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#include "openvic-simulation/GameManager.hpp"
#include "openvic-simulation/testing/TestScript.hpp"

namespace OpenVic {
   class A_001_file_tests : public TestScript {

   public:
      A_001_file_tests() {
         set_script_name("A_001_file_tests");
         add_requirements();
      }

      void add_requirements() {
         Requirement* FS_44 = new Requirement(
            "FS_44",
            "The icon for the Canned Food good shall be loaded from the R/art/economy/goods folder with the filename "
            "Canned Food.png",
            "The icon for the Canned Food good has been loaded into the program"
         );
         add_requirement(FS_44);
         Requirement* FS_48 = new Requirement(
            "FS_48",
            "The icon for the Coal good shall be loaded from the R/art/economy/goods folder with the filename Coal.png",
            "The icon for the Coal good has been loaded into the program"
         );
         add_requirement(FS_48);
         Requirement* FS_61 = new Requirement(
            "FS_61",
            "The icon for the Grain good shall be loaded from the R/art/economy/goods folder with the filename Grain.png",
            "The icon for the Grain good has been loaded into the program"
         );
         add_requirement(FS_61);
         Requirement* FS_62 = new Requirement(
            "FS_62",
            "The icon for the Iron good shall be loaded from the R/art/economy/goods folder with the filename Iron.png",
            "The icon for the Iron good has been loaded into the program"
         );
         add_requirement(FS_62);
         Requirement* FS_63 = new Requirement(
            "FS_63",
            "The icon for the Liquor good shall be loaded from the R/art/economy/goods folder with the filename Liquor.png",
            "The icon for the Liquor good has been loaded into the program"
         );
         add_requirement(FS_63);
         Requirement* FS_67 = new Requirement(
            "FS_67",
            "The icon for the Machine Parts good shall be loaded from the R/art/economy/goods folder with the filename "
            "Machine Parts.png",
            "The icon for the Machine Parts good has been loaded into the program"
         );
         add_requirement(FS_67);
         Requirement* FS_86 = new Requirement(
            "FS_86",
            "The icon for the Wool good shall be loaded from the R/art/economy/goods folder with the filename Wool.png",
            "The icon for the Wool good has been loaded into the program"
         );
         add_requirement(FS_86);
         Requirement* FS_2 = new Requirement(
            "FS_2", "User provided data shall be saved to an 'OpenVic' folder, located following platform convention",
            "User data is saved to the correct place"
         );
         add_requirement(FS_2);
         Requirement* FS_20 = new Requirement(
            "FS_20", "On Windows, user provided data shall be saved by default to '%APPDATA%/OpenVic/'",
            "User data is saved to the correct place"
         );
         add_requirement(FS_20);
         Requirement* FS_21 = new Requirement(
            "FS_21", "On Linux, user provided data shall be saved by default to '~/.local/share/OpenVic/'",
            "User data is saved to the correct place"
         );
         add_requirement(FS_21);
         Requirement* FS_22 = new Requirement(
            "FS_22", "On macOS, user provided data shall be saved by default to '~/Library/Application Support/OpenVic/'",
            "User data is saved to the correct place"
         );
         add_requirement(FS_22);
         Requirement* FS_24 = new Requirement(
            "FS_24", "All .csv files in the locale folder shall contain translation keys and translations",
            "No errant files in locale directory"
         );
         add_requirement(FS_24);
         Requirement* FS_17 = new Requirement(
            "FS_17", "List of available locales are loaded from R/localisation/ directory", "Locales loaded correctly"
         );
         add_requirement(FS_17);
         Requirement* FS_333 = new Requirement(
            "FS_333", "The map's provinces shall be defined by unique colours in 'R/map/provinces.bmp'",
            "The unique colours of 'R/map/provinces.bmp' define provinces"
         );
         add_requirement(FS_333);
         Requirement* FS_335 = new Requirement(
            "FS_335", "Unique province IDs shall be associated with their unique colours in 'R/map/definition.csv'",
            "'R/map/definition.csv' associates every unique colour used to define a province with a unique ID"
         );
         add_requirement(FS_335);
         Requirement* FS_334 = new Requirement(
            "FS_334", "Water provinces shall be defined by a list of their IDs in 'R/map/default.map'",
            "'R/map/default.map' contains a list of province IDs which are used to define water provinces"
         );
         add_requirement(FS_334);
         Requirement* FS_338 = new Requirement(
            "FS_338",
            "The image for the minimap background shall be loaded from the R/art/ui folder with the filename minimap.png",
            "The image for the minimap background has been loaded into the program"
         );
         add_requirement(FS_338);
         Requirement* FS_343 = new Requirement(
            "FS_343", "The textures making up the cosmetic terrain map shall be loaded from the R/art/terrain folder",
            "The textures making up the cosmetic terrain map have been loaded into the program"
         );
         add_requirement(FS_343);
         Requirement* FS_341 = new Requirement(
            "FS_341", "State areas shall be defined by lists of province IDs in 'R/map/region.txt'",
            "'R/map/region.txt' defines state areas with lists of province IDs"
         );
         add_requirement(FS_341);
         Requirement* SND_10 = new Requirement(
            "SND_10", "SFX shall be refered to by their filename, without the extension",
            "Sound effects are identified by their filename without extension"
         );
         add_requirement(SND_10);
      }

