keys(
"type", ONE_EXACTLY, expect_terrain_type_identifier(assign_variable_callback_pointer(type)),
"color", ONE_EXACTLY, expect_list_reserve_length(terrain_indicies, expect_uint<TerrainTypeMapping::index_t>(
[&terrain_indicies](TerrainTypeMapping::index_t val) -> bool {
if (std::find(terrain_indicies.begin(), terrain_indicies.end(), val) == terrain_indicies.end()) {
terrain_indicies.push_back(val);
return true;
}
Logger::error("Repeat terrain type mapping index: ", val);
return false;
}
)),
"priority", ZERO_OR_ONE, expect_uint(assign_variable_callback(priority)),
"has_texture", ZERO_OR_ONE, expect_bool(assign_variable_callback(has_texture))
)(mapping_value);
if (has_texture && ++terrain_texture_count == terrain_texture_limit + 1) {
Logger::warning("More terrain textures than limit!");
}
ret &= add_terrain_type_mapping(mapping_key, type, std::move(terrain_indicies), priority, has_texture);
return true;
}
TerrainTypeMapping const* TerrainTypeManager::get_terrain_type_mapping_for(TerrainTypeMapping::index_t idx) const {
const terrain_type_mappings_map_t::const_iterator it = terrain_type_mappings_map.find(idx);
if (it != terrain_type_mappings_map.end()) {
return terrain_type_mappings.get_item_by_index(it->second);
}
return nullptr;
}
TerrainTypeMapping::index_t TerrainTypeManager::get_terrain_texture_limit() const {
return terrain_texture_limit;
}
bool TerrainTypeManager::load_terrain_types(ModifierManager const& modifier_manager, ast::NodeCPtr root) {
const bool ret = expect_dictionary_keys_and_length_and_default(
[this](size_t size) -> size_t {
terrain_type_mappings.reserve(size - 2);
return size;
},
std::bind_front(&TerrainTypeManager::_load_terrain_type_mapping, this),
"terrain", ONE_EXACTLY, expect_uint(assign_variable_callback(terrain_texture_limit)),
"categories", ONE_EXACTLY, _load_terrain_type_categories(modifier_manager)
)(root);
lock_terrain_type_mappings();
return ret;
}
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