1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
|
#pragma once
#include "openvic-simulation/Modifier.hpp"
namespace OpenVic {
struct TerrainTypeManager;
struct TerrainType : HasIdentifierAndColour, ModifierValue {
friend struct TerrainTypeManager;
private:
const ModifierValue modifier;
const bool is_water;
TerrainType(std::string_view new_identifier, colour_t new_colour, ModifierValue&& new_modifier, bool new_is_water);
public:
TerrainType(TerrainType&&) = default;
ModifierValue const& get_modifier() const;
bool get_is_water() const;
};
struct TerrainTypeMapping : HasIdentifier {
friend struct TerrainTypeManager;
using index_t = uint8_t;
private:
TerrainType const& type;
const std::vector<index_t> terrain_indicies;
const index_t priority;
const bool has_texture;
TerrainTypeMapping(std::string_view new_identifier, TerrainType const& new_type, std::vector<index_t>&& new_terrain_indicies, index_t new_priority, bool new_has_texture);
public:
TerrainTypeMapping(TerrainTypeMapping&&) = default;
TerrainType const& get_type() const;
std::vector<index_t> const& get_terrain_indicies() const;
index_t get_priority() const;
bool get_has_texture() const;
};
struct TerrainTypeManager {
private:
using terrain_type_mappings_map_t = std::map<TerrainTypeMapping::index_t, size_t>;
IdentifierRegistry<TerrainType> terrain_types;
IdentifierRegistry<TerrainTypeMapping> terrain_type_mappings;
terrain_type_mappings_map_t terrain_type_mappings_map;
TerrainTypeMapping::index_t terrain_texture_limit = 0, terrain_texture_count = 0;
NodeTools::node_callback_t _load_terrain_type_categories(ModifierManager const& modifier_manager);
bool _load_terrain_type_mapping(std::string_view key, ast::NodeCPtr value);
public:
TerrainTypeManager();
bool add_terrain_type(std::string_view identifier, colour_t colour, ModifierValue&& values, bool is_water);
IDENTIFIER_REGISTRY_ACCESSORS(terrain_type)
bool add_terrain_type_mapping(std::string_view identifier, TerrainType const* type,
std::vector<TerrainTypeMapping::index_t>&& terrain_indicies, TerrainTypeMapping::index_t priority, bool has_texture);
IDENTIFIER_REGISTRY_ACCESSORS(terrain_type_mapping)
TerrainTypeMapping const* get_terrain_type_mapping_for(TerrainTypeMapping::index_t idx) const;
TerrainTypeMapping::index_t get_terrain_texture_limit() const;
bool load_terrain_types(ModifierManager const& modifier_manager, ast::NodeCPtr root);
};
}
|