      void execute_script() {
         // FS_44
         // The icon for the Canned Food good shall be loaded from the R/art/economy/goods folder with the filename Canned
         // Food.png The icon for the Canned Food good has been loaded into the program

         // TODO: Write test steps for FS_44...

         // FS_48
         // The icon for the Coal good shall be loaded from the R/art/economy/goods folder with the filename Coal.png
         // The icon for the Coal good has been loaded into the program

         // TODO: Write test steps for FS_48...

         // FS_61
         // The icon for the Grain good shall be loaded from the R/art/economy/goods folder with the filename Grain.png
         // The icon for the Grain good has been loaded into the program

         // TODO: Write test steps for FS_61...

         // FS_62
         // The icon for the Iron good shall be loaded from the R/art/economy/goods folder with the filename Iron.png
         // The icon for the Iron good has been loaded into the program

         // TODO: Write test steps for FS_62...

         // FS_63
         // The icon for the Liquor good shall be loaded from the R/art/economy/goods folder with the filename Liquor.png
         // The icon for the Liquor good has been loaded into the program

         // TODO: Write test steps for FS_63...

         // FS_67
         // The icon for the Machine Parts good shall be loaded from the R/art/economy/goods folder with the filename
         // Machine Parts.png The icon for the Machine Parts good has been loaded into the program

         // TODO: Write test steps for FS_67...

         // FS_86
         // The icon for the Wool good shall be loaded from the R/art/economy/goods folder with the filename Wool.png
         // The icon for the Wool good has been loaded into the program

         // TODO: Write test steps for FS_86...

         // FS_2
         // User provided data shall be saved to an 'OpenVic' folder, located following platform convention
         // User data is saved to the correct place

         // TODO: Write test steps for FS_2...

         // FS_20
         // On Windows, user provided data shall be saved by default to '%APPDATA%/OpenVic/'
         // User data is saved to the correct place

         // TODO: Write test steps for FS_20...

         // FS_21
         // On Linux, user provided data shall be saved by default to '~/.local/share/OpenVic/'
         // User data is saved to the correct place

         // TODO: Write test steps for FS_21...

         // FS_22
         // On macOS, user provided data shall be saved by default to '~/Library/Application Support/OpenVic/'
         // User data is saved to the correct place

         // TODO: Write test steps for FS_22...

         // FS_24
         // All .csv files in the locale folder shall contain translation keys and translations
         // No errant files in locale directory

         // TODO: Write test steps for FS_24...

         // FS_17
         // List of available locales are loaded from R/localisation/ directory
         // Locales loaded correctly

         // TODO: Write test steps for FS_17...

         // FS_333
         // The map's provinces shall be defined by unique colours in 'R/map/provinces.bmp'
         // The unique colours of 'R/map/provinces.bmp' define provinces

         // TODO: Write test steps for FS_333...

         // FS_335
         // Unique province IDs shall be associated with their unique colours in 'R/map/definition.csv'
         // 'R/map/definition.csv' associates every unique colour used to define a province with a unique ID

         // TODO: Write test steps for FS_335...

         // FS_334
         // Water provinces shall be defined by a list of their IDs in 'R/map/default.map'
         // 'R/map/default.map' contains a list of province IDs which are used to define water provinces

         // TODO: Write test steps for FS_334...

         // FS_338
         // The image for the minimap background shall be loaded from the R/art/ui folder with the filename minimap.png
         // The image for the minimap background has been loaded into the program

         // TODO: Write test steps for FS_338...

         // FS_343
         // The textures making up the cosmetic terrain map shall be loaded from the R/art/terrain folder
         // The textures making up the cosmetic terrain map have been loaded into the program

         // TODO: Write test steps for FS_343...

         // FS_341
         // State areas shall be defined by lists of province IDs in 'R/map/region.txt'
         // 'R/map/region.txt' defines state areas with lists of province IDs

         // TODO: Write test steps for FS_341...

         // SND_10
         // SFX shall be refered to by their filename, without the extension
         // Sound effects are identified by their filename without extension

         // TODO: Write test steps for SND_10...
      }
   };
}